Flipguarder
First Post
Does anyone have any worthwhile answers to my question?
1. No I have never seen your idea implemented to that degree.
2. Its as viable as your DM chooses it to be.
Does anyone have any worthwhile answers to my question?
I've used it before, but I use it sparingly. I pretty much use it in situations where the enemy could give up if given the chance: a major NPC just went down, majority of his fellows are blooded, its by it self. Its pretty much a time saver and then you can question the person afterwards. Being a DM myself, I try to use it against enemies that would make sense (mostly things with intelligence). You are more then likely to use it against other creatures that seem out of character, but I feel that would just piss off your DM. While its with in the scope of the game, its within his scope of the game to crank it up a couple notches too =v).
Compendium said:Intimidate can be used in combat encounters or as part of a skill challenge that requires a number of successes. Your Intimidate checks are made against a target’s Will defense or a DC set by the DM. The target’s general attitude toward you and other conditional modifiers (such as what you might be seeking to accomplish or what you’re asking for) might apply to the DC.
Old Gumphrey said:I guess I don't see why it's so insane to believe a D&D character can be so utterly terrifying that even monsters don't want to fight anymore. Anything with an Int score understands the concept of dominance. And anything with a lower Will + 10 (or +15) than my Intimidate check is dominated (animalistically speaking, not literally dominated as in mind control).
It's pretty clear to me that the DC to get a bad guy to stand down is Will + 10, + 5 more if you don't speak the same language.
What exactly is so broken or unfun about scaring things into submission? I guess because nobody thinks about the fact that D&D parties are literally wandering bands of thieving murderers, where surrender is infinitely lamer than cutting something's head off and urinating on the corpse.
The problem here is that in the real world, dominance almost always arises from actually, you know, being dominating. In this case, it isn't that your character is so mighty/powerful/whatever that the creature absolutely knows it has no choice but to submit. It's that you've twinked a mechanic meant to emulate that and created a character who somehow portrays himself as far more threatening than he can possibly be. Why would the bloodied monster submit to you, especially if it still has fully functional allies running about, has a healing word available (did I mention it was an Elite templated Cleric monster?) and the rest of your party is dying?
The problem here is that in the real world, dominance almost always arises from actually, you know, being dominating.
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at-will ability
target: a bloodied enemy
Roll a d20, if you get higher than 4 that enemy is now out of combat. If you miss with this ability you can't use it again on the same target for the rest of the encounter.
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