Zurai
First Post
I've started the xp/treasure log and put up some general knowledge info on Artemisia, since you'll be travelling with her for quite some time. I'm going to use that NPC space only for NPCs you interact heavily with, for the time being at least.
Spellcasters, I'm going to need spell lists for you starting with the next in-game day. You can put them here or in the RG, it doesn't matter too much, just so long as they're set before anything happens that makes you want to use a spell
Enko, don't forget that you can change your "spells known" each day through your spirit guide. Also don't forget, though, that the spirit guide is an NPC
If you ask for something too far outside its personality/preference, it may give you something else instead. For example, if you asked for horrid wilting, the Blackfrond spirit would probably deny the request and instead give you another same-level spell that it thought more appropriate (say, deadfall).
Basically, keep in mind that your spirit guide is the spirit of a plant that has both healing properties and poisonous/drug-like properties. I won't begrudge variety in your spell list, but something that goes completely against those (like horrid wilting or junglerazer, which do dehydration damage and kill normal plants automatically) will probably be replaced with another spell that attempts to do something similar without being quite so antiethical to the spirit.
Spellcasters, I'm going to need spell lists for you starting with the next in-game day. You can put them here or in the RG, it doesn't matter too much, just so long as they're set before anything happens that makes you want to use a spell

Enko, don't forget that you can change your "spells known" each day through your spirit guide. Also don't forget, though, that the spirit guide is an NPC

Basically, keep in mind that your spirit guide is the spirit of a plant that has both healing properties and poisonous/drug-like properties. I won't begrudge variety in your spell list, but something that goes completely against those (like horrid wilting or junglerazer, which do dehydration damage and kill normal plants automatically) will probably be replaced with another spell that attempts to do something similar without being quite so antiethical to the spirit.