Quite
Hypersmurf said:
What flanking really is is you making a melee attack when an ally directly opposite you threatens the opponent.
Anything else is people making up rules to fit their own flavour text.
-Hyp.
Yes, this is the issue. Lack of flavor, actually.
Problem #1 arises from this very simple definition of threatening/flanking. Problem #2 arises from the fix.
So far, I've seen a few justifications to "make sense" of Problem #2, such as "invisiblity is not always better for reasons X,Y,Z" etc. but have yet to see anyone give any justification for #1.
I'm not even brining up the dire rat flanking a Solar, that's another obscurity of the overly? simplistic threaten/flank mechanics.
Besides the argument that "the rules were the rules before the Sage FAQ'd em" I don't really see why Problem #1 is smaller or less "silly" than Problem #2. In fact, I think it's sillier.
So I'm asking for somebody to give a justification for #1, in any terms you can think of, besides simply quoting rules and saying "it's just mechanics." I need flavor, you see. Flavor. Else, Problem #1 is more serious to me than #2.
I don't want to stare at my players, who have raised a perfectly logical objection, and simply say, shamefully, "uh, that's just the rules, illogical as they are in this case."