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Hm, I just saw a post in annother thread that made me think about something for this game.

Just what do elsed do for those over a hundred years where they're not yet adults? How is it that it takes them that long to get to first level but then they can suddenly advance just as quickly as a human? I think making elves become mature at a much younger age would make allot more sense. What do you all think?

This is of course only relevant if/when we meet elves, but it's something to think about.
 

Check out Races of the Wild. It has interesting ideas.

The idea is that elves do a lot of things during their "youth," but none of it is really D&D mechanical. They have a different view of time, after all.

However, when an elf matures and gets that adventurin' urge, they're just as able to learn classes as a human is. Elves don't lack -capacity-, they lack -drive-. But an elf that adventures is assumed to have that spark, that need to succeed, that makes them scrabble for levels like a human, rather than waiting for the passage of years to bring wisdom. :)
 

That... still sounds pretty shakey. So they spend all this time doing just 'stuff' that has nothing to do with adventuring and then all of a sudden they spontaneously decide to go adventuring at which point they achieve the same level of proficientcy as a human in the same amount of time? I mean, that's basically what I'm complaining about.
 

I did a poor job explaining it, largely cuz the book's not open in front of me.

I'm not saying there's no holes in it, but it makes sense if you have a 'feel' for elven psychology. They have cycles of life...periods of interest that wax and wane. One decade they may be into botany. The next, swordplay.

Basically, an elf spends the first hunnard years or so exploring nature, learning the elvish language, swordplay, archery...and taking their sweet time doing it. An elf PC...who is not necessarily representative of the entire race...will at the end of that time be ready to embark on a new cycle in his life...one that involves defeating evil and associating extensively with non-elves. :)
 

Alright, well it's starting to make a bit more sense, but it still doesn't address the issue of the elf adventurer, after spending all this time to get to first level, suddenly gaining 4 levels in a matter of months, weeks or days. It's just so darn inconsistent. Like administering CPR for a gunshot wound to the head and it actually working. Well ok, maybe not that inconsistent.
 

My theory is that they have poems that take upwards of 30 years to read. They get born, read a few books, and then look at the clock as say 'Damn it, where'd the time go, I was supposed to be off saving the world.'
 

The Basic D&D setting/Known World/Mystara setting (to give it its many names) has elves start off at around the same age as human adventurers ( I think a little bit older) and just has them able to live a really long time. They mature at the same rate as other races to get to adulthood but then each stage takes a lot longer after that. I seem to recall.

Oh, and I think my sheet is finalised.
 

Heh. Don't even bother speculating on elves in this world. I gaurantee you won't even come close to being right.

I'm going over Thane's and Alistia's character sheets now. Dire Lemming, I still get the feeling that you're over-equipping Enko. Don't forget, you're not an adventurer, you're a small-town healer. I'll critique your equipment list once I get done with Thane and Alistia.
 

Thane:
Please state your class levels, alignment, gender, and race explicitly.
Leather armor is DR/slashing, not DR/bludgeoning.
You appear to be missing a skill. 8 from scout, 1 from human, 2 from house rule = 11. You have 10 maxed.
You also appear to be missing a feat. 1 from level 1, 1 from human, 1 from house rule, 1 from reward = 4. You have 3. I think you forgot that Thane was human :p

Alistia:
Looks good.

Enko's equipment:
I said 'small sickle' :p Not the weapon-sized version. Just write down "herbalism tools" I guess, we don't need to know exactly what all's in the toolkit.
I'm not actually sure whether copper or bronze spark like iron and steel do, but for the sake of not making me look it up we'll say they do.
I'm more inclined to think you'd write notes with bits of charcoal on bark or small bits of tanned hide that are too irregular or small to be useful for anything else rather than actual parchment and ink. And, in reality, it's not something that's going to really have a lot of mechanical effect on the game, so I'm not concerned about its weight and cost. We'll just say that you always have something to write with and on in normal circumstances.
You won't need a winter blanket for a while. We're going to start in late spring, and a bedroll will keep you plenty warm enough.
6 days rations is probably too much, especially considering you can take 10 on the survival check to get along in the wilderness and feed two people with the result. The hamlets and farms here are at most maybe 5 hours walk apart. You shouldn't ever have to camp out when you're just visiting the outlying settlements in normal situations.
 

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