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OnlytheStrong said:
**Edit** I was thinking about Rinos.....would/could it be possible for him to have a spirit mark..........and NOT know it?

It would be possible... but exceedingly unlikely. Even if you aren't a Spirit Shaman, the spirit that blessed you is a constant presence and there's no way you wouldn't be aware of it on at least a subconcious level. You might not realize it's a spirit, which is why I say it'd be possible... but with the open existance of spirit-talkers, I'd have a hard time believing your character with a 14 int and 12 wis didn't think that maybe a spirit was talking to him and go find a spirit-talker to ask about it.

There's also the question of where is his spirit mark? Babies are searched thoroughly for birthmarks at birth for just that reason. The only way I can see it being possible is if he was born with a full head of hair.
 

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What about some kind of performer? Maybe alittle early in civilization for it though.

Good point about the spirit mark. I was thinking plot hook for you lol. Forget I said it.
 

Shayuri said:
As a sorceress, she's clearly going to be a charisma hound. :) This manifests, at first at least, in a very forceful, strong willed personality. An unkind person might say "shrewish." :) I suspect she may live in one of the outlying areas of the town...not necessarily a common sight in the main street. Perhaps the daughter of a farmer or hunter or trapper...

Not too many bronze age professions call for high charisma...at least not for young people.

Well, your profession doesn't have to exactly fit your stats. Professions in pre-modern societies usually followed family lines, after all (thus the proliferation of people named Smith, Tanner, Cooper, etc).

My first thought was Dyer. It would give her an out for the creative side of her charisma by making especially beautiful dyed leather and cloth items.
 


Glue is definitely within the technological capabilities. Early glue was made by boiling down the water hides were soaked and scraped in prior to tanning. Whether or not you invented glue will have a lot to do with whether or not you end up getting picked :D
 


Thanks for the heads up; I will rework Alistia's stats - yes, it is a 36pt build - she'd probably go into the Expert class later; as regards background... I suppose I better put something that isn't so biased as her own point of view! LOL and glad I wasn't the only one who wondered about whether or not the bread was leavened or not! :D

Background
contd.
Alistia is the middle child of Kereos and Vesita, the brewer and baker - her older brother is apprenticed to their father and her younger brother is more and more showing the makings of a fine hunter.

She has ambitions that are for the moment at least, almost impossible for her to attain. She knows that she is attractive, and is known for her wit and intelligence, but is desirous of more than that; she wants to 'know things', to find out more about the world.

Anyone she perceives as 'special' is automatically accorded a great deal of respect by Alistia. She envies spirit talkers their gift and hunters their freedom and the excitement of the chase. She views her current life as a trap and seeks a way to escape. More than once she has asked one of the storytellers of the community to take her on as an apprentice, but has been refused, for although she has a natural talent and a good ear, her gift is raw and unpolished. Also, she knows her parents would disapprove.

Well-liked and well-known, even if it is just as "the baker's lovely daughter", Alistia knows there has to be more to life than this. She always seeks out any peddlers or traders who come to town, in order to find out more about the wider world; she pesters the hunters for stories of their exploits, and likes to entertain people with her skill at mimicry and vocal impersonations (often satirical).

Alistia has many friends (and some admirers) amongst the people of Cuirlen, some of whom she perhaps doesn't appreciate as much as she might. She is fond of gossip and always seems to know who is sweet on whom, and what everyone is up to.

Anything else you'd like to know? I realise that she might not have the most dramatic of adolesences or childhoods, but her 'special-ness'/traumas/weirdness is yet to come through the adventures she'll undertake.

I'd love to be in the game - not on any at ENWorld! - and the genre and setting are really original!
 
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Zurai said:
The first generation characters will start at first level, using one of the following three options (thank you Voadam for this idea):

36 point buy, NPC classes only for the entire progression
30 point buy, classes available as below
24 point buy, gestalt with one side taken up solely with a single NPC class

Your welcome. Glad you found it a useful model. :)
 


Cleyra Tauwesh
Age: 20 / Height: 5'9" / Weight: 117 lbs
Alignment: Lawful Neutral
[sblock=Character Sheet]Human Marshal (1st)
STR 10, +0 (2 pts)
DEX 14, +2 (6 pts)
CON 12, +1 (4 pts)
INT 14, +2 (6 pts)
WIS 10, +0 (2 pts)
CHA 16, +3 (10 pts)

Vitality Points: 9 (8+1)
Wound Points: 12

Fortitude: +3 (+1 CON, +2 Marshal)
Reflex: +2 (+2 DEX)
Will: +2 (+0 WIS, +2 Marshal)
Initiative: +2 (+2 DEX)

Skill Points: 36 (24 Marshal, 4 Human, 8 "Skillful")
+7 Bluff (+3 CHA, 4 ranks)
+10 Diplomacy (+3 CHA, 2 ranks, +3 Skill Focus, +2 Negotiator)
+4 Knowledge [geography] (+2 INT, 2 ranks)
+6 Knowledge [local] (+2 INT, 4 ranks)
+6 Knowledge [nature] (+2 INT, 4 ranks)
+4 Listen (+0 WIS, 4 ranks)
+4 Profession [farmer] (+0 WIS, 4 ranks)
+4 Ride (+2 DEX, 2 ranks)
+4 Sense Motive (+0 WIS, 2 ranks, +2 Negotiator)
+4 Spot (+0 WIS, 4 ranks)
+4 Survival (+0 WIS, 4 ranks)

Class Features
. Proficient with all simple and martial weapons
. Proficient with all armor and shields (except tower shields)
. Minor Aura, +3 (Demand Fortitude)

Feats
. Combat Expertise [1st-level]
. Negotiator ["Grounded"]
. Point Blank Shot [Human]
. Skill Focus (Diplomacy) [Marshal]
[/sblock][sblock=Appearance/Personality]Cleyra stands above many at 5'9" but has a relatively narrow frame. Her feathery shoulder-length hair is of a light brown hue, a color shared by the irises of her round eyes. Her skin is somewhat lighter than average among her people, but this is more indicative of her parentage than any environmental differences.

Cleyra is indisputably a remarkably bright young person, but she has a tendency to overestimate the extent of her expertise. Further, she likes to give helpful suggestions to others, usually with good intent, even when such advice is not requested. Despite this shortcoming, she is generally well-liked, and those who are willing to hear her suggestions come to realize that she is, in fact, a very good listener and an overall empathic individual. Above all, she is a born leader, a trait of which she is aware but largely unable to utilize.

Cleyra holds herself to a high standard and typically expects those around her to live up to that same standard. Although she tries not to be overly judgmental, Cleyra is intolerant of laziness and inefficiency.

If Cleyra does not understand something, she won't rest until she does. If there is a problem which she can't solve, she won't rest until she can. She respects the members of her community who are more attuned to the world of spirits, the one thing she has accepted she will never be able to reduce to a knowable formula.
[/sblock][sblock=Background]Cleyra inherited the family farm when she was only seventeen years old. Her mother had been sick for a number of years, but her father somehow kept working while continuing to care for her and raising their two children. Cleyra's father's death while hunting was both sudden and unexpected. The whispered suspicions of suicide only made it harder on his children and bedridden widow.

After only a few days of grieving, it was apparent that the family would not survive much longer without leadership. Someone needed to see to the land, as it was their only means of contribution back to the community. Charging her younger brother, Mathis, with taking care of their ailing mother, Cleyra took up her father's position as the head of the farm.

She had always had a knack for mathematics and the like, and Cleyra thought there wasn't a problem in the world she couldn't solve. As such, taking up the task of managing the land was something she did with ambition and dedication. Remarkably, after only two harvests, the Tauwesh farm was already showing greater productivity than it ever had under Cleyra's father's management. Even the neighboring farms, thanks to the occasional friendly suggestion, flourished as they never had before, and, before long, most of the farmers in the area began to treat the young woman like a leader.

The hamlet's unusually productive season drew the attention of Eriboea from the council of elders. Cleyra took Eriboea's commendation of her leadership and agricultural know-how as a great honor. She had a great deal of respect for the older woman, and was pleased not only to be recognized by her, but to get to know her. The two of them had a great deal in common and began exchanging ideas that would improve the next growing season for the community as a whole. As a gift to her new protégé, Eriboea promised Cleyra that her mother would receive the attention from the best healers around, and, after only a few months, there have already been signs of improvement. Although she has still been confined to her bed, Cleyra's mother has been growing more energetic by the day, and the healers have suggested that she may be able to move about again by the end of the year. As their mother has been improving, Mathis has been spending more time helping his sister with farm, allowing her to devote herself more permanently to Eriboea's assistance in overseeing the local agriculture.

The community's opinion of Cleyra's father was not high. Many of his fellow harvesters felt that he did not pull his weight; some among them were considerate of the man's burdens at home, but most were not as forgiving. Despite her accomplishments, many of Cuirlen's older farmers view Cleyra as only paying back the interest on her family's debts. Among her peers, however, Cleyra is generally respected, if not liked, although her dedication to her labor and her geographical distance has prevented her from establishing many lasting friendships around Cuirlen; her closest ties are to her mother and brother, and, more recently, to her mentor, Eriboea.
[/sblock]Still to do: Buy gear, determine AC/attacks, possibly adjust some skills/feats to better fit with a group
 

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