Into the New World - Recruitment OPEN (Current players stay OUT!)

Dire Lemming said:
@Nightbreeze Because they haven't needed to?
That's pretty much what I came up with...We're such a small community that we're literally not making an impact on the wider world yet maybe?

I personally do not want this to be "historically accurate, but with fire balls, and modern ideals". Those kinds of games really get on my nerves. I'm not really worried about that, just thought I'd say it. I really don't think we need to try too hard to find a historical example of our society. This is, after all, fantasy. Some things can afford to be idealized. Considering our culture's lack of prudishness and low population we'd probably have decent hygiene anyway. Even though I say all this your post was most interesting James... I'm not sure where I was going, I'm getting sleepy. :\
I'm not sure about historically accurate, but I dig on "plausible" and "makes sense." Normally I'd be easier with handwaving, but since the characters are apparently supposed to be inventing/creating/etc it suddenly becomes pretty important to know where it all starts out and why.

It's only a few hundred people. We've probably detailed nearly a third of those people if we collected every person remotely pointed at in everyone's back stories and threw them into the pot (allowing that some people that almost have to be there like mothers and fathers and aunts and uncles are there even if they're not exactly pointed at). I'm not saying every little detail should be out there, just that what's already outlined at seems to be saying some interesting things about the "Cuirlen lifestyle."

Cuirlen's got an awful lot of hunters, for instance. Either its agriculture is really primitive (can't come up with enough calories so lots of people are out there trying to make up for it), or it's really awesome (villagers prefer meat, and raising crops isn't something people have to work at very hard). It's not a moving town though, and we've been told about the effects of spells and spirits, so it must be pretty darn good. That doesn't mean it couldn't be better though - with crop rotation, irrigation, better soil management, using manure, etc.

Do I think all of this sort stuff is needed? Probably not. YMMV. Even if I don't get picked to play though I like to think that I've added something to the discussion.
 

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Nothing to say that 'we' (he said as if he were already picked haha) don't fish - maybe some of those hunters use spears and whatnot in the river? Not all of them need to be forest-types.

Heck, we have bread and beer - let's go fish!
 

A bunch of answers for ya'll:

Agriculture is extremely solid for such a primitive society. Conditions are pretty much perfect for grains: Nile style annual flooding leaving rich, fertile soil behind; Plant Growth spells to dramatically increase potential yield; and pseudo-experts in the form of spirit-talkers associated with the river or crop type plants. Cuirlen farms could easily produce enough food to make sure everyone has bread. As James mentioned, though, people tend to like meat better than grains.

Thus, the "large" population of hunters. I actually wouldn't say it's all that large; there are upwards of 300 dedicated farmers, counting the children of farming families (though not all produce edible crops - cotton, for instance). There might be 75 hunters, if that, and in that category are the ones that are focused on leather and fur rather than meat. Farming is a lot harder work than hunting, and hunters have a much higher mortality rate than farmers. The two factors combine to keep the farmer:hunter ratio fairly high.

As for fish, I've posted twice in this thread that "Fisherman" is a valid profession :p The Spiritwash is nearly 1/5 mile wide right outside Cuirlen; of course there's fishing! That said, fishing generally isn't as high-yield as either farming or hunting, so it's not a major source of food. Shipbuilding really hasn't occured to the people of Cuirlen, though (I forgot to mention that to you, Nightbreeze; I did notice you had it as a profession). Most of the fishing is done with nets from the shore.

On the communal/individual nature of the farm plots: Farms are owned by individuals/families. At harvest time, most everyone pitches in to help gather up the harvests. There are multiple harvests throughout the year, as there are crops that are planted/harvested in different seasons. Generally, harvesters aren't directly paid, but harvest-weeks are usually festival weeks as well, with plenty of free food, potlucks, and so on, as well as general revelry.
 

700 people in an ancient village is rather large. I mean, considereing the apparently high mortality rate. I agree wih James in that the mere fact that it isn't a nomadic society shows alot about the village. The crop issue...........is interesting. For instance, do they have plows? Do they alternate crops or grow different crops in different seasons? There could be alot of possibilities with the crops. Rinos is a poor hunter/tanner, but I imagine even he would stop his work and help out with the harvests. Maybe he'd be paid with part of the harvest (sort of a sharecropping idea).
 


Nightbreeze said:
Zurai, could you judge my proposal of a binder character?If the concept that I made is good enough, I'd like to move on and make the char sheet.

I already responded to that :p If you can find/make/re-flavor enough low-level vestiges that you can get through at least level 5 with a good variety to choose from, I'll allow the binder.
 



OnlytheStrong said:
When does the recruitment end for this campaign?

Friday November 2nd.

Dire Lemming said:
Should I increase the size of Enko's family?

Oh yeah, I decided that Enko's aunt manages an herb garden, how's that?

Both are up to you. A small herb garden for personal use would be unusual but not unthinkable.
 

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