Interest in Red Hand of Doom (Recruiting)

definitely hope so. you obviously know the set up so if you can incorporate a reason to be heading to this area that'd be great. rangerjohn i don't know what you know of the Red Hand module,

If people can coordinate a bit that'd be great, otherwise viable options for going to Elsir vale can include but are not limited to: Rumors of treasure in Vraath Keep,

rumors of gobliniods on the march (pc hired to investigate),

Omens of doom (pc or pc mentor, gets word from on high bad things are about to happen),

Message delivery (hired to deliver something, i will work with you to pick appropriate npc for your char). IE sorceror might be delivering something to town mage etc.
 

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okay, sorcerer (destined)/paladin actually. If nothing else it'll take a heck of a lot for him to fail a saving throw.

Jon (Readonly)

I see Aldrick as having a 'lightning' theme to his magic (along with the holy goodness), but the pathfinder spells are pretty sparse on good lightning based attacks until level 3. Any chance I could use the Lesser Lightning Orb from Complete Arcane? alternatively, recasting something like Burning Hands to inflict electrical damage (similar to how the elemental sorcerer works). also, I haven't had the chance to grab it yet, but if the feat Practiced Spellcaster would be allowed as well that would be great.
 
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And ghost and walking, we'll see if others show up, give it till Monday has a rough deadline for less involved players to get in.

Thanks for offering to sit out if others want in though.
rangerjohn has taken my original character concept, so I will see what gaps there are, if any on Monday.
 


I think lesser lightning orb is ok. Not sure on the switching burning hands, that would give you two bloodline powers, maybe with a feat.

Practiced Caster is fine, up to +4 Caster level, capped at your hit die.

Your character otherwise looks fine, minor correction in your background, the area you are going to be operating in is Elsir Vale, and it has various towns, etc within it.

RangerJohn: gobliniod is the better choice.

Also for those still weighing the options, please make sure you make a character you want, rather than filling a role, hopefully they'll coincide, but I will make allowances to allow for an unusual group make up.
 
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I think lesser lightning orb is ok. Not sure on the switching burning hands, that would give you two bloodline powers, maybe with a feat.

Practiced Caster is fine, up to +4 Caster level, capped at your hit die.

Your character otherwise looks fine, minor correction in your background, the area you are going to be operating in is Elsir Vale, and it has various towns, etc within it.

Cool, I shall note that. Not very experienced with the default pathfinder campaign setting (anything a player new to that world should know?)

Lightning Orb is fine, all I feel the need for is a good electric-based non-touch range spell (with the burning hands I just meant having an 'lightning hands' spell as opposed to the ability to switch elements on the fly).
 

hey nothing, well, i'd like to keep to 5, just cause i'm not that experienced dming, but two the the first responders indicated they would step aside for people involved in fewer campaigns so...feel free to create a character is my thought.

Red Hand of doom was created for 3.5, but elsir vale where the campaign takes place is kept fairly generic with suggestions for dropping it in Faerun and Greyhawk.

I going to place it in the pathfinder world, just haven't decided where :)

so far ranger, a sorcerer/paladin, and a summoner
 

I think Dalyn will be from the same town as Jon. Goblin and Human (bandits) favored enemies. Lightning wasn't as kind to him as Jon though, left him scarred. (8 cha). Half-Elf bastard of bandit that raped his mother. Pretty generic I know. The thing thats funny is as different as our characters are, you wouldn't know it from our equipment list. Same armor and melee weapon, Dalyn does have a mighty composite bow to go with his 20 str.
 

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