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[Interest check] High fantasy Wushu...with a twist!

I am not too sure on the extra rules. They seem to add more unneeded complication. That said, I have not actually tried it, I am willing to give it a go and see how it actually plays.

Question about the traits:
Do they start at 1 and add to them, or at 0 and add to that.? (With the below, I assume it is 0+points)
Also, do skills have 6 points to put them as well or do they cound as 1s?

[sblock= Elven Priestess]]
Code:
Elven Priestess

Physical 1
   - long blade 1
      - elven long blade 
   - archery 1
      - long bow

Mental 3
   - divine magic 2
      - combat
      - healing  

Social 2 
   - persuasion 2
      - diplomacy
      - gathering information
[/sblock]

Let me know if this is what it is supposed to look like please?
 
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Those numbers square with my reading of the rules in as much as you've got the right number of traits, abilities and skills - everything starts from 0. You also have 9 Ki to divide between your 3 stats, and then I think you are good to go. How it works in practice we'll have to wait and see! Whether you need all those abilities and skills I can't tell until we have tried it. I'm also not sure on how much cross-over there might be between two characters' skillsets (and it may not be a bad thing anyway) so 'niche protection' (I believe the term is) may be tricky.

Thanks for having a stab anyway. The only one thing you've got that I'm still struggling to think how to handle is healing - but I have some ideas...
 

Half-Elven Rogue

Code:
Physical 3 (3 [I]Ki[/I])
  Hand to Hand Combat 2
     - Knife Fighting
     - Use Environment

Mental 2 (4 [I]Ki[/I])
  Cat Burglary
     - Breaking & Entering
     - Negotiate Traps
  
Social 1 (2 [I]Ki[/I])
  Confusing Conversation 1
     - Concrete Thinking
     - 'Deliberate' Misunderstanding

Use Environment - Think Jackie Chan
Confusing Conversation - Literal interpretations, concrete thinking leading to questions of the same type ("Who's on First?" or "I'm gonna run to the market . . ." "You should walk instead, it's a long way.")
 
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No worries on the healing, as there does not appear to be anything in the Wushu rules for such. If you would rather not use it, I am sure we could work around it. Guess I am still thinking of a more D&Dish fantasy setting, where there are usually clerics and the like for healing

Two ideas I am tossing around.

[sblock= Elven Priestess]
Code:
Physical 1 (2 ki)
   - combat 2
      - long blade 
      - archery

Mental 3 (4 ki)
   - divine magic 2
      - combat
      - healing  

Social 2 (3 ki)
   - persuasion 2
      - diplomacy
      - gathering information
[/sblock]


[sblock= Half Orc Ranger]
Code:
Physical 2 (3 ki)
   - combat 2
      - falchion
      - long bow

Mental 2 (3 ki)
   - wood magics 2  
      - stealth
      - wood
Social 2 (3 ki)
   - animal empathy 2
      - companion (wolf)
      - animal speak
[/sblock]
 
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Code:
Physical 3 (3 [I]Ki[/I])
  Knife Fighting 2
  Use Environment 1

Mental 2 (4 [I]Ki[/I])
  Negotiate Traps 2
  
Social 1 (2 [I]Ki[/I])
  Confusing Conversation 1
Use Environment - Think Jackie Chan
Confusing Conversation - Literal interpretations, concrete thinking leading to questions of the same type ("Who's on First?" or "I'm gonna run to the market . . ." "You should walk instead, it's a long way.")

Stats are good, but I think you've gone straight to skills and missed out abilities. You might be better with:

Code:
Phys 3
     - Hand to Hand Combat 2
           - Knife Fighting
           - Use Environment
etc
This puts you on the same sort of lines as SD's second version above. I wonder if 'Combat' is maybe a bit too broad a category, but then 'long blade' or 'knife-fighting' are maybe too narrow and you'd have trouble finding a skill that runs off them. How about if we split it down into 'hand to hand' and 'ranged' as general classes and work from there? I'm actually having trouble getting my head round building a character - the rules are almost too simple! Obviously too many years of thinking like a D&D player ;)
 

Half Orc Ranger
Code:
Physical 2 (3 ki)
   - combat 2
      - falchion
      - long bow

Mental 2 (3 ki)
   - wood magics 2  
      - stealth
      - wood
Social 2 (3 ki)
   - animal empathy 2
      - companion (wolf)
      - animal speak


See above reply for suggestion on 'hand to hand' and 'ranged' as abilities. For the social, I like those but in fact there's no need to use a skill for the companion. Firstly, if you want a companion, you have a companion! That's the Principle of Narrative Truth! Effectively for combat, you would describe the two of you fighting together and maybe take 'tandem fighting' or something as a skill. You'd be better with 'train' or 'command animal' or something like that as the actual Social skill I think.
 

Code:
Physical 3 (3 [I]Ki[/I])
  Hand to Hand Combat 2
     - Knife Fighting
     - Use Environment

Mental 2 (4 [I]Ki[/I])
  Cat Burglary
     - Breaking & Entering
     - Negotiate Traps
  
Social 1 (2 [I]Ki[/I])
  Confusing Conversation 1
     - Concrete Thinking
     - 'Deliberate' Misunderstanding

Something like this?
 



You are most welcome IVV.

As it has been a bit quiet over the past few days, and some initial respondees haven't followed up their interest, I wonder if I have put people off with my suggested new rules? Would it be more attractive to people if I just used 'standard' Wushu, with the possible addition of the Hero/Judge rule, and maybe the bonus karma dice? It makes it simpler for me as well so perhaps we shouldn't overcomplicate it.
 

Into the Woods

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