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Heh, I forgot what I'd asked. :heh:


Holy turd James! That's even longer! Easier to read though. Mind if I copy it? Not that saying yes will stop me since you reformatted my own text! :lol:

Ceryan and Enko had seen each other before, and knew each other's names, they had never spoken though, so Ceryan's introduction was a formality. Does that cover me?
 
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Dire Lemming said:
Holy turd James! That's even longer! Easier to read though. Mind if I copy it? Not that saying yes will stop me since you reformatted my own text! :lol:
Of course not, that's why I posted it the way I did.

You could probably make it even "shorter" by breaking the thing into two parts. The first part would be Enko's background information and the other would be the Ceryan bits. You might get away with a break of some sort in the middle of the Ceryan part, but you'd likely have to do a bit of work on the transition that framed the break so it felt like a real break rather than an arbitrary one.
 

Ok screw it, after reading the your version of my story I like your version of Enko and Ceryan's relationship allot better, though I would have worded it differently. Well now I've gotta go rewrite large portions of the story. Thanks allot for inspiring me you... jerk? :confused:
 


Harvestables? :p

Hm, do the people in town actually have their own farm plots or do they have communal plots?

How much of this did you alter? I notice some sigificant things at the beginning but the long storyish part doesn't seem to have any changes but the spaceing.
 

Dire Lemming said:
Harvestables? :p

Hm, do the people in town actually have their own farm plots or do they have communal plots?

How much of this did you alter? I notice some sigificant things at the beginning but the long storyish part doesn't seem to have any changes but the spaceing.
If it's something like the ancient Greece, there shouldn't be any communal mumbo jumbo things. Each of the owns a personal plot, however everyone helps everyone, on the "I will help you when it's your turn" basis...there's not even the need to ask for help.

However, when harvest time comes, they usually work all together, especially with the grain. that's because a huge amount of work is required, so it's easier to just gather the entire community and harvest all of the crops in two-three days, instead of everyone on his own.

Blah...i worded it bad, but I suppose you will understand what I mean ^^
 

Dire Lemming said:
Harvestables? :p

Hm, do the people in town actually have their own farm plots or do they have communal plots?

How much of this did you alter? I notice some significant things at the beginning but the long storyish part doesn't seem to have any changes but the spacing.
I broke it apart then began working on the beginning, but didn't finish. I put in "harvestables" because not everything people grow is a food product, and I really had no idea other than what you'd put in for the aunt managing the farm. Since there was only one person working the plot I assumed though, that it might be a niche crop of some sort or solely for the family. If someone was a "real farmer" they'd likely have a ton of kids if at all possible so that they weren't relying on the rest of the community at harvest time.

That's probably the case right up until you might get to real communal plots that everyone was responsible for, but that's8 one of those nasty things that people are biting their tongues about. It might be the same with sheep and maybe even cows, since we're unlikely to raise dedicated feed crops they're either free ranging or there's a tax of sorts to keep them up since wool is another of those "everyone should pitch in" things - I'm sure there are folks today that can blaze away with shearing, but we don't even have iron tools and there's no guarantee that every farming implement or common tool is anything other than simple copper or tin (because they're going to wear out quickly anyways, so why use the more complex bronze making process for them?)

It's also possible that agriculture might only "seem" communal, when in fact the large plots of land would be claimed by the various tribal elders and 'wealthier" families, with the rest of the town working the land "for them" but in a way that produced more of an excess of barterage rather than an actual class of wealthy landowners that can afford to sit around and ..idle, I guess. I'm not sure why that sort of system would have formed, since there's no dangerous external threats yet pushing everyone towards a peasant class - though I imagine there could simply be a large divide between the social status allocated and benefits for the spirit talkers in general?

Anyways some ideas.

BTW, I object to the notion that a village of less than a thousand people isolate by long distances from any other people wouldn't come up with at least some bits and pieces of communal properties and responsibilities. Like I said, I can't imagine that everyone in the village isn't at least a little bit related unless all of people showed up less than a generation ago from somewhere else. That means that even in what we'd call estate issues, who gets what when the parents die and all that, would be pretty hopelessly complex without some sort of general understanding of common ownership for the common welfare. That's something that will surely change as the community grows and diversifies, but when you're a one horse town (so to speak) no one grows any older fighting over the horse when they can work it out to where everyone gets to use that one horse. It's not "mumbo jumbo" it's simply my assessment of how you'd get some use out of that council of elders thing and keep closely knit, small communities with limited resources from being any more obscenely limited than they would be otherwise.

Modeling our little community on ancient Greece only gets you so far. Without wild tribes of other Greeks surrounding us, really crappy land for a lot of agriculture, etc. the Greek system just doesn't make much sense. Even the northern European tribes don't quite make the exact mark, because we're so isolated and the spirit marks make for easy going in a lot of ways. But we seemed to be described as a transition hunter-gather culture in some sort of Middle European/North American-esque plain.

Presumably the fact that everyone in town doesn't hunt or raise grains means that we're pretty good at it. The fact that we live on a river but apparently don't live off of the fishing in the river suggests that we've got crappy boats or some cultural aversion to fish ("Boar spirit says that shrimp are icky!")

I don't know if we've got bricks yet, but river mud probably is worked into a lot of our construction for insulation. That's good, because it means we probably aren't using cow dung and grass to do it. Yay!

Anyways, my cold meds are finally kicking back in so I'm going to see if I can't curl up and be miserable. Excuse my long rambling post? I'll be interested to see which way Zurai decides on how this all goes. :p

Agriculture of Ancient Greece on Wikipedia
European Societies in the Bronze Age
The Significance of Agriculture From the Neolithic Era Through the Bronze Age
 

Lol, we are going deep in research here :D
I didn't mean to sound disrespectful about the idea of communal propriety, btw.
However, at the end it is the DM that decides, realism or not. So far he seems to be very enthusiastic to provide us with additional information, so let's keep the pressure on him before he gets tired :P

What I find a little bit strange is that only the next 15-20 miles of lands are explored. Why don't the hunters go further?
 

@Nightbreeze Because they haven't needed to?

I personally do not want this to be "historically accurate, but with fire balls, and modern ideals". Those kinds of games really get on my nerves. I'm not really worried about that, just thought I'd say it. I really don't think we need to try too hard to find a historical example of our society. This is, after all, fantasy. Some things can aford to be idealized. Considering our culture's lack of prudishness and low population we'd probably have decent hygiene anyway. Even though I say all this your post was most interesting James... I'm not sure where I was going, I'm getting sleepy. :\

Hm... With all these people interested in playing I'll feel almost as bad about getting chosen as I would if I weren't. :uhoh:
 

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