• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IR Aftermath (Those Dead PCs are back in action! )

(OOC- Don't worry about half the party is gonna hate me after this combat, any and all constand haste effects are going away, you all get the appropriate money back to spend as you please.

The quickling haste is becoming a standard Supernatural ability. )
 

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[OoC: In that case I'll be redoing my equipment a bit, as I really need Haste to effective. Or won't you allow equipment changes at this point?

Kris, I know =x Was ook de bedoeling dat het tempting zou zijn.


EDIT: Didn't we originally have an OoC thread?]
 
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For the Benefit of all here is the low down on Haste items.

There will be no Haste Items with more than 5 uses/day. These will cost the price currently given for a constant haste item. Items with fewer uses will cost an appropriate fraction of the price.

Wands of Haste are in no way allowed.

Both of the above apply also to Mass Haste.

Boots of Speed are available as per the DMG.

Armour of Speed is a +2 Market Price Modifier that exactly duplicates boots of speed.

Haste is not a problem, constant haste is beyond cheese.
 

[Kinda lame and just the thing where I paid my ECL for cause it wasn't dispellable or something. We went over this before the game started and now this? This is deffinately some deliberate toe stepping and my char got a bit nerfed bad last week :/ But sure you're the DM what ever makes you tick...]
 

So you are telling me that Haste reestablishable as a free action is not worth the ECL you got ? About the only thing you lose is immunity to antimagic and slow spells. Considering what I've seen happen so far I'd be quiet willing to price the Haste ECL even higher constant Haste is broken broken broken broken.
 

[Tells that in time... =[ But sure what the heck... THe losing it in a AMF is the ONE thing I worry about and the ONE thing I wanted bad since it's also just cool but sure.. ]
 
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Sanctus attacks the injured demon in melee combat unless someone needs healing in which case he'll give up his Freedom of Movement spell to cast Cure Critical Wounds on the most injured person
 



Into the Woods

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