Into the New World - Recruitment OPEN (Current players stay OUT!)

I was wondering about bullets, I assumed they would be stones instead. The 2E PHB had damage stats for stones, but I couldn't see them in the 3E SRD...
 

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That works.

Well it says lead bullets are "much heavier than stones of the same size" so we could always use that as a guideline. Lighter, and they do less damage.
 
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You know, the prices for items in the PHB just don't work with this game. I can't have a horse or a healer's kit because the latter costs exactly the amount of starting gold I have and the former costs 50% more. Then there's that whole ten foot ladder costs five copper but a ten foot pole costs two silver. Why don't I just break the ladder in half? Then I'll have two ten foot poles! :confused:

Anyway, here's my inventory list so far.

Equipment:
Traveler’s Outfit 5 lb.
Sling
Dagger: 2 gp 1 lb.
Quarterstaff: 4 lb.
Backpack: 2 gp 2 lb.
Spell Component Pouch: 5 gp 2 lb.
Bedroll: 1 sp 5 lb.
Flint and Copper 1 gp
Spade: 2 gp
Sack: 1 sp .5 lb.
Scroll Case: 1 gp .5 lb.
Ink: 8 gp
Quill
Parchment x9: 2 sp
Winter Blanket: 5 sp 3 lb.
Sewing Needle: 5 sp
Waterskin: 1 gp 4 lb.
Trail Rations x6: 5 sp 1 lb.
 

Posted! For the record, I had 125 starting gold, of which I only spent 47gp+1sp. 10 Str doesn't allow for a lot of gear.

As for trade goods, the rest of that (77.9 gp) could probably be assumed to be the approximate value of the crops currently growing on the Tauwesh farm.
 

A stone did 1d4 pts of damage in 2E, but a bullet did 1d4+1 (!). Perhaps stones do 1d3 pts in 3E? I've been looking, and can't find anything. Maybe we can get a ruling from Zurai on it. I did contemplate that Alistia might have to throw stones at some point.

"I got a rock"
 


Man, I go to Worldwide D&D day and everyone starts panicking while I'm gone! :p

I'll address starting cash in a minute.

First:
Dire Lemming said:
Uh oh... Hey Masquerade, I think Zurai has some problem with Neutral alignment characters. Did you talk to him about that?

I've got nothing against Lawful Neutral. The only banned alignments in this game are Evil (any), Lawful Stupid (aka paladin that takes lawful good so far it becomes lawful evil), True Stupid (aka "The balance must be preserved over everything else and the instant the balance shifts I swap sides!"), and Chaotic Stupid (aka "Do anything I want to just because"). Lawful Good, True Neutral, and Chaotic Neutral are fine. Any actual D&D alignment except for the Evils is fine. The Stupids aren't actual D&D alignments, just caricatures thereof which I personally object to because they tend to ruin campaigns with their mere presence.

OK, now to money.

I obviously didn't think this through very far. Alright, for the purposes of the game, you all are going to start with whatever profession-appropriate gear you can think of. Just add it to your character sheets. Ignore the gold value except as a guideline of what should and shouldn't be available to first level characters (ie a masterwork +4 strength composite longbow is NOT a valid 1st level choice). I'll still run through the character sheets and vet everything but as long as you're reasonable we should be fine.
 

What counts as reasonable for a first level character? I mean, druids get fifty gold, which means they can't have a healer's kit unless they don't take anything else. I've got almost everything I want now, but all of it amounts to about thirty gold, and the only other things I want are a healer's kit and a light horse with a riding saddle and saddlebags. The healer's kit costs fifty gold, and the horse costs seveny-five, while the riding saddle and saddlebags cost ten and four respectively.
 

The healer's kit is fine. Unless it fits into your backstory though, a horse is probably a bit much. Pretty much the only people you can expect to have personal horses are people from a horse herding family or hunters that go farther afield than is common. Even then, it'd be a pretty signifigant amount of their "wealth".

Like I said, ignore the gold value except as a general guideline. The most starting gold any character gets is the Fighter with (on average) 150 gold. If something costs ~60% of the maximum average starting gold, it should be a major part of the character.
 

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