Into the Woods

JustinCase

the magical equivalent to the number zero
Instinctively, Bimpnott also reaches for the doors, helping Terry to reopen them.

If they succeed, the firbolg will attempt to hold on to Albrecht and Umbril to prevent being seperated again.

OOC: Aid Another on Terry's strength check, giving @jmucchiello advantage on the roll.
 

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mips42

Adventurer
Gertrude throws her arms wide and black tendrils of magic reach out to the corpses littered around the room, causing 3 of them to jerk upright and rise as hideous ghouls!

OOC: Yes, Bimp and Terry made their saves and were left in the last room while Albrecht and Umbril were sucked into the room behind the doors with the tree on.
@Kobold Stew Albrechts turn.
 

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Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht steps up and swings at ghoul #7.

OOC: Move 15'south (blo cking line of sight from where Gertrude is currently?).
Attack: 1d20+6=12. If a hit damage= 1d10+4=10.
Is the bed behind apparently movable? For next round, Albrecht might try to grab it or the matress and make a giant obstacle.
Cuttingwords ready (reaction).
 
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mips42

Adventurer
Albrecht steps up to on of the newly risen Ghouls, swings his ax and it bites into the rubbery, undead flesh. The undead thing turns towards the Dwarf, Snarling.
In the other room, Bimpnott and Terry again haul open the heavy doors and, again, the seemingly magical wind gust and attempts to haul them into the room
The ghoul next to Albrecht swipes at the dwarf, the claws finding purchase in the Dwarfs' tender flesh.
A second ghoul slides over next to Umbril and the ghoul bites at him, taking a nice chunk out of a forearm.
The third ghoul also moves next to umbril and slashes at him with its' claws, but misses badly.

OOC: Ghoul5 attack on Albrecht [18]+4=22 to hit, [3}+2=5 slashing damage. Ghoul6 bit attack [17]+2=19 to hit, [10]+2 damage. Ghoul7 slash attack: [2]+4=6.
@jmucchiello Terry and @JustinCase Bimpnott both strength saves unless you want to let the wind carry you in...
@Neurotic Umbril you are engaged; if you move without Disengaging, you will incur opportunity attacks.
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Terry
AC: 20; HP: 26/35; HD: 4/4; Passive Per/Inv: 18/9; Spells: 2/4 3/3; Channel: 1/1; Eyes of Night: 5/5
Strength Save: 1D20+3 = [4]+3 = 7

Terry is swept into the room even though she knew the hard wind are coming. She pulls out her holy symbol. "Back into the shadows fell undead," she says as she turns undead. (Wis Save for all undead within 30 feet. DC 15.)
 


JustinCase

the magical equivalent to the number zero
Bimpnott reaches out for his companions, but as none of them are in reach, the firbolg lets the magical wind carry him inside.

OOC: Forgoing my strength save.
Not sure if I get an action on this round, then?
 

mips42

Adventurer
Bimpnott and terry are swept from the entry room into what was one a fine bedroom and are confronted by the scene described earlier.
Umbrils Echo attacks and scores one hit on Gertrude.
Gertrude Disengages from the echo, Bares her claw-like hands and unleashes 3 bolts of Green-black energy. One flies to Umbrl, one to Albrecht and one to Terry
OOC: Order cleanup. Gertude casts Magic Missile (she does not attack the darkness), 3 targets; bolt 1: 4dmg, bolt 2: 5 damage, bolt 3: 5 damage.
I'll apply Terry's Turn Undead on her turn.
Turn Order:
Gertrude
Albrecht @Kobold Stew
Terry
Bimpnott
Ghouls
Umbril
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