Nightbreeze
First Post
Is binder allowed?
I'd like to plead for a Binder (tome of magic) character. A lot of major tweaks will be needed in order to make the class and character fit with the background. I'm going to state my suggestions and I'm more than willing to accept major changes and bans on the character.
First of all, my idea revolves around a gestald Binder/Expert male with the spiritmark. The binding abilities, at a very basic stage. They have discovered that there exist exiled spirits: spirits that have been cast away from the world and now they cannot glimpse it or find it, except by a connection through a human (aka the vestiges). the connection is created by drawing a sign and invoking the spirit. Therefore the spirit inhabits the body for a full day, experiencing "life" again. As for payment, it grants some powers to the recipient. Sadly, it also influences the mannerism and appearance of the binder, making him look and act VERY strange, unless he manages to take control over the spirit.
[sblock=background (loooong)]
Because of this trick in the otherwise very simple process of binding, the Ouranos (^_^) clan has been regarded as a clan of spirit gifted....but also crazy people, in the last decades. It seems that they are indeed gifted (or cursed?) by a strong connection to the spirit world, and they are often possessed by spirits. As always in primitive societies, madman are granted a certain degree of respect, and everybody left them in peace. Also, even if sometimes crazy, they were usually nice fellows, helping everyone and trying to make everything run smoothly. They just sometime needed to go away and hide for some hours or days, because of their "things".
There are two incidents with the Ouranos family, and almost anyone above the 30 years remembers them.
First, on a sunny day, 24 years ago Geraki Ouranos, the elder of the family, had a furious discussion with Pantheras, the newly appointed spirit-talker elder. No one knows what they spoke about (or those who know remain silent on that matter), but the ENTIRE Ouranos clan decided to get away from this city. They gathered all their belongings, and left following the river and going north. Almost everyone suspected that soon the river would bring their corpses back, and this proved to be a half - truth. Indeed, soon after that the hunters found the corpses of several Ouranos: two little twins, named Galanos and Aspros, and their mother, Anatolilou. However, the rest of the clan was never seen or heard of again....
except for Elpida, the 17 years old daughter of Geraki, the rebel child of the clan. Her red hair was unique in this dark-haired population, and many whispered that she was touched by the fox spirit. There was no surprise then when everyone discovered that she had had a secret engagement with Akakios, the fox spirit-marked young man, and the only man in the city that could stand next to her beauty without making a poor appearance.
Indeed the engagement was not only secret, but also forbidden, as Geraki had absolutely disapproved not only the claimers of Elpida's hand, but even Elpida herself. She refused to follow his commands, and it was even said that at the whopping 17 years, she still hasn't been introduced to the clan guardian spirits.
Well, Akakios managed to make her disobey the orders of her father: she was the only Ouranos that didn't flee from the city, and soon she became Akakios' woman. She had and raised a healthy child named Elafros. After few years of happy life, the ugly inner face of Akakios began to show, and poor Elpida couldn't bring the shame that she was so easily fooled by such a low man into abandoning her family. She retired in the old and abandoned house of the Ouranos family, and managed to raise her child until he was 9 years old. During a cold winter night, she died because of the excessive fatigue and regret.
Young Elafros was then raised by Pantheras' niece, Iremia. He quickly proved to be not only beautiful as his parents, but also a quick-learner and a sharp mind. His attention covered almost any aspect of life and soon he was pestering all-day long the artisans, hunters and spirit-talkers, in order to know more about everything.
He has 23 years now, and he works at the workshop of 25 years old elder, Anakletos. Actually Elafros doesn't possess great physical strength or stamina: indeed, his work there is limited to few and specific tasks. He actually knows a little bit of everything and you can very often find him in various workshops, helping for something and making some weird experiments. He also knows a great lot about nature, history and other strange an seemingly useless stuff. [sblock]class skills with maxed ranks: Bluff, Diplomacy, Sense motive, Intimidate, Perform(wind instruments), Knowledge(nature), Knowledge(architecture and engineering), Craft(masonry), Craft(metallurgy), Knowledge(carpentry), Craft (shipbuilding). otal: 11 (6 base-expert, +2 houserule, +2 intelligence, +1 human) [/sblock]
He displays an evident distaste for his father and his brother-in-law, the 18 years old Kalloni (as beautiful and as arrogant as his father). They gladly answer to the distaste with distaste, feeling threatened by this young who seems to have the ear of many people in town.
Few years ago, Elafros discovered a secret room in his grandfather house, and there he found the secrets of binding. Since then, he has been experimenting with them, and an year ago he let slip that he has the Ouranos gift to the population. Thanks to the fact that many people like him, no one seems to be particularly concerned, except for his few enemies. Of course, thing may change if he started to use the vestigial power more often.
Also, Elafros not only has the Ouranos gift: he even has the spirit mark of the sky. He rarely speaks about it, though. It is visible in his eyes: they often change color according to his state of mind, ranging from light blue to cloudy white or dark, almost black, blue, like the sky during a thunderstorm
Appearance and personality: Elafros Ouranos is a tall man with long and red hair. He has brown eyes and a handsome smile on his face. He is willing to speak with everyone, adding his thoughts on any conversation and topic. He is hiding the truth about he vestigial power, but he suspects that Pantheras knows something about it. He has a somewhat cold heart, in the sense that according to him the community is more important than the single individuals. Also, he things that his people has stayed for too long imprisoned in their little piece of land: it is the time now for them to move on and explore and settle new places, search for new opportunities and make progress in each and every field. [/sblock]
Personal notes: many of the vestiges are not fit to the setting. My suggestions is to swap them for nature-related custom vestiges, made by the Wizard boards community. For example, I found theese two:
http://forums.gleemax.com/showpost.php?p=8952260&postcount=92
http://forums.gleemax.com/showpost.php?p=9169596&postcount=160
a wolf related and a flower related first level vestige, who could substitute Amon and Aym.
The search, or invention of new vestiges shall be interesting part of the character development. As according to your houserules all spell are capped at 4th level, the same shall apply for vestiges, too.
Also, keep in mind that thanks to the vestiges, a binder can do almost anything and has a great flexibility. That me result not so good for the DM, in certain situation.
I will post the entire sheet once I get the "go" from the DM.
[sblock=abilities]Charisma 16, Intelligence 14, everything else 10[/sblock]
Thanks for reading all of this
In the background, each of the names has a meaning in Greek
(By the way, Artemisia shall be mine
)
I'd like to plead for a Binder (tome of magic) character. A lot of major tweaks will be needed in order to make the class and character fit with the background. I'm going to state my suggestions and I'm more than willing to accept major changes and bans on the character.
First of all, my idea revolves around a gestald Binder/Expert male with the spiritmark. The binding abilities, at a very basic stage. They have discovered that there exist exiled spirits: spirits that have been cast away from the world and now they cannot glimpse it or find it, except by a connection through a human (aka the vestiges). the connection is created by drawing a sign and invoking the spirit. Therefore the spirit inhabits the body for a full day, experiencing "life" again. As for payment, it grants some powers to the recipient. Sadly, it also influences the mannerism and appearance of the binder, making him look and act VERY strange, unless he manages to take control over the spirit.
[sblock=background (loooong)]
Because of this trick in the otherwise very simple process of binding, the Ouranos (^_^) clan has been regarded as a clan of spirit gifted....but also crazy people, in the last decades. It seems that they are indeed gifted (or cursed?) by a strong connection to the spirit world, and they are often possessed by spirits. As always in primitive societies, madman are granted a certain degree of respect, and everybody left them in peace. Also, even if sometimes crazy, they were usually nice fellows, helping everyone and trying to make everything run smoothly. They just sometime needed to go away and hide for some hours or days, because of their "things".
There are two incidents with the Ouranos family, and almost anyone above the 30 years remembers them.
First, on a sunny day, 24 years ago Geraki Ouranos, the elder of the family, had a furious discussion with Pantheras, the newly appointed spirit-talker elder. No one knows what they spoke about (or those who know remain silent on that matter), but the ENTIRE Ouranos clan decided to get away from this city. They gathered all their belongings, and left following the river and going north. Almost everyone suspected that soon the river would bring their corpses back, and this proved to be a half - truth. Indeed, soon after that the hunters found the corpses of several Ouranos: two little twins, named Galanos and Aspros, and their mother, Anatolilou. However, the rest of the clan was never seen or heard of again....
except for Elpida, the 17 years old daughter of Geraki, the rebel child of the clan. Her red hair was unique in this dark-haired population, and many whispered that she was touched by the fox spirit. There was no surprise then when everyone discovered that she had had a secret engagement with Akakios, the fox spirit-marked young man, and the only man in the city that could stand next to her beauty without making a poor appearance.
Indeed the engagement was not only secret, but also forbidden, as Geraki had absolutely disapproved not only the claimers of Elpida's hand, but even Elpida herself. She refused to follow his commands, and it was even said that at the whopping 17 years, she still hasn't been introduced to the clan guardian spirits.
Well, Akakios managed to make her disobey the orders of her father: she was the only Ouranos that didn't flee from the city, and soon she became Akakios' woman. She had and raised a healthy child named Elafros. After few years of happy life, the ugly inner face of Akakios began to show, and poor Elpida couldn't bring the shame that she was so easily fooled by such a low man into abandoning her family. She retired in the old and abandoned house of the Ouranos family, and managed to raise her child until he was 9 years old. During a cold winter night, she died because of the excessive fatigue and regret.
Young Elafros was then raised by Pantheras' niece, Iremia. He quickly proved to be not only beautiful as his parents, but also a quick-learner and a sharp mind. His attention covered almost any aspect of life and soon he was pestering all-day long the artisans, hunters and spirit-talkers, in order to know more about everything.
He has 23 years now, and he works at the workshop of 25 years old elder, Anakletos. Actually Elafros doesn't possess great physical strength or stamina: indeed, his work there is limited to few and specific tasks. He actually knows a little bit of everything and you can very often find him in various workshops, helping for something and making some weird experiments. He also knows a great lot about nature, history and other strange an seemingly useless stuff. [sblock]class skills with maxed ranks: Bluff, Diplomacy, Sense motive, Intimidate, Perform(wind instruments), Knowledge(nature), Knowledge(architecture and engineering), Craft(masonry), Craft(metallurgy), Knowledge(carpentry), Craft (shipbuilding). otal: 11 (6 base-expert, +2 houserule, +2 intelligence, +1 human) [/sblock]
He displays an evident distaste for his father and his brother-in-law, the 18 years old Kalloni (as beautiful and as arrogant as his father). They gladly answer to the distaste with distaste, feeling threatened by this young who seems to have the ear of many people in town.
Few years ago, Elafros discovered a secret room in his grandfather house, and there he found the secrets of binding. Since then, he has been experimenting with them, and an year ago he let slip that he has the Ouranos gift to the population. Thanks to the fact that many people like him, no one seems to be particularly concerned, except for his few enemies. Of course, thing may change if he started to use the vestigial power more often.
Also, Elafros not only has the Ouranos gift: he even has the spirit mark of the sky. He rarely speaks about it, though. It is visible in his eyes: they often change color according to his state of mind, ranging from light blue to cloudy white or dark, almost black, blue, like the sky during a thunderstorm
Appearance and personality: Elafros Ouranos is a tall man with long and red hair. He has brown eyes and a handsome smile on his face. He is willing to speak with everyone, adding his thoughts on any conversation and topic. He is hiding the truth about he vestigial power, but he suspects that Pantheras knows something about it. He has a somewhat cold heart, in the sense that according to him the community is more important than the single individuals. Also, he things that his people has stayed for too long imprisoned in their little piece of land: it is the time now for them to move on and explore and settle new places, search for new opportunities and make progress in each and every field. [/sblock]
Personal notes: many of the vestiges are not fit to the setting. My suggestions is to swap them for nature-related custom vestiges, made by the Wizard boards community. For example, I found theese two:
http://forums.gleemax.com/showpost.php?p=8952260&postcount=92
http://forums.gleemax.com/showpost.php?p=9169596&postcount=160
a wolf related and a flower related first level vestige, who could substitute Amon and Aym.
The search, or invention of new vestiges shall be interesting part of the character development. As according to your houserules all spell are capped at 4th level, the same shall apply for vestiges, too.
Also, keep in mind that thanks to the vestiges, a binder can do almost anything and has a great flexibility. That me result not so good for the DM, in certain situation.
I will post the entire sheet once I get the "go" from the DM.
[sblock=abilities]Charisma 16, Intelligence 14, everything else 10[/sblock]
Thanks for reading all of this

In the background, each of the names has a meaning in Greek

(By the way, Artemisia shall be mine

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