Into the New World - Recruitment OPEN (Current players stay OUT!)

Zurai said:
No, you're not wrong. I don't see where your question is coming from, honestly. Masquerade's background mentioned "her family's debt to the community" but from context that's referring to the fact that Cleyra's father wasn't putting as much effort into his farming as he should have been. You can still have the concept of debt without having coinage; her family owes the community for the fact that they haven't been contributing as much as they should.
I was under the impression that we had no coin and that everything of any real importance was done more or less communally rather than a strict system of barter that would lend itself to interest. Since we have no contact with other people, it would seem that such a strict system would be out of place - while various people might not like each other as much other people even the idea that there's no rigorous marriage contracting means that there's little or no estate issues yet when people die. That too seems to suggest we're all a happy bunch of primeval agrarian communists :D Once you've got interest and a more codified barter system you've got usury, which usually means that you have to have a stronger government in there somewhere to keep your happy villagers from killing each other.

I just saw it as an anachronism that I wanted to poke at to see if it twisted away like a snake. ;)
 

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The one thing I'm worried about with Cleyra is what kind of horrible disease her mother has that our great healers can't cure! :uhoh:

James, I think the interest is just a way of saying that the people felt that they were owed something for Cleyra's father's lack of work. There's no law or rule about it. It's just the way they feel. You're really looking at this the wrong way. Also, I don't think this culture has any concept of communism, for that they would need some sort of government. All they really have is working together to ensure their mutual survival. Magic kinda screws with a culture's development as well.
 
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James Heard said:
we're all a happy bunch of primeval agrarian communists :D

Pretty much. For now ... <evil DM laughter>

Ahem. Anyway, yeah, the society is pretty utopian right now. Even in Utopia, though, people can still feel resentful that someone doesn't seem to be pulling their weight with the workload. The terms may be anachronistic, but the emotions aren't really.
 


Dire Lemming said:
The one thing I'm worried about with Cleyra is what kind of horrible disease her mother has that our great healers can't cure! :uhoh:

Well, technically, I havn't said whether anyone even has access to the Remove Disease spell. Only 3 people out of the ~900 in Cuirlen are even able to cast 3rd level spells, and one of those people uses arcane magic. The other two are spirit shamans with a panther and river totem. Pantheras isn't particularly adept at healing magic. Sotera could be, but as one of the most powerful spellcasters in the village, one of the most powerful spirit-talkers, and with by far the most important spirit patron, she may not even be aware of Cleyra's mother's illness. Also, since she seems to be getting better with non-magical treatment, Sotera may feel that a magical cure is a more extreme step than is needed.
 

I had planned Rinos for trading tanned hides, meat, and maybe an occasional live animal (if he can catch one alive) for other goods. While we do not have a "modern day" concept of money, trading has gone on for as long as people have existed (I think). I know that in early America, people would use various skins in place of money for trading. That is why we call them "bucks."
I guess what I'm getting at is, is this how our society would work? Not just..."I need bread, let me take it. You need skins for a blanket? Okay take some."
 

Redclaw said:
That's quite a list, with both a lot of overlap and variety. I don't envy Zurai the decision-making he has ahead of him.

Yeah, that's more applicants than I thought I had. I'm going to have to cut that least in half, at the least. :confused:

I'm not worried about overlap, though. As I said in the introduction, character backstory is the only quality I'm using to determine who gets in and who doesn't. I'll choose the 4-6 people with the backstories I like the most who get to play; if I end up with 4 spirit shamans, or even 6 commoners, so be it! The game will adapt.
 

WHAT!? I take offense to the notion that we're not totally leet haxor with ranch dressing! :p Well surely a healer could be a considerable help even without magical glowy healy powers! I'll bring her some Blackfrond next time I go there!

I must save everyone! :mad:
 

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