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Ok, well with all the melodrama cut out; Enko and Eleinya get the council to agree that Ceryan can return if he can survive for thirteen days, since that was the amount of time Enko survived as a child. Ceryan successfully survives the animal attacks thanks to the moral and practical support of Enko and Eleinya. On the twelfth day they all go to celebrate how he'll get to come back soon, they stay too long and it starts to get dark. Ceryan tells them they need to leave because the attacks usualy come as the sun is setting. They start to leave but then something roars and knocks Enko unconscious. When he wakes up it's the early morning and the birds are just waking up from the dim light. He finds that his arm is broken, so he heals himself, then he finds Eleinya unconscious with toothmarks on her back and chest and a slash down her leg. He heals her. Then they find Ceryan on the far side of the dead dire bear with his spear embedded in it's heart. He's missing his left eye, and has several broken bones and nasty gashes and needs immediate medical attention. However, when Enko tries to heal him he finds out he's exhausted his healing spells, though he doesn't know that's the reason he fails.

So since he's so badly wounded they can't move him, so Eleinya yells at him to go get help and he runs off in a panic without thinking about the fact that he should be the one to stay since he's the healer. He gets back to town and gets into trouble for being gone all night while he tries to explain that Ceryan is supposed to be allowed to return today but that he's badly injured. When they finally clear everything up and get back with another healer they find him dead and when Eleinya looks at Enko he freaks out and bolts, and has avoided her to this day, thinking that she blames him for Ceryan's death and hates him. He's also developed a very strong conviction to keep anything like this from ever happening again, that includes trying to make sure that no one does something that would get them exiled in the first place.

The story has been adapted by the council to make Ceryan a bit of a tragic hero who was a fool at first but learned the error of his ways and atoned, though he died in the end. Both Enko and Eleinya are mentioned as the people who pleaded his case.

Eleinya blamed Enko at first but later found out that it wasn't his fault and now feels crappy about the fact that he avoids her like the plague, as they had become close friends over that time, she hasn't taken a serious interest in another man since Ceryan died. She thinks Enko blames her for Ceryan's death and feels bad about it because in a desperate attempt to do something to help him she tried sticking unprepared Blackfrond in his wounds. This made didn't heal him, but it did actually make him stop noticing just how much pain he was in. When he started spouting nonsense though she got even more freaked out.

One of the reasons Enko travels around so much now is to avoid Eleinya.
 

Here's the backstory and concept. Still dinking on the sheet, but I can put what I have if you need to see it.

Erin is the daughter of the widow Heskia, a fine weaver and seamstress of Cuirlen. Because Heskia owns a small flock of sheep, she primarily works in wools, though when presented with other threads and fabrics she's delighted to use them as well. The two women are seemingly studies of opposition though. Heskia quiet and patient, content to sit for hours at the loom...Erin is rambunctious and energetic, easily bored. She has some skill at weaving, but has yet to develop the appreciation of solitude and quiet that the art demands. She is also, oddly enough, rather a good cook.

For over a year now, unhealthy rumors have bubbled around Erin. In the past, these were mainly the mutterings of parents who felt she was a bad influence. Now though...strange events seemed to follow the girl. Pots spilling over. Unexplainable lights hovering in the air. These rumors gained force when Heskia one day went to Phaidros, and returned to her hut with the wizard in tow. The feeling was one of relief. Surely the girl had been cursed by spirits...but old Phaidros would know, and refer her to one of the shamen...

In fact, his reaction was quite different. Erin flabbergasted him. No apprenticeship, no books, no long nights poring over formulae. What Erin did, she claimed, just came to her.

Fascinated, Phaidros made her his most recent apprentice. The weaver's daughter has proven to be a real test of even his patience though. There's something different about how she uses magic...she has plenty of power, yet can't seem to learn spells no matter how hard she tries. Yet, not too long ago, she cast a spell she'd never known before. Again, no spellbook, no study.

By this time, the two are almost completely on each other's nerves. To Erin, Phaidros is a tyrant; full of unreasonable orders and punishments, and always griping that she's not applying herself just because she likes to go hide out around town or in the fields when she should be studying. To Phaidros, Erin is insubordinate, lazy, selfish and worse, may be a bad example to his other apprentices.

What keeps them both going in spite of all that is magic. Erin wants more, Phaidros wants to find out how she does what she does. Their uneasy truce still holds; the one not quite daring to burn down the bridge with the other while each still think they have something to gain from it all.
 

Zurai said:
Yes, that's the intent. The society is barter-based. You don't get something for nothing, although people aren't just going to let someone starve to death either (excepting exiles). The spirits tend to get upset when anything starves to death.

If someone is perceived to have no worthwhile skills, they'll have to work as a laborer for their food, or get family to provide for them. People tend to die a lot younger than the PHB maximum age, so the 'elderly' in Cuirlen aren't much of a problem. Life's pretty harsh in an isolated bronze age society. And that's before the neighbours get restless.
That's what I was thinking - there's so few people and so few industries (and what industry you'd have would be very labor intensive) that everyone would have to be pretty used to chipping in and helping "just because," especially with some of the critical industries like farming. Farming should be (nearly) communal, because crops have to be planted and harvested on pretty keen schedules. The same is probably true for sheep shearing and most of the cooking & hunting, and especially things like putting together/repairing houses.

Anyways, I'm not trying to be critical - just trying to nail down the time period/technology/common customs a little more because I've got some notions on what direction I'd like to take Antiklites in that would seem really wonky if the town is past the "Everyone helps his or her neighbor, because that's all we have" stage and were in the "Everyone for themselves, because you can't trust anyone else" portion of developing towns. Levels of distrust I suppose? Except for people who are simply annoying, or possible exiles doping up the town and such, I'd imagined that everyone pretty much treated everyone else as extended family.

With loose marriage customs, maybe we're all 3rd cousins anyway.
 

Don't aboriginal tribes have some sort of complicated mathematical system for determining whether someone is far enough removed from them to be safe to mate with? Well that's what my path teacher told me. I think... Though admittedly, she's not an anthropologist.

Anyway, why can't we?

Also, James, you should keep in mind that this is not the real world but a fictional one with magic and whatnot, be careful not to concentrate too hard on stuff like "what time period it is." The history of this world, at least for us, has yet to occur. It's more important to consider what rules this world is governed with that would cause history to move in a certain way.

Zurai: Anything to say about my background?
 
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Dire Lemming said:
Also, James, you should keep in mind that this is not the real world but a fictional one with magic and whatnot, be careful not to concentrate too hard on stuff like "what time period it is." The history of this world, at least for us, has yet to occur. It's more important to consider what rules this world is governed with that would cause history to move in a certain way.
Agreed. Plus, I consider a certain degree of anachronism to be a feature, rather than a flaw, of many roleplaying games.
 

I kind of agree with you Dire. We could never had a "dark age" or an age of enlightenment, or they may come sooner than we think. It all had yet to be determined. We may never invent the wheel or no telling what else. That's why I love this concept. It all depends on us. If we feel like inventing a missile (way way way off) we can, it's not just given to us.
 


First, I'll be very slow posting tonight. Why? New version of Dwarf Fortress! :D

I'll respond to everyone in the same post this time just to save space a little.

Dire Lemming: Enko's backstory looks good, except that he's apparantly openly assisting an exile? Exile is like excommunication - no one from the village can help an exile.

Shayuri: Erin looks great.

James Heard: Not a problem. I understand exactly why you're asking. Farming isn't quite as mega-timing-sensitive as it was in the real world, primarily because there are people who can just ask the spirits of the land when the best time to plant is. Also, there are two people with the ability to cast Plant Growth, and I assure you, come planting time, Sotera and Pantheras are both quite busy using all their 3rd-level slots casting it. Having that extra 1/3 yield goes a long, long way towards giving room for error.
 

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