IR Aftermath (Those Dead PCs are back in action! )

Mektos scribes his symbol on the ground and identifies the effect as greater dispelling. Mektos then casts Detect Evil and immediately senses the presence of evil. As he does so the symbol he just drew winks out.

And is suddenly aware of a presence in the darkness as what seems like a rather large axe comes crashing into him and he feels burning fire and dark and unholy enchantments sear his flesh, (64 Hit Points of Damage, System Shock Passed). However the assault does not quiet cease as another blow of unholy fire crashes into Mektos (62 HP of Damage,System Shock Passed) and then a third blow (63 HP of Damage, System Shock Passed) and a final fourth blow (54 points of damage, System Shock Passed), which drops Mektos to the ground. (-27 Hit Points).

Traal's keen senses detect the movement in the darkness and he now has a rough idea of the location of the whatever it is (you know which square its in but it has 100% Concealment). Unfortunately Traal is suddenly beset by a cloud of fire that sears his flesh and darkness that assails his mind. But Traal's Divine Grace allows him to shrug off the burning flames and the gibbering shadowy images that invade his mind.



Sanctus hurries along towards the glade, he has another 10 minutes of travel before he arrives.
 
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(OOC: the darkvision 60ft doesn't help me see? /ooc)

Traal activates Hunter's Mercy from Fang a moment before drawing upon his rifle's haste power. When he has the chance, Traal fires a rapid-shot assisted burst at the axe-wielding attacker (+44/+44/+44/+39/+34/+29; 1d12 + 1d6 (elemental: lightning) + 2d8 (searing light, 4d6 vs: undead, 4d8 vs: undead creatures vunerable to sunlight, +2d6 vs: constructs) + 2; first shot auto-threat if hits) and flies up another 5 feet (putting him 15ft off of the ground).
 

(OOC- Nope the Darkvision is totally useless)

Traal hears two of his volley of bullets thud home but the shadow makes no sound.

Ok everyone Initiative as follows
In order from first to last
Traal 12 +24 - 36
Xarindel 19+17 - 36
Mektos 17+9 - 26 (If Revived/Ressurected etc)
(Unknown) ?+? -26
Nyvonne 2 +22 -24
Valience 15 + 5 -20
Zizz 8+8 - 16
Ramus 7+6 - 13
Faysaran 4 +7 -11
Yogi 9 +2 -11
Oberion - 1+6 - 7
Arkin 1 + 3 - 4
Valience's Cohort 2+2 - 4

Characters not here.
Lela 19+1 - 20
Janos 6+1 - 7
Sanctus 2+ 1 - 3 (99 Rounds Away)
Present location is straight after Traal's Initiative.
 
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Valiance, activating the magic from his goggles to make extreme use of his senses. He notices something like fire on the very extreme of his radius.

"Begone, you evil creature... Back to the Hells where you came from!"

Letting his emotions take total control of him, Valiance goes into his barbarian's Rage.

<OoC AC36, HP368, Blindsight used 16 Hours>

"Graf, assist me!"

<OoC Graf (cohort) will start his Inspire Greatness on Valiance on his turn>
 

Nyovne hears the shout down in the darkness as she flies overhead on the back of Zizz's cycle. Quickly she taps the Illithid on the back and she leaps off the back of the cycle.

Plummeting several hundred feet down into the darkness that awaits her... (while falling activating displacement and all the other goodies and drawing both daggers, u decide how far from the action I drop, have 60ft blindsight active and I'm naturally invisible if anyone is looking with non blindsight or is looking with fiend or demon ability to see through magical darkness.)

[OOC: now to figure out how to stay in the glade with the aversion thing active:rolleyes: /OOC]
 
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Xarindel mutters in elvish, "Why must I pervert time so quickly, every time it seems I must use it or see friends be hurt.." He channels power into his following words, which are incomprehensible, while reaching out seemingly with an invisible hand to his companions.

(Xarindel casts Mass Teleport on Valience, Valience's cohort, Ramus, Faysaran, and Oberion, getting them within a 5 ft. radius of himself)

Xarindel then says another, lengthy incantation-unlocking the words of one of the most potent chronomancy spells as he lifts up a large glass sphere with a shimmering diamond of perfect beauty within it. As the chronomancer speaks the last word of his spell, the globe starts to glow and then shatters along with the diamond into millions of pieces, and then something strange happens...everyone outside the effect of Xarindel's spell stop-frozen in time...

"We don't have much time, our friends are in trouble and I've had to cast one of my most powerful spells...Ramus and I will supply some spells to help dispel and see through this darkness, if you can help do the same...but what you must not do is move away from here or the spell will end. I ask you to prepare yourself for battle so that you may act more quickly than our opponents, and then ready yourselves to step back into the timestream at the appropriate moment, for it is crucial."

(Xarindel casts Temporal Shell, DC for Magic Manager is 19 to cast another spell, if possible Xarindel will follow up by Mass Hasting all allies within range -not just in the temporal shell, DC increases to 25, if possible, Xarindel then casts Greater Magic Weapon on his intelligent staff, Zyrthoksis)

OOC-suggesting anyone with True Sight available to cast it, or whoever can dispel the darkness, also asking everyone to refocus their initaitives then delay them again so that when they step back in time they can act before our unknown opponents can.
 
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(Time Shell Duration 5 rounds)

Mass Haste is cast successfuly on everyone except Sanctus,Mektos,Janos,Lela,Traal, (Unknown),Nyvonne and Zizzy.

The Staff is successfully Greater Magic Weaponed.

Ok everyone just post your 5 rounds of free actions if the Temporal Shell includes you. Xarindel you have another 4 rounds.
 
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Valiance looks deep within himself, keeping his strenght to himself, waiting for his power to burst. He awaits the removal of the timeshell, untill he can attack this fearful enemy.

<Valiance refocusses, rage -5 rounds>

Graf picks up his guitar, making a pleasing sound. First, he focusses his play on the whole group, playing some nice melodies, inspiring his group. Then he turns to Valiance, puts down his guitar and draws his mircophone, playing another song specially for him.

<Graf plays inspire courage on the party (round 4), playing inspire courage on Valiance (round 5)>
 

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