Into the New World - Recruitment OPEN (Current players stay OUT!)


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Speaking of rhinoceroses, we need someone to invent a bag of tricks.

Oh yeah, I need to know what I should do for equipment. The PDF you guys directed me to has no info on that. :\
 
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Update on Alistia:

[sblock]Alistia
Commoner 1
NG
Str 11
Dex 14 +2
Con 12 +1
Int 12 +1
Wis 11
Cha 18 +4

Age: 18
Height: 5' 4''
Weight: 129lbs
Eyes: Blue
Hair: Auburn

VP: 5
WP: 12

Init: +2
BAB: +0 Melee: +1 Ranged: +3

Saves:
Fort +2
Ref +3
Will +3

Skills:

Appraise +1
Balance +2
Bluff cc 1r +4 = +5
Climb 0
Concentration +1
Craft (weaving) 2r +1 = +3
Craft (anything else) +1
Diplomacy cc 2r +2 (feat) +4 = +8
Disguise +4
Escape Artist +2
Forgery +1
Gather Info +4
Heal 0
Hide +2
Intimidate +4
Jump 0
Knowledge (local) 4r +1 = +5
Listen 3r
Move Silently +2
Perform (any) +4
Profession (baker) 4r
Profession (brewer) 2r
Ride +2
Search +1
Sense Motive +2 (feat)
Spot 3r
Survival 0
Swim 0
Use Rope +2

Feats:

Negotiator (bonus) +2 to Dip and Sense Motive
Dodge +1 dodge bonus to AC vs one opponent
Iron Will +2 to Will saves
Heroic Spirit (bonus) +1 to attacks and all saves

Proficient with club, and no armour or shields.

Background
Alistia's mother is a baker, her father is a brewer. That's the way things are, my girl, and wishing doesn't change anything. Huh. I can wish, can't I? It must be exciting to go out into the forest and hunt the boars. More exciting than *slam* kneading *whack* stupid bread all day.I bet Kallistrate doesn't make her own bread... and she gets to spend all day with men like Eusathios *sigh*. It must be amazing to be a spirit talker too... to see things and do things no-one else can do. It's all very well Pantheras saying "Alistia, which each have our own gifts, and yours is one without which none of us can live. We will always need bread! blah blah blah"; he means well, but I don't see him tending an oven... Ah, here comes Orephion... probably thinks he can get some cakes, the lazy good-for-nothing.

Alistia is the middle child of Kereos and Vesita, the brewer and baker - her older brother is apprenticed to their father and her younger brother is more and more showing the makings of a fine hunter. She has ambitions that are for the moment at least, almost impossible for her to attain. She knows that she is attractive, and is known for her wit and intelligence, but is desirous of more than that; she wants to 'know things', to ind out more about the world.

Anyone she perceives as 'special' is automatically accorded a great deal of respect by Alistia. She envies spirit talkers their gift and hunters their freedom and the excitement of the chase. She views her current life as a trap and seeks a way to escape. More than once she has asked one of the storytellers of the community to take her on as an apprentice, but has been refused, for although she has a natural talent and a good ear, her gift is raw and unpolished. Also, she knows her parents would disapprove.

Well-liked and well-known, even if it is just as "the baker's lovely daughter", Alistia knows there has to be more to life than this. She always seeks out any peddlers or traders who come to town, in order to find out more about the wider world; she pesters the hunters for stories of their exploits, and likes to entertain people with her skill at mimicry and vocal
impersonations (often satirical).

Alistia has many friends (and some admirers) amongst the people of Cuirlen, some of whom she perhaps doesn't appreciate as much as she might. She is fond of gossip and always seems to know who is sweet on whom, and what everyone is up to.[/sblock]
 

The Rogue's Gallery is up. Please post updated character sheets and backstories there. The sooner I have everyone's info, the sooner we can start :)

Dire Lemming said:
Oh yeah, I need to know what I should do for equipment.

You get average "starting gold" for your class (I assume Spirit Shamans get gold as a druid). This isn't actual gold coinage, but for the purposes of starting equipment that's what we'll call it. Go ahead and "buy" what you want, keeping in mind that stuff that exists only for war (swords, armor heavier than ring mail, caltrops, etc) and alchemical stuff (tanglefoot bags, alchemist's fire, sunrods, etc) aren't available. Any metal stuff you buy will be bronze. You're also welcome to purchase trade goods if you want; there's a list in the PHB and if there's something you want to add to it just ask.

Any "money" you do not spend disappears at the start of the game, so use it or lose it!

Nac Mac Feegle said:
Zur, I think you accidentally copied Enko's profession to me, I've got Bowyer/Fletcher, not Herbalism.

Oops. Not sure how that happened, since my cheat sheet has you listed correctly. I'll get that fixed real fast.
 

WarShrike said:
Thanks for the feat Zurai, i like it. :)

It will of course be a wolf. I will write it into my character sheet soon.

WarShrike

Not a problem. I'll admit that particular feat involves a personal pet peeve (no pun intended) of mine, in that ranger animal companions are completely worthless with the stupid "druid/2" progression - mainly because druid animal companions aren't worth much more than flankers and camp guards past the first few levels.
 





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