Edena_of_Neith
First Post
Airwhale, Bugbear, and the rest of you: may I post your e-mails openly on my megathread above?
Edena_of_Neith said:Ok guys, I have a Megapost to post. It took the last 3 hours just to create it. It is intended to clarify things. Your specific power is in this post: just scroll down through it until you find it.
Edena_of_Neith said:Airwhale, Bugbear, and the rest of you: may I post your e-mails openly on my megathread above?
Nac Mac Feegle said:I've been directed to join this by a friend, and damned if it don't look too cool not to. That being said, is there still room open?
Melkor said:Hi all! Edena has informed me of this game, and i am considering joining, despite being absorped by studies, girlfiend and three other onlne games. I am considering playing either a Solistarim or some Underdark races. Where can I find info on the Solistarim? Serpenteye, maybe I could create a joint power with someone else, like you and Mr Draco did in 3rd IR?
The Forsaken One said:AAAAAAAAAAAAAAGHH!! IT'S HIM!!!
Rikandur Azebol said:Serp, Edena, Will, Thom, GP. I love You all guys for the heart and effort that You are putting int our epic achievment.
And since my comp is broken, I cannot contribute as much as I want ... and apologise humbly for that.
Rikandur Azebol said:I think that one issue needs explaination. Other was picked up by rest of the maginificient Players.
Armies need Upkeep ! Even Undead ones ... Necromacers need expensive resouces etc. Vampires need fancy coffins, ghouls need meat. Army need fresh corpses ... for replacement of rotten ones.
War should be expensive ! Very Expensive ! Guess why Iuz is living in backwater wasteland ? Not just because he's evil ... He's living in perpetual state of internal war with everything that breathes. So much evil races, evil humans, demons, elves and evil Boss just for good meansure. His hold is maybe seeming peaceful ... but in fact all it need to explode with violence is tiny spark. These huge armies, that I will posess to balance my ... unproductive country. Are mostly serving as medieval equivalent of police forces. But Theocracy will be crushed, and Wolf-God would learn meaning of "Teufelkrieg".
Rikandur Azebol said:Anyone ... who understands rules, how about short term gains ? Pillage and juice out someone ... ( Permamently Burning out the land's PL's) to push out faster resouces, money, slaves etc. And leave desolated ruin behind ...
I think that it may be achieved that way: You need army to pillage province, and this army would be useless for other actions ... troops are busy.
At the start of next turn You are gaining additional Pl's but amount of additional PL's is destroying productivity of pillaged province by amount 1 to 1. And when it would reach 0 PL potential ... it meant that the province's economy in question was simply destroyed, not left even one standing stone ... woods cut out, or burned every people fled or killed or taken into slavery, or as cusine. And to rebuild it You need to allocate PL's from other sources. What od You think of this ?
Rikandur Azebol said:Issue 2: Population. I would put it simply ... use spare PL's to improve wellbeing of Your people. For example, Iuz might build Colloseum so citizens might watch spilled blood and return home content ... and don't kill neighbourn out of boredom, today.
Less deaths, imigration by fools who heard that in particular place streets are made of gold. Or that Iuz's soldiers eat warm meal every day !
Rikandur Azebol said:Since setting is almost medieval, how with such quietly devastating magics like "Contagion" ? Disease spreading like wildfire may ruin many countries ...
And without Clerical Magic ... one word, without Iuz.
Read history books about what Black Plague did to medieval Europe, sweetcheeks.
Rikandur Azebol said:But it is concerning me greatly in other possible fighting point. Battles ... For example, here is list of troubles that I spotted:
-What if enemy is fighting with superior tactics ? Iuz might destroy supply lines of overhelmingly stronger Fuoryndy army of expensive medieval Knights. During this time his goblin worg riders, being cheap and mobile would harass their enemies from afar, mostly by shotting voleys of arrows from safe distance and retreating out of sight of the Knights. Im open combat, Fuoryndy Elite units will crush Iuz's Regular gobbos packs. Fev days without supplies, no cleric to create food and water, morale dropping frustration growing ... all wells poisoned, no livestock to plunder. They sta to eat their own horses ! Goblins well fed, after many "wictories" as Iuz said morale hig ... And when my godling feel safe in knowing that Fuoryndians are too exchausted to put much a fight, slaughter them during the night ! :\
I will write more later. Kisses for Eclavdra.
The Forsaken One said:Duergar are almost non existant if they are existant in Greyhawk at all. For the rest... Kua Toa are weak and low in numbers. In canon that is. But it's the IR so that's easily changed. I was just thinking in canon hehe so yup that's true and could make a cool Underdark alliance.
The Duergar most of all would fit brilliantly in the IR.... NE and LE dwarves who are OBSESSED with their crafts and works. They live endless lives of toil and craft deep under the world above them caring for nothing else. They could most singlemindedly chase after the secrets of technology and invention... Now I think of it, Duergar would be the perfect IR race and civilisation, even moreso then dwarves and gnomes due to the singlemindedness of their persuits. Where Kuo Toa fit into that, I don't know but still.
Hmmmm seems like the Duergar would make a fine faction indeed Melkor, just one that might fit some more dicipline, restraint and single mindedness then your last endeavour
Grtz TFO.
The Forsaken One said:Rules can be broken, a GM's judgement not. Keep it simple is my advice.
Bugbear said:Greetings and salutations,
I recived WR's E-mail earlier this week and have been pouring over the thread and decifering the rules and have decided to say hi. I haven't decided if I want to partake in the festivites as of yet.
Oh and Eluvan, The 'Kevellond League' was an alliance of William's factions, consisting (IIRC) of Keoland, Gran Marc, The Duchy of Ulek, and the County of Ulek. It does not exist outside of the 3rd IR.
James Heard said:I'd just like to say that I'm working on a document compiling and um, clarifying (I hope) the rules, maps, and faction list for the 5th IR. I'm not sure what to do with it exactly. I started working on it so I could stop bouncing around the thread looking for things and so that I could understand the rules better. I'm loathe to post it for fear that I've made some error and because it's as unfinished as of right now, but if Serpenteye would like the file for review or if a significant amount of people think it's ok I might be convinced to post the WIP version here or in another thread. I'm unfamiliar with what ENWorld does to copy/paste formatting from rtf docs when you plop it down in the forum reply box, is it bad? Magnificent? Not worth the trouble? Is there a word count maximum on forum posts?
Eluvan said:Ah, that explains it just beautifully, thankyou. Well, if it's generally felt that it should also exist in the 5th IR, I'd be happy to take it on.
Bugbear said:The gospel of Serpenteye:
In other words, they don't. Heh, puts the theocracy of the pale at distinct disadvantage dontcha think.
Anabstercorian said:I don't think it's entirely necessary for it to exist, personally. While the 3rd IR should be remembered and revered, it shouldn't necessarily restrict our options for this game.
Nac Mac Feegle said:Yes, quite, you can expect me to play. Nothin' quite like getting to be a conniving bastard AND getting free XP .
Out of curiousity, is it accepted to make up a new faction? If so I have my eye on a powerful psionic group, if not, I'll take another look at the current factions.
Paxus Asclepius said:A number of new factions have certainly been created, but one thing that we seem to be worrying about is making sure that all of the existing factions get assigned, so Serpenteye doesn't need to worry about running them as well as the game overall.
Knight Otu said:You could always choose to combine the two - for example, while the Cult of Ashardalon is (semi-)made up, it is the real power behind the throne of the United Kingdom.
Nac Mac Feegle said:Okay, I need to read the whole thread so that I'm up on the rules, but I think I like the idea of combining two faction/ideas, so I'm thinking a hidden cabal of powerful psionics behind a current faction (which faction, well, I haven't read enough to decide).
Give me a day or so and I'll be able to be more specific.
Melkor said:How about this?
Gallador`s Concord: Gallador The Undying King, Master of The Night Eternal is an ancient Vampire who was banished to the Underdark centuries ago . For ages ha has waged a war of conquest and deception, and now with the current dramatic events, his attention is brought back to the surface world!
I would claim:
-Duergar( they have autonomy, but their leaders are bribed, terrorized and compelled by Gallador, like Roman divide and conquer)
-Kua -Toa
-Goblinoids and other servitor races not yet claimed by Creamsteak or Edena.
-Court of The Eternal Night!- Vampire Children of Gallador, organized in feudal/dynastic system-power is usually based on proximity to Gallador, like generations in Vampire RPG).
Lesser Undeath Armies.
Paxus Asclepius said:Melkor: Most of the goblinoid servitor races actually fall under the purview of the Wolf God. Any that you could find would be from the deepest parts of the Underdark, such as quaggoth or grimlocks.
Eluvan said:Alright. I've done some reading, and in the spirit of community and helping out the IR in general (well, that and I think it would be cool ) I hereby relinquish my claim to the Sepherds of Darkness. Instead I would like to claim Keoland, the Gran March, the Duchy of Ulek, and Sterich - collectively, the League of Athyr. I don't want to take the Kevellond League per se because, as Anabstercorian said, it would be nice to pay the 3rd IR the respect it deserves and then move on and come up with our own ideas. If anyone feels that I've screwed this up (or my understanding of the politics and geography of the area is somehow flawed), please tell me and I'll revise my ideas. I realise that most everybody else here knows more about the setting than I do, so any and all input is appreciated. Similarly, if people have a problem with the Kevellond League failing to make an appearance in this IR, tell me and I'll start over.
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Thomas Hobbes said:Mmm. Good point. Perhaps it simply allows them to spend pure PLs, as opposed to sacrificing epic units. It's not much of a benefit (all they really save is the trouble of converting PLs to units to elite units to epic units), but it's there. Perhaps combined with the "Each epic unit counts this much more when casting epic spells" it could work. Again, I don't know if the magic factions actually need a boost.
Huzzah!
Glad to be of service.
Perhaps PPs should be done away with altogether- it's all PL's (or you could call them PPs, I suppose) and you can either use them or not use them, but you can only use them for certain things (industry, tech, magic, regular units) at the beginning of a turn.
It may or may not be an issue, but you could theoretically have someone stockpile LOTS of PL's and suddenly research 4 years worth of Tech in 3 months... not likely. But you may want to say the maximum number of PL you can invest in any given turn in any given field is equal to your total PL production on a turn (so if you get 15 PL/turn faction-wide, you can invest a maximum of 15 PL each per turn in Industry, Technology, or Mobilization of your armies). This represents your maximum capacity for improvement. The rule doesn't disallow any rate of improvement that couldn't be achieved under the original system, and prevents large infusions of cash from buying everything. At least all at once.
I figure it this way: Take the US and, say, China. In roleplaying terms, the two set up a trade agreement that gives Chinese companies more hold in the US stock market and the US companies are allowed to develop some of rural China.
In game terms, the US gives China partial control of a really highly developed area- say, New York City- with lots of IC (perhaps the maximum for the tech level). China gives US partial control of an underdeveloped, high-population area that's no where near full IC for the tech level. China gets a boost of PP's from it's new territory, and the US pours its resources into developing its new real estate, hoping to eventually make back their investment.
Or another situation: The US and a third-world nation. The third-world nation wants an army; the US wants access to the third-world nation's natural resources. They trade. In game terms, the US gives the third-world nation PLs which it turns into military units, and the third-world nation gives the US some control of a territory, which they then proceed to develop heavily.
Airwhale said:Okay,
So, I'm curious, If I were to pick the SpellJamers, how would the game mechanics work? Would the land I have clamed be off world? Would that make things harder/easier when I war? Would I be like a corner power in diplomacy? (Hard to kill, but hard to win the game)
All this failing, sure, I'll be the Celestial Bureaucracy/Imperium. Them orental dragons and immortal monks look fun.
Or I'll be anything Zelda wants to be. Whatever, I'm easy.