I'm having a difficult time figuring out why having a large array of Class Features to choose from is somehow better than having a large suite of Spells to choose from. In both cases, the player is choosing a series of relatively balanced abilities. A Spell and a Class Feature are the same thing-- one specific ability a PC can use a certain number of time per a Rest method to refresh. The only difference so far as I can see is that Class features would only be available to the one specific class it was for, whereas Spells might be available to multiple classes depending on each classes spell list.
If more differentiation between the classes is the main point of this... couldn't just new spells made available only to specific classes accomplish the same thing? Would there be any appreciable difference between a Druid-only spell and a Druid-only class feature? I personally don't see one. So what it meant to be gained by revamping it?
If someone wanted to create a Malhavoc Press-styles 'Arcana Evolved' kind of book for 5E that basically creates an entirely new suite of base classes... then sure, making difference casting progressions like a 2/3rds caster for these would probably be fine. But trying to edit our current classes and move them into that paradigm though? Not really seeing it.
If more differentiation between the classes is the main point of this... couldn't just new spells made available only to specific classes accomplish the same thing? Would there be any appreciable difference between a Druid-only spell and a Druid-only class feature? I personally don't see one. So what it meant to be gained by revamping it?
If someone wanted to create a Malhavoc Press-styles 'Arcana Evolved' kind of book for 5E that basically creates an entirely new suite of base classes... then sure, making difference casting progressions like a 2/3rds caster for these would probably be fine. But trying to edit our current classes and move them into that paradigm though? Not really seeing it.