Into the New World - Recruitment OPEN (Current players stay OUT!)

Yes I know they're up to me, I'm asking for another opinion! :p

I was thinking that since his mom is a healer it would make sense. His aunt couldn't be as powerful a healer since she isn't a spirit talker so she concentraited on herbs.

Ok, so here's the Enko's crunchy bits so far. Does anyone know some feats that would be good for him but aren't in the Core Rule Books?

Enko of the Blackfrond
Race: Human
Class: Spirit Shaman 1
Gender: Male
Age: 18
Alignment: NG (If it matters.)

Str: 10
Dex: 10
Con: 14 +2
Int: 12 +1
Wis: 14 +2
Cha: 16 +3

VP: 10
WP: 14
Speed: 30
BAB: +0
Initiative: +0
AC: 10

Fort: +4
Ref: +0
Will: +4

Class Features:
Spirit Guide
Wild Empathy

Feats:
Self Sufficient

Skills:
Concentrate +6 (4 ranks, Con +2)
Diplomacy +7 (4 ranks, Cha +3)
Heal +8 (4 ranks, Wis +2, Misc +2)
Knowledge (Geography) +3 (2 ranks, +1 Int)
Knowledge (History) +3 (2 ranks, +1 Int)
Knowledge (Local) +5 (4 ranks, Int +1)
Knowledge (Nature) +5 (4 ranks, Int +1)
Profession (Herbalist) +6 (4 ranks, Wis +2)
Survival +8 (4 ranks, Wis +2, Misc +2)
 
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So here's a list of first-second-third level vestiges

[sblock=First level]
[sblock=Chinua, the wolf]
Binding DC: 15
[sblock=legend]Born when the world was young, Chinua was the first wolf to walk the earth. Before mankind, she hunted the forests, snow covered lands of the north, and grasslands of the south. For an age, she roamed the world, untroubled by the rise of other races. In the mists of the past, three masters of magic joined together to overtake the young world. They devised a spell which would let them control anyone who shared the blood of the target sacrificed in the ritual. Upon hearing that the first wolf was nearby, they hatched a plot. By killing her, the three could gain mastery over all wolves, a fitting beast to be start of their armies. The three found Chinua, and bound her with powerful spells. Unnable to move, the ritual began around her, as she watched in horror as they carved mystic runes deep into her flesh. It was only when night fell, and the moon looked down to see her granddaughter trapped by the three wizards that Chinua had any help. Grandmother Moon broke the spell on Chinua, who quickly ate two of the wizards, while the third fled far away. Drained by the spells of the three wizards and her wounds, Chinua passed away that night under the eye of the moon. Unwilling to let her granddaughter die, the Moon caught Chinua's spirit, and released it into the realm of spirits called.[/sblock]

Special Requirement
: The binder must have personally caught the last food they ate. A binder with arcane caster levels may not summon Chinua.

Manifestation
: A wolf with yellow eyes the size of a small pony appears and slowly sits down, watching the binder silently.

Sign: The binder's eyes turn a shade of yellow like that of some wolves.

Influence: The binder is tied to your fellows as if pack. You may not leave an ally behind without attempting to save them.

Granted abilities:
Pack Tactics: The binder works well in a team, and when attacking an enemy who they are flanking, they get a +3, rather than +2 bonus. This benefit is extended to anyone who attacks a target that the binder flanks. At 10th level, flankers get a +4 bonus, rather than a +3 bonus.
Hamstring: The binder gains the benefits of Improved Trip, even if they do not meet the requirements.
Hunter in the Night: The binder gains the benefit of the Track feat, and a +2 bonus to survival checks when trying to track a target.
Mother's Voice: As Charm Animal or Calm Animal, but only on wolves. Once used, this ability may not be used for 5 rounds.
Beast Voice: The binder may speak with wolves or dogs as if using the Druid Spell, Speak with Animals.

Comments: In order to use this, I'll have to take the skill Survival, even if originally I didn't plan to. Aside for the combat buffs, in the wilds this vestige can be really great, when wolves are near around, thanks to the ability to speak with them and charm them. They would act as scout or guards, for example. [/sblock]

[sblock=Ral, the flower of peace]
Bind DC: 14

Legend: [sblock] Born three hundred years ago, Ral was born into an age of chaos, when rivaling towns battled over the few natural resources. He entered the militia at a young age, and is said to have spent four years as a solider, as history and the lies have obscured the truth. After seeing the bloodshed and the futility of the wars, Ral threw down his sword and began to speak against war and killing in any form. He quickly gained a small but devoted following of those left with nothing due to the war, and began to train them how to defend themselves without killing. Unfortunately for Ral, two of the most powerful warlords at that time saw him as a rising threat to their power, and they sent a assassian and a spirit-talker of the Blood to kill Ral. When the two killers found him, they were able to stab him, while the spirit-talker cursed Ral to fall forever through the Abyss. Perhaps Ral was motivated by a higher force, because the curse rebounded on the priest, sending both Ral and the death-priest beyond the reach of spirits and men. [/sblock]

Special Requirement: The binder may not have killed any creature by their own hand within the last 12 hours.

Manifestation: Ral appears as a man clothed at first in the blood of others, which slowly slides off, revealing a glowing white humanoid body. When it speaks, the sounds of war can be heard echoing in the distance.

Sign: Binders under the influence of Ral move with a careful grace, and their voice becomes softer making them unnable to shout.

Influence
: Those under the influence of Ral cannot kill a sentient target unless it has already killed someone else.

Granted Abilities:

Improved Disarm: The binder gains the Improved Disarm feat while bound to Ral.

Aura of peace: The binder may cast Sanctuary with a caster level equal to her binder level. Once used, this ability may not be used for another five rounds. Ral's sign must be shown while this power is in use.

Merciful Blow: A binder may add their charisma bonus+1 (minimum of 1) to the damage of any attacks they make, but the attack is nonlethal damage. [Edit: This Ability may only be used once every five rounds. No limit makes this too potent at low levels, and since that's when level 1 vestiges are used...]

Harmony in battle: The binder gains the Combat Expertise feat while bound to Ral. [/sblock]

[sblock=Charn, the Hare]
Binding DC: 15

[sblock=Legend] The first prey animal to be made when the sky and sea came apart, the Hare was hunted by Chinua, the first wolf. In that earliest of days, death was not final, and after being caught, Charn would return to be hunted again. When the early days ended with the betrayel of the youngest spirit, Charn left the mortal world to his children and left the world, only returning when called by binders.[/sblock]

Special Requirement: A binder may not bind Charn while Chinua is bound to them.

Manifestation: Charn appears as a hare, who must be eaten whole by the binder when their pact is made, when the pact ends, the hare appears as bones beside the binder, slowly returning to full health before fading away.

Influence: The binder becomes as careful as the prey animals, and when confronted with sudden suprises is often stunned by fear.

Granted Abilities: The Hare grants powers related to speed and escape.

Fleet of Foot: While bound to Charn, the binder's speed increases by 10 feet when running. At eighth level this bonus increases to 20 feet, and at fourteenth level it increases to a 30 foot bonus.

Prey's Senses: While not able to track like a predator, Charn offers a binder the keen senses of the hunted. The binder gains a +2 bonus to Listen and Spot checks. At eighth level, the bonus becomes +4, and at fourteenth level it becomes +6.

Masking the Trail: The binder may use Pass without Trace on themselves only at will. When the duration ends, the binder must wait at least an hour to use the ability again.

Legs of the Hare: The binder gains a +10 bonus to Jump checks, and may make unarmed kick attacks which deal 1d6 damage and the binder is treated as having improved unarmed strike when making kick attacks only. [/sblock]

[sblock=Leraje]
Bind DC: 15
[sblock=Legend] Leraje was one of the greates archers of the world know, her master rivaling that of the greater spirits. One day she was tricked by a jealous spirit to challenge her god into a contest: that she would be able to pierce her own heart with an arrow. Because of her pride, she went on a managed to do it: she cast an arrow aiming at her god, and managed to make it ricochet against the arrow that the surprised god used to block her. Her arrow pierced her own heart, and while dying, the enraged god cursed her because of her pride [/sblock]

Abilities: same as in the Tome of Magic: hide bonus, low light vision, precise shot, ricochet and proficiency with longbow
[/sblock]

[sblock=Ronove, the Bronze maiden]
Bind DC: 17
[sblock=legend]
Ronove was a hermit who was the first to claim that humans could gain supernatural powers not because of the spirit's blessing, but because of their own mind and heart. She was able do astonishing feats, and he gained many followers, but she costantly needed to prove his worth. At the end, she told his disciples to bury him in a bronze coffing, and dig her up only when they saw a sign from her. They did so, and waited for a long time, but no sign came. One by one, they lost faith and deserted her, until just one remained. He dug up the coffin and there was nothing inside. Then he tracked all of the fellow disciples and told them the story, but non believed him.[/sblock]

Abilities: same as in the tome of magic: far hand, feather fall, ronove's fists, sprint. Also cold iron and magic attacks. [/sblock]

[sblock=Naberius, the grinning hound]

Same as in the Tome of Magic. Legend may be reworked to view him as one of the spirits who first entered into human society, and is pleased with knowledge, decieving and arts. [/sblock]
[/sblock]

[sblock=Second level]
[sblock=Dorun, the mountain]
Bind DC: 17

[sblock=Legend] The Mountain rests at the center of all things, the basis on which the world was built. When the world was built, the bones of Mountain were taken to form the mountains that the races see these days. With his body spread among the world, the spirit of Mountain was cast into the ether to be summoned by binders.
[/sblock]

Manifestation: The mountain appears as a mountain which reaches up into the sky, speaking with a voice that shakes the ground and bones of a summoner.

Special Requirements: The Mountain can only be summoned by a binder when the circle is drawn on rock.

Sign: The mountain makes the binder's skin seem rough and grey, which makes it mistaken for stone.

Influence: Those under the influence of the mountain partake of its stability. They may not take a move action in place of a standard action.

Granted Abilities:
Stance of the Mountain: The binder becomes exceptionally stable, gaining a +4 bonus to resist trip attempts and bull rushes due to their exceptional stability. This bonus is applied in any situatuion that the benefit of stability would apply.

Mastery of the Bones: The binder gains the Climb movement mode, and all assoicated bonuses.

Force of Stone: You gain the feat Improved Bull Rush, even if you do not meet the normal requirements for the feat.

Harden the Bones: You may use the spell Transmute Mud to Rock, except that the range is Close. Once used, this ability may not be used for another five rounds. [/sblock]

[sblock=Sindalla, the Cat Queen]
[sblock=legend] Sindalla was a ruler of a great and rich city. She was a true creature of beauty and compassion. It was through her that the “Sandwood Truce” was made. The truce stopped the warring between all of the know cities and races. She had many pets: tigers, lions, jaguars and other great cats.

One day her cats began to show some strange disease. Worried, the queen called the greatest sages to try and find the source of the disease. Unfortunately the sages could come up with nothing. The cats were doomed to die.

Sindalla decided to take matters in her own hands. She began a dark ritual. She combined a part of her soul and life force with that of her pets. Unfortunately the ritual was too much. The cats were saved, but it cost Sindalla her life.

With only a part of her soul, she is forced to roam the realm of nothingness, unless she is bound by a binder back to the mortal world. [/sblock]

Binding DC: 20

Manifestation: Sindalla appears as a beautiful woman astride a gigantic cat. She wears a Tiger striped gown of the purest silk. The woman growls, as the cat speaks in a soft feminine voice.

Sign: When the Vestige of Sindalla is upon someone they show very light stripes and spots like many of the great cats. They also talk in a soft purring voice.

Influence: Sindalla is ever the peacekeeper. When the vestige of Sindalla is upon you, you will always seek a diplomatic solution to any dispute. The binder cannot make any offensive action until they are attacked first.

Granted Abilities:
Sindalla grants people powers of persuasion and diplomacy. She also graces them with the skills and abilities of the great cats she once cared so much for.

Presence of the Diplomat: The character gains a +4 bonus to charisma while hosting Sindalla’s vestige.

Voice of Peace: The character gains a +4 bonus to any type of diplomacy check that he or she makes.

Claws of the Cat: The character can grow claws that deal damage appropriate to their size. These claws are considered magical for purposes of what they can strike. The character gains the ability to use two claw attacks per round with the claws and gains the benefit of the “Improved Unarmed Strike” feat if they do not already possess it. You cannot use this ability if you do not show Sindalla’s sign.

Small: 1d3
Medium: 1d4
Large: 1d6

Agility of the Feline: Once per day the binder can use Sindralla's power to increase their agility. This has the same effect as a "cats grace" spell. The duration of the ability is equal to the spell, using the characters effective binder level.

Charm Person: The character can use the spell “Charm Person” as a special ability. The number of times per day this can be used it equal to ½ the characters effective binder level. Once used this ability cannot be used for another 5 rounds. [/sblock]

[sblock=Rimpit, the Frog]
Binding DC: 15
[sblock=Legend]Rimpit was a frog-like being that existed before humanoids arose. He might have been a contemporary of Charn and Chinua. The vesige says little about its origin.[/sblock]

Special Requirement: Rimpit will only appear if a handful of dead insects is placed within his seal. The insects must be freshly killed.

Manifestation: Rimpit appears as a large frog that sits in his seal. Rimpit speaks in a croaking voice and only gives curt answers if the binder questions him.

Sign: The binder's eyes become large and protruding like those of a frog. His skin always seems wet and his voice takes on a croaking quality.

Influence: Rimpit makes the binder seem distant, almost taciturn. The binder never initiates conversation and ignores anyone around him, unless it would be dangerous to do so. Rimpit's influence forces the binder to go about barefoot and barehanded at all times.

Granted Abilities: Rimpit grants binders the attributes that frogs use to hunt and survive.

Wide-angle Vision: The binder's vision encompases a much greater area. He cannot be flanked unless his enemy is a rogue four levels higher than the binder's level. He also gains a +4 bonus to Spot checks.

If he has the Uncanny Dodge feature from another class those levels stack with his binder levels.

The binder must show Rimpit's sign to use this power.

Frog Legs: The binder can leap triple the normal distance for his race. He makes jump checks at +10. At 7th level the binder can make an attack following a leap, if it is made in the same round.

Sticky Pads: The binder can move along surfaces as if under the influence of a Spider Climb spell with unlimited duration. The binder must have bare hands and feet to use this power. The binder must use all four limbs to move across a surface. he can remain stationary with only two limbs, though. This allows him to manipulate objects while sticking with his feet.

Slippery Skin: The binder's wet skin makes him hard to grasp. He gains a +4 bonus to Escape Artist checks. [/sblock]

[sblock=Furtur: The Thunder and the Storm]
Bind DC: 18
Special Requirement: Yes

[sblock=Legend]: At the dawn of recorded time, the Gods sealed and imprisoned the Titans throughout the multiverse and turned their attentions to the new world, creating the races and lands that we know today. Despite the best attempts to find every last titan, one remained free. The titan known as Furtur plotted in the deep spaces, seeking to destroy both the gods and their creation so he and the other titans could remake the world as they saw fit. As the Gods worked, Furtur set his plan in motion, the deep oceans boiling into towering mountains of black steam. As he was about to crush the gods as they worked on the new lands, Furtur was struck down by the newly-christened god of thunder. His body fell into the clouds he had created, but never fell back out. His blood became the first rains, his body the first clouds, his soul a Vestige.
[/sblock]
Special Requirements: Furtur despises Euronyme, considering her a traitor. He will not answer the call of anyone who has bound to Euronyme.

Manifestation: Furtur's appearance is a grotesque conglomeration of humanoid, cervine and draconic forms. His lower half and head is that of a stag, complete with mighty rack of antlers, and a pair of draconic wings grow from his back. When he appears, it seems as if there is a torrential downpour localized entirely within the area of the seal, and Furtur only speaks once the binder addresses him, his voice a hoarse rumble.

Sign: While bound to Furtur, your body is charged with static electricity. Your hair stands on end, and sparks fly to anything you touch. These sparks are not powerful enough to cause damage or ignite anything, but they are strong enough to be felt, and make an unprepared creature jump in surprise.

Influence: Furtur's influence gives you an innate distrust of authority. You suspect ulterior motives in even the most benevolent authority figure, and must make a Sense Motive check whenever the opportunity presents itself.

Granted Abilities:

One with the Winds: While bound to Furtur, you are treated as being one size larger for determining the effects that high winds have on you(DMG pg94). You are also treated as being one additional size category larger for every two binder levels beyond 3rd you possess, up to a maximum of 5 size categories at 11th level. If this would increase your size beyond Collossal, you are considered immune to the effects of nonmagical wind. At 13th level, you may make ranged attacks in any wind condition without penalty. This ability is continually active while you are bound to Furtur.

Lightning Touch: While bound to Furtur, you may discharge the static electricity you are charged with against an adjecent enemy. This requires a Melee touch attack and deals 1d6 points of electricity damage per 2 Binder levels. At 10th-level you may use this ability on any creature within 30 feet, requiring a Ranged touch attack. At 15th-level, this ability may function like the Chain Lightning spell, except the distance between the caster and original target cannot be more than 30 feet. Once you have used this ability, you may not use it again for 5 rounds, nor may you use this ability if you do not show Furtur's sign.

Spawn Storm
: While bound to Furtur, you may generate a small, localized rainstorm as a Standard Action. The storm has a diameter of 20 feet and can be generated anywhere within 100 feet of the binder. Once Generated, the storm remains for a number of rounds equal to 1/2 your EBL, rounded down. The rain automatically extinguishes any nonmagical, unprotected flame, and anyone within the storm takes a -4 penalty to Search and Spot checks, as well as a -2 penalty to Listen checks. Ranged attacks into or out of the storm are made at a -2 penalty. You may use this ability once per day for every 3 binder levels you possess. At 10th level, you may use this ability to create a Sleet Storm effect instead of a regular rainstorm, however the effect must still be generated within 100 feet of the binder.At 17th level, you may also use Control Weather once per day, but only for the purpose of creating some form of precipitation.[/sblock]

Malphas - as in tome of magic
[/sblock]
 
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Just to check that I read correctly that we have no dogs? :( Dang wolves just aren't as friendly/conniving on this world! Do we have domestic cats to deal with pests? (I know we wouldn't view them as pets, but they'd be useful to have about)
 

What is the level of the "floating devices" ?
How do we traverse the river? Are there any bridges/ferries/boats?

Anyway, here's the sketch
Elafros Ouranos
Race: Human
Gender: Male
Age: 23
Height: 6'
Weight: 120
Hair: Long and reddish.
Eyes: light blue, usually
Skin: tanned

Alignament: LN. He values order and the progress of society over the indivuals. He has no problem in bending the rules, when needed, in order to go on with his projects, for the good of the community.

Str: 8
Dex: 10
Con: 12
Int: 14
Wis: 10
Cha: 16

Vitality points: 9
Wound points: 12
Speed: 30
BAB: +0
Initiative: +0
AC: 10
Fort: +3
Ref: +0
Will: +2

Class features:
Soul Binding
Binding checks: 1d20+8

Feats:
Improved Binding (+2 to the binder level, only to determine the highest level of vestige that can be binded)
Skilled Pact Making (+4 to binding checks)

Skills: Total: 11 (6 base-expert, +2 houserule, +2 intelligence, +1 human)
Bluff +7
Diplomacy +7
Sense motive +4
Intimidate +7
Perform(wind instruments) +7
Knowledge(nature) +6
Survival +4
Knowledge(architecture and engineering) +6
Craft(masonry) +6
Craft(metallurgy) +6
Knowledge(carpentry) +6


He is not really strong in combat, but he quite the skill monkey and social man. Also, he will have great benefits from leveling, and he can adapt to almost any situation.
 

Dire Lemming said:
Enko of the Blackfrond

Looks good.

Does anyone know some feats that would be good for him but aren't in the Core Rule Books?

I can't really think of many good healing feats available to you until later. Touch of Healing would be nice, but it requires knowing a healing spell of 3rd level or higher, so it won't be available for a while.

Nightbreeze said:
So here's a list of first-second-third level vestiges

I'll allow those. Thanks for tracking them down for me.

What is the level of the "floating devices" ?
How do we traverse the river? Are there any bridges/ferries/boats?

There's a ford downstream of town that's crossable when the river isn't flooded. The cattle and horse herders usually move their herds across to the Cuirlen side of the river in mid winter so they aren't caught out.

Anyway, here's the sketch
Elafros Ouranos

Looks good.

Lorthanoth said:
Just to check that I read correctly that we have no dogs? Dang wolves just aren't as friendly/conniving on this world! Do we have domestic cats to deal with pests? (I know we wouldn't view them as pets, but they'd be useful to have about)

Yeah, no dogs. Cats... yeah, I'll say there are smaller feral cats around. They're not really domesticated, but they hang around the town and the farms keeping away pests, so they're pretty well tolerated if not encouraged.
 

Man, I disappear for a few days and this thread grows by 3 pages. :eek: I am still excited for this game and going back and looking at the posts it seems that several players are making this setting more "real", which is fine by me. Things have to make sense. I just hope Zurai doesn't loose track of the thread and the plans in the reality debate. I may not post after this, but don't take it from a lack of attention on my part, I'll just wait to add to the world after I'm in ;) .
 


A friendly reminder:

Recruitment closes on Friday, November 2nd at 11:59 PM Eastern time. At that point, I will make the decision of how many characters I'm going to run and which characters they will be, based entirely and completely on the submitted backgrounds. Character sheets will not be considered in any way. You do not have to submit a character sheet at this point in time to be invited into the game. The 4 to 6 best/most fitting character backgrounds will be invited regardless of the "party role" the character sheet takes up.

I'll make the invitation announcement as soon as I've made my decisions. That could be Friday night, or I might need to sleep on it. It shouldn't take longer than mid-day Saturday.
 


Okee, I finished that long ass chapter of the story, and also added a short description of Enko's appearance to the front. Here it is if you're interested in seeing it. Please comment.

[sblock]Enko has short dark brown hair. He is of about average height and build, and has darkly tanned skin thanks to his constant traveling. He is quite handsome, and has a soothing presence that helps when he is treating the sick and injured.

Enko was born with the mark of the Blackfrond fern. Living in Cuirlen, he often travels to the outlying farms and hamlets to check on people. Coming across as somewhat timid, Enko actually has an aversion to conflict rather than a fear of pain or punishment. A compassionate young man, some have thought that his kind heart could easily lead him into trouble.

Enko's mother is a spirit talker, while his father and grandmother are hunters. Additionally, Enko has a (four years) younger sister and an aunt who manages the small stretch of land behind their hut for domesticated herbs. Enko has yet to build himself his own house or begin courting to start his own family.

When he was three years old Enko wandered into the Noonshadow. No one is quite sure how he survived, but they found him sleeping at its edge thirteen days later. After much discussion his survival was attributed to the strange spirits of the forest. In any case, the even caused Enko’s parents to become somewhat overprotective of him for a long time afterwards.

Three years ago, Ceryan, a boy Enko had often played with as a child was exiled from the village. Since his parent’s deaths, Ceryan had turned his back on the spirits against the command of the tribal elders. Despite his obviously fragile temperament, the decision was made to exile the boy rather than allow him to anger the spirits of the hunt and bring down their anger upon the entire village. He gave no excuse, leaving quietly, though as Enko watched him run into the forest he saw the tears in his eyes.

Deciding to follow his childhood friend, Enko made his way into the Noonshadow. Aiding an exile was forbidden, but the boy had been his friend, and though they had grown apart over the years Enko simply could not help himself. As he passed the first tree he found to his surprise that the place was not quite sodark and foreboding as his parents had made it out to be when he was a child. Most likely his parents had merely been exaggerating the dangers to scare him away. Enko sighed as he looked around for traces of the other boy's passing.

“What are you doing here?” called an angry voice to his left.

He turned to see Ceryan sitting hunched against the trunk of a nearby tree.

“I…” Enko started to reply, but trailed off as no words came to him.

“What do you want… Blackfrond boy? You’re a spirit talker. What are you doing here?”

“I’m… I just....” Enko stuttered

“They’ve thrown me to the wolves!” The boy shouted in return, his voice breaking.

“I don’t… no. Why would you not respect the spirits? You knew what would happen.”

The boy glared at him.

“Spirits!? What spirits!? The spirits my mother and father honored every day without fail until the day they were killed!? The spirits let them die!”

“No!” Enko shouted. “They did not abandon them!”

“Then why are they dead!?”

“They-….” Enko once again trailed off. The boy put his head down on his knees and started weeping quietly. It was clear that he did not even intend to try to survive. He had given up on everything.
“The spirits… they cannot always protect everyone. And that beast was a monster. Perhaps that beast’s spirit was stronger than the one protecting your parents… I… That monster is to blame for their deaths, but they have been avenged… You should be at peace.” The young man looked up, his eyes still wet.

“Wait here, I’m going to get you some food and a branch for a spear.”

“I can-“ Ceryan shouted, but Enko had already left. He returned quickly, hauling a sturdy tree branch with a freshly sharpened end and holding his shirt so that it formed a basket full of berries and mushrooms.

“These are the safe kind. You can tell because of the black rings on the trunk and the slits on the top. Don’t eat any other fungus. The only berries you have to watch out for are the bright red ones that shine in the darkness, and the green ones. The green ones aren’t ripe yet. Therefore the moon spirit shall protect you by showing you the bad berries. The pine spirit shall protect you from wolves, and the spirits of these berries and fungus shall protect you from starvation.” Ceryan stared up at him.

“Why are you…” now it was his turn to trail off.

“For the safety of everyone, those that do not respect the spirits, and incur their wrath, must be exiled… But I… I won’t let you die like this… No one deserves to die like this!” Ceryan did not reply, he simply sat there with a thoughtful expression on his face.

“Don’t go too far into the woods, make a fire. I’ll try to come back tomorrow if I can.” Enko said, turning to leave. He knew that Ceryan already would have done those things. Everyone else seemed afraid of the forest. He didn’t know why, the only really dangerous things he’d ever seemnin here were wolves, and they usually avoided humans.

He carefully returned to town, and somehow made it back without being spotted, or so he thought. As he came around a building he nearly slammed into a girl who seemed to have been waiting for him, for she immediately reached out and grabbed him, saying in a quiet but urgent voice.

“You, you’re Enko Blackfrond! You followed him didn’t you?”

“I…” Enko said, a feeling of familiarity coming over him.

“I saw you! Did you find him? Is he alright?” She continued without even giving him a chance to answer.

“Eh… yeah, he’s fine… just, unwell in spirit. He blamed the spirits for his parent’s deaths, so he abandoned them… but I think he might understand now. Um, I know you…”

“I am… Eleinya…” The girl said, now that he wasn’t worried that she was going to pound on him or expose what he’d done he got a chance to look at her. She was dressed in mostly leather clothes, so perhaps she was a hunter. Like Ceryan’s parents… She had long brown hair that was tied back out of her eyes in a horse tail fashion, and she had a pretty, freckled face with dark brown eyes that bore same red marks around them as Ceryan’s, meaning she had been crying recently. Eleinya continued speaking.

“You… said he understood… does that mean he can come back?” She asked him hopefully.

“I don’t know… It’s up to the elders… but… I’ll try to convince them. Maybe because I am an apprentice spirit talker they will listen, but… well I’m only an apprentice.” As her face started to fall he quickly repeated, “But I’ll try!”

The next day he snuck out again to check on Ceryan, as he approached the point where he had left him the day before he found him kneeling over a dead wolf looking distraught.

“Ceryan, is something the matter?” the other boy quickly looked up at the sound, fear evident in his eyes and voice.

“I- this wolf came at me from out of nowhere, I barely had time to reach my spear. It did not fear my fire, and look at it; it is far too healthy to need to hunt one of us.” Enko looked down at the wolf and saw that it had indeed been a healthy creature. Aside from the fatal wound in its side, it had no apparent injuries, and it looked like it had not lacked sustenance.

“This must be a trial by the spirits! By slaying this wolf you may have earned some repentance.”

Ceryan shook his head. “Or perhaps it was merely their first attempt to punish me for my betrayal…”

Enko shook his head more vigorously. “No! You have shown your remorse, even as you spoke just now. You must not lose hope, if not for your own sake, then for the sake of one who loves you. Don’t let Eleinya mourn your death.”

Ceryan looked up at him in surprise.

“Eleinya!? You have spoken to her? How is she?” Enko smiled at Ceryan’s reaction, so there was indeed someone living who he truly cared about.

“She is fine, except that she worries for you. I believe that she hopes to see you again. Don’t you feel the same?”

Ceryan seemed taken aback by the question and quickly answered.

“Of course I do! But how am I supposed to do that? I am an Exile. My fate is to die out here.”

“Don’t say that. This wolf was a trial, please trust me. You must work hard to gain forgiveness and survive, and I will get the council to pardon you.” He left Ceryan to think over his words as he returned to town, carrying several bunches of herbs that he had collected, as the supposed reason he had gone to the forest in the first place.

On his return he again met Eleinya, and he related to her what he had seen of Ceryan and what they had spoken of. Seeing the hope and joy in her eyes strengthened his resolve and he told her that he would speak with the council that very day. Together they went to plead Ceryan’s case, pleading his case to the council members from Eleinya’s perspective and saying the he was surely repentant now. Enko told them that he had seen Ceryan performing a hunting ritual over a dead wolf while he was collecting herbs in the forest, which while not the entire truth, was in fact entirely true. In the end it was decided by the council that under one condition would Ceryan be allowed to return.

“It is most interesting that you have chosen to champion this boy’s cause. He is not much older than you, and he has taken to camping in the Noonshadow forest, that once spared you as a child. Because of this, it has been decided that he may return to us as well if he can survive within the forest for thirteen days, starting from the day he was exiled.”

Neither Enko nor Eleinya were exactly ecstatic about this decision. Enko himself had trouble believing the story of his supposed abduction and return by the spirits of the forest. He had never encountered one since, after all. He told Eleinya that he would return to the forest tomorrow to tell Ceryan of the council’s decision, but she told him that she would go instead. Enko agreed, it would do Ceryan good to see her, and his parents did not like him going into the forest.

The days passed, and every day either Enko or Eleinya went into the forest to visit Ceryan. They learned that he had slain several more creatures that had attacked him without provocation, though now they approached him openly, plainly showing their aggression as if they were challenging him. Enko read this as a sure sign that he was being tested, and encouraged him to continue fighting, paying respects to the spirits, and using the meat from the creatures that attacked him for sustenance.

By the twelfth day Ceryan would have been nearly unrecognizable to anyone other than Enko and Eleinya. He had grown a surprising amount of facial hair, and the hair on his head had grown as well. He wore the skins of the animals that had been part of his trial as a sign of respect, and as protection from the claws of those that were to come, wearing the head of the wolf upon his own. He had also gained many wounds, but thanks to Enko’s birthmark, which Enko had taught him how to use, they had quickly become little more than scars. He wore each as a reminder of his folly, and what repentance was worth to him.

Enko came to him that day, reminding him that in only one day he could return. They both felt joyous on this occasion and even more so when Eleinya came and joined them. In fact, they lost track of just how long they had been there, they only noticed when the forest began to visibly darken. Ceryan looked around suddenly, looking worried.

“You must both leave now!” he said urgently. “The trial beast will come at any time now. I do not know what will happen if you are here when it arrives. You must hurry.”

The two of them were reluctant to leave him alone to whatever danger he would face, but he was insistent, and the urgency in his voice eventually convinced them. They turned to leave after bidding him farewell until the morning, and had only walked few paces when they hurt a sound that shook them both to the bone. The sound was akin to that of an angry bear, at least this is what Eleinya knew, but no bear could be this loud. They spun around and the land thing Enko heard was Eleinya’s yell of shock as something collided with him and everything went black.

He awoke to the sound of chirping birds in the dim morning light. For a moment he kept his eyes shut, feeling perfectly at peace. Then he felt the pain, it was in his left arm, mostly, he tried to move his arm, and the pain became considerably worse. His eyes shot open as the pain brought back memory, and with memory came fear. He looked around him and he saw to his right a massive creature, just, lying there. He had to find Ceryan and Eleinya, and make sure they were alright.

He tried to get up, but the pain shot through his arm again and he looked over at it. It did not look damaged aside from some small scrapes he could see as his sleeve had been pushed up, presumably when he was thrown, but he realized that along with the pain, there was a strange feeling in his shoulder. He tilted his head to look at it and became somewhat queasy, it was clear that the shoulder was broken, or at least dislocated.

Quickly he reached over with his right hand and concentrated hard. This was one of the most powerful forms of healing he had been taught, the ability to heal wounds with nothing more than the power of the spirits. In a matter of seconds, his arm was as good as new. It fact the pain he had felt all over his body was also gone. He felt as if he had just woken from a night’s sleep… which he actually had. He stood up and looked around, remembering the others. His eyes quickly locked onto Eleinya’s prostrate form.

She was lying face down on the ground; her hair had come loose and was splayed in every direction. Enko rushed to her side, to check her for wounds, and a few became immediately apparent. There were several puncture wounds on her back that appeared to be from sharp teeth, and part of her skirt had been torn away, revealing a long gash down her leg that looked like it was made by a large claw. He dropped down next to her and franticly checked for signs of life.

“Thank the spirits…” he muttered as he felt shallow breathes coming from her slightly open mouth, he was too relieved to consider which one in particular he should be thanking. Judging from the wounds on her back, she had been grabbed in the mouth of that massive beast. Enko carefully turned her onto her back, and found tooth marks there as well. Wounds like this were very dangerous. If they were deep enough they would not heal normally.

He once again channeled the pure healing energy of the spirits, this time into Eleinya’s body, and the wounds on her chest and back quickly healed. She gasped and regained consciousness, immediately wincing in pain. She looked around, saw him, and immediately yelled.

“Ceryan!?” He looked around him. “He must be around here. We need to look. Just let me heal your leg.” Enko channeled the healing energy once more, and the wound on Eleinya’s leg shrunk to a scratch. Enko suddenly felt strange, as if he had lost something.

It was not a horribly unpleasant feeling, but it was strange. Also, it was strange that the wound had not fully healed. He stood up looked around again.

“Um, come on. We need to find Ceryan.” Eleinya nodded, and he gave her a hand up. They walked towards the beast very carefully, and when she reached it they split to walk around either side of it. Enko soon realized that it was a bear. At least it would be a bear if not for its immense size and the strange boney protrusions sticking out of its fur at points. He made his way around to the other side and saw a sight that made his stomach jump nearly into his throat.

“Cer…” without even thinking to finish he rushed forward and fell onto his knees beside Ceryan. His right eye was nowhere to be seen, there was nothing left but an empty socket, and the res of him was not much better off. He had terrible wounds all over his body and both his legs looked broken.

“Ceryan…” Enko muttered, finding to his relief that he was breathing, though his breaths were ragged and weak. He once again channeled the healing energy of the spirits through his body into another person… but nothing came. He stared at his hands in disbelief, now when he needed it most, the power had somehow left him. He sat there speechless. Eleinya came around the other side of the beast and spotted them. She cried out Ceryan’s name and rushed to his side. Ceryan began to stir.

“Heal him!” Eleinya yelled urgently at Enko, as he continued staring blankly at his hands. “I- I can’t. It’s not working.”

“What do you mean!? Well then we have to take him back to town and get another healer!”

“N-no, his wounds are too grave, we cannot move him or he’ll surely die.”

“Well then, hurry! Go!” Enko started to rise, but then Ceryan let out a groan, and muttered.
“Eleinya?”

“Ceryan! Yes it’s me!” She replies, staring down at his face.

“I can’t… really… See you… Is Enko alright?”

“Yes, he’s fine. You saved us both.”

“Is… he here” “Yes, he’s just about to go get help.”

“Wait… I… need to… tell him…” Enko leaned in close to Ceryan and muttered. “I’m here.”

“G- good… Listen… I- *cough* need to thank… you… You’re the reason… I lived this… long out here.”

“Do not start saying goodbye, you shouldn’t try to speak! Just conserve your strength, I’ll get back soon, and you’ll be fine! You’ll see!”

“Enko…” Ceryan muttered, but Enko was already running back to town.

He ran all the way, the sun rising quickly in the sky. One of his neighbors saw him as they left their house and came running. “Enko! What are you doing out here? Your parents thought you had been taken again! Thank the spirits you’re alright! Eleinya is missing too. They think she may have gone to search for Ceryan.”

“She was with me!” Enko blurted once he finally caught his breath. “I was collecting herbs, and a beast attacked us. Luckily Ceryan was near and he saved us, but he is badly hurt!”

“Well… that is what happens to Exiles…” Said the man grimly. “You should go to your parents… but, where is Eleinya?”

“She’s with Ceryan. She would not leave him. Listen, forget about my parents, I need a healer! Ceryan is hurt!”

“Well yes, that is what ha-“

“NO! Listen to me! Ceryan was to be given pardon and allowed to return if he survived to this day! I think that beast was some sort of trial, only our presence interfered and forced him to expose himself to protect us! I must get a healer who is stronger than me, and who is not my mother!” Enko was starting to become desperate now. He did not have time for idle chatter of this sort. He tried to move past the man.

“Enko, where are you going? There is no need to be rude.” The man muttered indignantly as Enko raced away. He started heading for Lykourgos’ home. If anyone could save Ceryan it would be him. Enko rounded the corner of a house at full tilt and collided headlong with someone he did not even have time to notice, falling to the ground on top of them as they let out a cry of pain and surprise that was echoed by one of his own.

“Ow!”
“Ow!”

Enko’s vision cleared and he realized whom he had collided with, and was now laying on top of. By some bizarre twist of fate it was Artemisia, a girl, or rather woman, three years his elder, and in his opinion the most beautiful in Cuirlen, as well as a skilled hunter, though somewhat inexperienced. “Ub…” He exclaimed, as he scrambled aside and accidentally brushed her chest in the process. “Guh…” He muttered, turning bright red as he seemed nearly paralyzed in embarrassment. Not only was his friend dying, he was making an imbecile of himself in front of the most beautiful woman in the town.

“Enko? Is that you? What are you doing? Ow… Are you alright?” Artemisia stood up, looking concerned. “Don’t tell me you’re all worked up about running me down like that. It’s no big deal, really, I’m fine.” She reached out a hand to him to help him up.

“Ceryan… hurt… Lykourgos!” He finally managed to stutter. He jumped up without taking her hand and ran past her, blushing profusely as he cursed himself for wasting even more time. He finally made it to Lykourgos’ home and knocked frantically on the door.

“Lykourgos! Please open up! It’s urgent!” After a moment he heard noises of stirring inside.

“What? Who’s that? Hold on I’m coming!” Lykourgos’ wife, Penthisilea opened the door, looking like she had just gotten out of bed. “Oh, Enko, whatever’s the matter?” She turned back inside. “Sweety! It’s Enko, I think you had better hurry.”

Enko heard Lykourgos reply and after a moment the one eyed healer appeared at the door as well “So what’s the matter kid?”

Enko took a deep breath and started talking; “Ceryan was supposed to be allowed to return if he survived until today and he did but last night Eleinya and I were attacked by a great beast when I was collecting and herbs in the forest and he came to save us, only he’s badly hurt now and I couldn’t heal him!” He took another deep breath and said, urgently, “He needs help badly!”

Both Lykourgos and Penthisilea stared at him silently for several seconds, in shock. Finally Lykourgos spoke, “Alright, come in and help me get my herbs.”

Enko hurried inside and a few minutes later they had collected all the needed herbs. Enko hurried to the door, flung it open and started to barge through, only to run headlong into someone who had just been about to knock on the door. Thankfully no one fell down this time. “Sorry!” Enko shouted as he quickly bent down to collect some of the things that had fallen from his arms due to the collision.

“Enko… we have got to stop running into each other like this.” Said a familiar voice. Enko looked up to see Artemisia looking at him with both amusement and concern in her voice. “I thought you could-“

“I- I’m sorry Artemisia, but we need to hurry, a life depends on it!” Enko said, hurrying past her, his way was blocked again by a pair of horses.

“Yes.” Said Artemisia, calmly. “I figured that out, so I borrowed these horses for you and Lykourgos. I figured they might help.”

Enko whirled around, trying not to drop any of the pouches he was carrying. “Ar- Uh… Thank you…”

Pentisilea came up with a basket and handed it to Enko, who dropped the pouches in it. Then he and Lykourgos mounted the horses and sped off towards the forest.

They arrived in considerably less time than it had taken Enko to get back to town, and Enko started leading Lykourgos to the right spot, just beyond the edge of the forest, where light still filtered in sufficiently to see fairly well. There they found the massive beast, as well as Eleinya, crouched next to Ceryan, who lay in the exactly the same place Enko had left them. Enko’s heart sank and his stomach churned as he saw her sitting with her face buried in Ceryan’s chest. Something was wrong. As they approached and dismounted he noticed just how still Ceryan seemed to be. His face was turned away from them, so he could not see the empty eye socket. “E- Eleinya?” Enko called out softly.

She looked up at the sound of his voice, her eyes were red, though whether that was just because of tears or because if the blood on her face from all of Ceryan’s wounds, he could not say. “He’s dead.” She said, emptily. “You’re too late…” She put her head down again and Enko could hear her crying.

To this, day Enko is unsure exactly why he did what he did, but at that moment something in him snapped and he was overwhelmed by some urgent fear. Without thinking about it he scrambled back onto his horse and fled, riding all the way back to town. He stayed home for several days after that, not daring to go outside for fear of meeting with Eleinya. He couldn’t bear to see her after failing as he had. Eventually he was able to leave his home again, and he returned to doing what he knew, collecting herbs, and healing. He continued however to avoid Eleinya, feeling that it would pain her to see him, and remember why Ceryan had died.

This point in Enko’s life served to strengthen his resolve as a healer considerably, and is the main reason that he works so hard to this day. He has dedicated himself to making sure that nothing like this happens to anyone else ever again. This is one reason he started traveling to the outlying farms and hamlets, both to help those in need of his aid as a healer and also to make certain that no one ever again makes to mistake of angering the spirits and becoming an exile.
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