Edena's 1st Megapost: the Powers of the 5th IR
THE 5TH IR
Created and run by SERPENTEYE
Serpenteye?s e-mail (with permission)
ecaf99@hotmail.com
GUILTY PUPPY'S 5TH IR MAP (in it's current guise)
http://www.rowf.net/ir/maptest/map-edit.php
OTHER GREYHAWK/OERTH MAP URLS
Close-in maps:
http://www.sodabob.com/roleplay/dnd/Maps/
Overview map:
http://www.sodabob.com/roleplay/dnd...eteflanaess.gif
Large-scale map:
http://www.geocities.com/TimesSquare/5878/gridgeo.gif
Large-scale map:
http://members.aol.com/cathbhadhx/tsroerth.gif
Large-scale map:
http://www.sodabob.com/roleplay/dnd/Maps/oerthlarge.gif
Map links from William's Map and Other Campaign Resources Post (note that some links are broken)
http://www.geocities.com/TimesSquare/5878/wogmaps.html
Greyhawk Maps:
http://www.thewatchman.de/spidersweb/oerik.htm
Oerth and Greyhawk maps:
http://www.sodabob.com/roleplay/Campaigns/GreyhawkMaps/
Oerth map:
http://members.aol.com/cathbhadhx/tsroerth.gif
Oerik Continent:
http://www.highprogrammer.com/alan/...p/supermap.html
World of Greyhawk Map:
http://www.arrantdestiny.com/maps.htm
Greyhawk Maps:
http://www.geocities.com/TimesSquare/5878/wogmaps.html
(One shows latitude.)
Living Greyhawk Maps:
http://ca.geocities.com/kanisl/
World of Greyhawk Maps:
http://talmeta.net/maps/wog.htm
MAUDLIN'S FINAL MAP FROM THE 3RD IR
http://users.pandora.be/maudlin/Greyhawk.jpg
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PLAYERS AND THEIR POWERS
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AIRWHALE
E-Mail: UNKNOWN
PC: Unknown
Powers: Unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN
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ANABSTERCORIAN
ANABSTERCORIAN (NEW POWER)
E-Mail: UNKNOWN
PC: Eli Tomorast (Eli the Demon-handed), Leader of the Seekers, Wiz 22, fiend-binder specialist, neutral evil. Artifacts: Tome of the Black Heart, Demonhands, Sword of the Ebon Flame
Powers: The Seekers (adventuring company), House Maure (home of the forsaken House Maure, a cabal of Warlocks descended from Suel refugees of the Rain of Colorless Fire), Rary the Traitor, the Bright Lands
Special Note on Powers: Anabstercorian?s Powers are Infiltrator Organizations
Color on map: UNKNOWN
Territories on map: Maure Castle, The Bright Lands
NOTES ON ANABSTERCORIAN?S POWER
?Who are Eli Tomorast, the Seekers, and House Maure, you may ask?
Let me tell you...
The Seekers are, simply put, an adventuring company. A very large, very successful one! Though they act under the official profession of 'antique dealers', 'historians of ancient ruins', and similarly scholarly titles, they are in truth more looters, explorers, and treasure hunters along the line of Indiana Jones. Like Indi, however, they do have their scholarly streak - it's not uncommon for one of their member groups to spend some time exploring and reporting on a 'find' after it's been appropriately looted, delving in to the history and significance of it's contents.
Eli Tomorast is a member. Recently, he became the leader. This is a dangerous thing.
Eli Tomorast is a wizard, specializing in fiend-binding, known as Eli the Demon-handed for the fiendish grafts he has in place of hands. He has long been studying the long-crumbled Maure Castle, the home of the forsaken House Maure, a cabal of Warlocks descended from Suel refugees of the Rain of Colorless Fire. Recently he unearthed secrets there, secrets so potent he rocketed to the top of the Seekers hierarchy. Though his rule is absolute, the Seekers as a whole remain more or less free to act as they will.
Eli is Neutral/Neutral Evil. His malevolence is passive - he seeks power for himself, and revenge against those who have wronged him, but his wisdom, intelligence, and charisma drive him to great deeds that inspire awe, terror, and admiration in those around him.
The Seekers and House Maure are an Infiltrator faction, with a focus on Elite/Epic PL as opposed to Standard PL. If they manage to seize significant territory (as they may), this could change quickly.
More information about Eli Tomorast, the Seekers, and House Maure can be found in Dungeon Magazine #112, the 30th anniversary issue.?
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BUGBEAR
E-Mail: UNKNOWN
PC: Seth Rhynnon, King of Greater Nyrond
Powers: Greater Nyrond (Nyrond, the County of Urnst, the Duchy of Urnst)
Color on map: UNKNOWN
Territories on map: UNKNOWN
NOTES ON BUGBEAR'S POWER
'Here's a quick history of "Greater Nyrond", as I like to call it:
Nyrond was hard hit by the Greyhawk Wars, with almost a hundred thousand dead, starvation, disease, and thoughts of rebelion spread like wildfire. The new king, a vibrant and young man named Lynwerd managed to save his kingdom from the predations of the Aerdy, and was now faced with even greater task of saving his kingdom from itself.
Over the next fifteen years, Lynwerd dedicated his life to the reconstruction of Nyrond. Using monies borrowed from the Urnst States, he rebuilt the smashed cities, repopulated the empty countryside, and established new trade routes, earning him the name "Lynwerd the Rebuilder".
Lynwerd also sought to provide a lasting peace in Nyrond, negotiating treaties with the remnants of once great Aerdy, often at great cost. Lynwerd surrendered all lands captured by Nyrond in the Greyhawk wars and even gifted small portions of Nyrond itself to sucure this peace, earning him the name "Lynwerd the Appeaser".
In CY598 The Duke of Urnst died leaving no heir, making Lynwerd the new Duke. Lynwerd Unified Nyrond, and the Urnsts under one banner and one king. With the influx of goods, services and Labor from the new territorres, Nyrond quickly prospered into a nation as great, if not greater than it was before the wars.
Lynwerd died in CY 603 passing the throne of Greater Nyrond to his cousin Seth Rhynnon , a high noble from the County of Urnst. Durring the Wars, a young Rhynnon, fought along side the Knights of the Shield against the armies of Iuz to liberate the Sheild Lands. Though Rhynnon has had the throne for less than a year, he is popular among the people of Greater Nyrond, especially amongst the Urnst peoples who are ecstatic to see one of their own on the throne.'
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CREAMSTEAK
E-Mail (with permission)
creamsteak@hotmail.com
PC: Yugthulgon, Master of the Staff of Ancient Penumbra
Powers: Beholder Dominions (Dominion of the Poisoned Eye, Flesh Reborn, Consuming Eye), Illithid Dominions (The Collective Overminds), cults associated with the above, servitors, slaves, thralls, voidminds, enslaved abberations and undead, and allied psionic demons and undead.
Color on map: NO COLOR
Territories on map: NONE
Based in the darkest coldest depths of the underdark.
NOTES ON CREAMSTEAK?S POWER
?The background for my faction is that the sudden absence of the dieties on Oerth (and the loss of the connection to Illsensine) resulted in a sudden break in the Illithids, thier slaves, and virtually the entire structure of society. My PC (Yugthulgon) is an amalgamation of three high "priests" of the illithids enclaves. By amalgamation, I mean that Yug'rig'noth (egoist), Thul'hur'mca (shaper), and the enslaver Istigon (telepath) were litterally bound to one single body. As such Yugthulgon has 12 tentacles instead of 4. He has 6 eyes instead of two. This aberrant emissary that was created to take control of the chaos is completely and totally nuts for what it's worth.
Yugthulgon (also called virtually any combination of the three original names at different times) killed perhaps 80% of the Mind Flayers on Oerth, mostly those of the three other psionic disciplines. However, he certainly made it a point to exercise his new power to destroy anyone with objections to his new rule. The combined Flayer-deaths, slave split off, and lack of a god to glue it together basically destroyed whatever empire they retained on Oerth.
Weakened, beaten, and otherwise crippled, Yugthulgon went in search of an artifact of his diety in order to perhaps revive some degree of unity (and end the slaughter of his own race). He recovered the Staff of Ancient Penumbra from its prison of over a thousand Githzerai monks, fists of Zouken, and illithid slayers. This made more enemies than one could have ever predicted.
So, following this, Yug united the remaining flayers (though at only 25% strength at best). In an effort that would be called blasphemy (and certainly was, resulting in some additional flayer deaths), Yug agreed to treat some of the "lesser" races like Beholders and certain demons/undead as equals.
Now, with allies in tow, Yug has quitely bided his time, watching as Technology is developed by the surface above. Yug firmly believes that technology serves some eldritch purpose which sealed out the gods, and possibly even magic and psionic power later. Because of this, Yug sees this "power" in a very negative way, and has slowly been building his armies of war to do two things: Subjugate those who were offered "equality" but rejected it, and to COMPLETELY destroy both the demons who brought the tech, and thier technology.?
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DEMON ATHIEST
E-Mail: UNKNOWN
PC: unknown
Power: The Shadow Guild
Special Note on Powers: Demon Athiest?s power is an Infiltrator Organization
Color on map: UNKNOWN
Territories on map: UNKNOWN
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DEVILISH
E-Mail: (withheld until direct permission is given by Devilish)
PC: Acererak the Demilich
Powers: Acererak/Tomb of Horrors, Valley of the Mage, Blackmoor, the Cold Marshes
Color on map: UNKNOWN
Territories on map: Tomb of Horrors in the Great Swamp, Valley of the Mage, Blackmoor, the Cold Marshes, possible other territories
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MR DRACO (It is unclear if Mr. Draco is playing)
E-Mail: UNKNOWN
PC: unknown
Power: unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN
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EDENA OF NEITH
E-Mail: (under construction)
PC: Vesharess Eclavdra, Drow Priestess 18th / Wizard 17th / Warrior 12th (Epic 27.) Artifact: Morganti Long Sword
Power: The Drow Dirty Dozen (12 drow cities united as a nation, led by the city of Erelhei-Cinlu in the Vault of the Drow), servitor races, assorted servitor monsters, assorted servitor undead
Color on map: VIOLET
Territories on map: Mounds of Dawn, West Dim Forest, Little Hills, Jerlea Shores, Tangles, Celene Hills, Western Gnatmarch, Onnwal Headlands, Denzac Isle, Hraak Forest, Edgefield, Hestmark Peaks: each area represents a Province held by a nearby Underdark Drow City
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ELUVAN
E-Mail (with permission)
somebodys_fool@hotmail.com
PC: Arden Leonson, King Arden I of Keoland and High Councillor of the League of Athyr, Human Paladin 32
Powers: The League of Athyr (Keoland, Gran March, the Duchy of Ulek (contested claim with Thomas Hobbes)
Color on map: UNKNOWN
Territories on map: Territories in the western and southwestern Flanaess.
NOTES ON ELUVAN?S POWER
'Following the Greyhawk War, Keoland was left in sorry shape. Once the most powerful and influential land in the entirety of the Sheldomar valley, in the war that was to shape the future of much of the Flanaess it had no cohesive policy and achieved nothing. In negotiations, the leader's indecisiveness proved sufficient to ensure that Keoland's allies were overrun whilst King Skotti dithered and wondered whether to interfere. Militarily, the once-great land suffered losses and humiliations on all sides and lost territory and influence.
Post-war, the land found itself in a weaker position than it had been for many years since. It badly needed time to rebuild and regenerate its economy, and confidence in the country's rulers was low after their mistakes in the war. When Skotti was assassinated in a plot by Cedrian of Dorlin to take the throne, the country descended into civil war. The noble houses squabbled amongst themselves for power, and for some time disorder reigned.
When finally this was curtailed, it occurred in dramatic fashion. Arden Leonson, the youngest son of a minor noble house in the Gran March, marched into Niole Dra with a small but resplendent contingent of knights and, nervous but determined, stood up in the town square and announced that he had been sent a vision from Heironeous showing him that he must unite Keoland under his banner and restore order and greatness to the country once again. He spoke with courage, power, and conviction, but of course it amounted to very little. He stood no chance of convincing the people that mattered that he should be handed control of the country.
He persevered, however. At first he had little success. But on the occassion of his seventh speech in the capital of Keoland, his divine mandate was proven beyond a shadow of a doubt. As he spoke, the clouds above him parted and a sunbeam reached down to touch him. Bathed in divine radiance he continued his speech with ever-increasing fervour, and as he did so his audience watched stunned as a Celestial host numbering several hundred descended and knelt behind him, bowing their heads to the young knight.
The result was electric. Word travelled across the country lightning-fast that a messiah had come, a Paladin with a divine mandate to rule the country. Supporters flocked to him, and though he still had a struggle ahead of him, he eventually succeeded in taking the Throne of the Lion and restoring peace and order to the land, as well as using his heritage to reforge strong links with the Gran March.
He did not rest long on his laurels, however. He led the country wisely and well, and under his leadership it prospered once again. In his third year on the throne, as the country's affairs were once again seeming in order, disaster struck as the creatures overruning Sterich set their sights on eastward expansion. The County of Flen and the March of Mandismoor came under attack, and it was all the Keoish forces could do to slow their relentless progress.
Arden made a spectacular speech asking for aid from his immediate neighbours, appealing to his already strong alliance with the Gran March and bidding the County of Ulek and the Duchy of Ulek to imagine how things would be if they were faced with the prospect of worrying not only about the Principlality's struggle against the Orcish hordes, but were faced with the immediate prospect of monstrous invasion from the West as well.
The Duchy of Ulek and the Gran March both responded by sending strong military forces to aid Keoland in their efforts to push the invaders back. The County of Ulek, however, perhaps feeling secure in its more remote location from Keoland, sent its sympathies but nothing else. The aid that was sent was enough, however, and the monstrous atatckers suffered a number of crushing defeats and wer epushed back. Feeling that the threat of the monsters of Sterich could no longer be allowed to exist on Keoland's doorstep, and that Keoland should make good on its obligation to aid Sterich in its time of need, Arden then launched a retributive crusade to push the evil creatures out of Sterich and allow its people to return home. He was successful, and with Keoland's help Sterich has been able to restore itself to some semblance of a functioning nation once again.
With the recent cataclysmic events, the alliance between these four lands has been renewed. The have each felt that they need an additional bulwark of strength in these times, and have rallied together under Arden's banner, calling themselves the Kingdom of Athyr, meaning 'phoenix' in the Celstial tongue. Revitalised and united under an extremely strong and charismatic leader, these lands now look set to play a major role in the unfolding events.'
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FORSAKEN ONE
E-Mail: (withheld until direct permission is given by Forsaken One)
PC: unknown
Powers: Troll/Sahuagin Druocracy, the Ice Elves of the Adri
Color on map: unknown
Territories on map: Part of Adri Forest, Troll Fens. Large off-map territories of an unclear nature, land and sea: see
http://members.aol.com/cathbhadhx/tsroerth.gif
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GNOMEWORKS (It is unclear if Gnomeworks is playing)
E-Mail: UNKNOWN
PC: unknown
Powers: unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN
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GUILT PUPPY: MAPMAKER OF THE 5TH IR
E-Mail: (withheld until direct permission is given by Guilt Puppy)
PC: unknown
Powers: The Scarlet Brotherhood
Color on map: UNKNOWN
Territories on map: Tilvanot Peninsula and possible other territories
NOTES ON GUILT PUPPY?S POWER
IC, the Scarlet Brotherhood is one of the well known evil factions of the Flanaess, although very few known the actual details of the organization.
OOC, numerous sourcebooks discuss the Scarlet Brotherhood and it?s history in depth.
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JAMES HEARD
E-Mail: (withheld until James gives direct permission)
PC: unknown
Powers: The Nations of the Mare Mysticum (the Elven Lands, Elvanian Forest, Kingdom of the Marches.), Marchwards (Half-elven nation on northern border of Empire of Lynn)
Color on map: NOT APPLICABLE
Territories on map: No territories on-map. Off-map territories on the western side of the continent of Oerik: see
http://members.aol.com/cathbhadhx/tsroerth.gif
NOTES ON JAME?S POWERS
The Mare Mysticum Alliance
For ages the elven nations of the Mare Mysticum lived in relative isolation from the human and other demihuman powers that ruled to the east and west across the sea. Their only true contest of powers were with the giants of Fireland and the primitive monsters of Gigantea, but that changed with the coming of mankind to the south. With the establishment of the Eryptian refugees that came to call themselves the Empire of Lynn the elves found themselves in conflict, war had come for the first time to groves since the dark ones were cast down into the depths of Oerth.
Still, the Lynndites were primitive compared to the elves and more vulnerable to manipulation by ancient minds of the elven elders. The humans were seeded with heresies and embroiled into civil wars, sympathetic and promising humans were seduced by fair elven maidens for the good of the People. Once the dust settled the Empire of Lynn was cut into three portions, the Empire, the heretical tribes of the Enllave, and the half-elven protectorate kingdom of the Marches. Today, Lynn still covets or claims areas of the Mare Mysticum such as the Marches and Elven Forest. The Mare itself is unclaimed by either side for the most part, being a place difficult to travel to thanks to difficult seas and of questionable value due to its enormous swampy prominence (roughly the size of the Suel Empire at its height).
Physically the Elven Forest itself is the least forgiving of all geography around the Mare. Some of the treants of the Forest remember when the elves and their dark brothers the drow were one people, and when humanity was a mere myth used to frighten gullible elven children. Portions of the faerie court hold residence here deep in the recesses, and the ghosts of fey elven heroes lurk in the shadows to waylay the unannounced into the forest. The Elven Forest is what defines the Mare Mysticum region for what it is, a magical place. Even though few brave elves actually make residence in the forest, its presence is the entire reason for being for the elves to be in the area. Time itself seems to pass more slowly and sometimes less clearly within its borders, and elven and sylvan priestesses and seers come from all across the world to consult with the forest itself's strange intelligence. It is said that before the breaking with the outer planes that Corellon Larethian would while away hours in conversation with the rocks and trees of the Elven Forest. Some say that the legendary patience of the elves was learned in this place, and that in the center of the forest the most ancient of all elven holy sites - a temple dedicated to Sehanine who led the ancient elven people to Oerth - sits untouched by the sands of time.
The Kingdoms of the Marches spread to cover the lands between Gigantea, Lynn, the lost dwarven lands of the Landspire mountains that provide a buffer between the Marches and the lands of the Khanates and Celestial Imperium, and most of the land between the Elven homelands and the Elven Forest. Once the Marches were much smaller, and the Elven homelands much greater, but as time has passed the elves have retreated more and more as their number dwindled and the Marchward's subjects multiplied. The Marchwards are a hardy, industrious folk of mostly half-elven descent. Pledged eternally to their ancient task of guardianship, the Marchwards divide their lands according to celestial accordances garnered from the seerage of the elves. Few humans are allowed to immigrate to the Marches unless they pass a series of tests of magic and skill maintained to establish their loyalty to the elves, but those same tests guarantee that the rulers of the Marches are mighty and committed to their task indeed. Much of the land of the Marches is wide, fertile valleys left over from glaciation. Few occupy the lands, but ancient elven fortresses dot much of the countryside and are occupied by their now half-elven defenders and their fey allies. The overall governship of the Marches is covered by the Council of Y'Cind, whose traditional members include the Prince of Elvenkind, the high priest of Y'Cind, and an ambassador from the Faerie Court of the Elven Forest.
The Elven nation itself is empty. No, not entirely - but the cities of the elves lie mostly unoccupied and the storm wracked seas off the coast sometimes wash through the ages old magics that once protected the shores from the worst of the blizzards that wash over Gigantea. One of the first thing most notice about the place is that most of the residents are old, visibly old as few elves outside the Elven nation are ever seen. A few reckless and ill-tempered young elves pledged as honor guard stay here, and the occasional pilgrim seeking knowledge that might only be found in the capital Coronel's hallowed libraries come for moments. Elves in the ancient homelands live longer than they might live someplace further from the Elven forest and the magic invoked over the years in the Mysticum. The only ambassadors to the Elven nation is a single solitary building in Coronel hosting the delegation from the Celestial Imperium. There has never been an embassy for the Empire of Lynn, all such conversations having been between intermediaries such as the Marchward kings. Even though the Elven nations and the Mysticum alliance covers a huge amount of acreage it is quite thinly populated, being the home of mostly elves, their fey allies, ancient treants and awakened animals, ghosts, and their half-elven knight-protectors.
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KNIGHT OTU
E-Mail: (withheld until Knight Otu gives direct permission)
PC: Half-fiend red dragon
Powers Cult of Ashardalon, the Great Kingdom, Northern Aerdi, United Kingdom of Ahlissa, Rel Astra, the Sea Barons
Color on map: BROWN
Territories on map: Large areas of the southeastern Flanaess
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MELKOR (It is not clear yet if Melkor is playing)
E-Mail: UNKNOWN
PC: unknown
Powers: Unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN
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NAC MAC FEEGLE
E-Mail: UNKNOWN
PC: unknown
Powers: Unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN
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PAXUS ASCLEPIUS
E-Mail (with permission)
joejay1066@yahoo.com
PC: The Wolf God, paragon greater barghest 18 hit dice, warshaper 5 / planar champion 5 / legendary dreadnought (several dozen levels)
Powers: The Pomarj, the Crystalmists, the Jotens, the Hellfurnaces, the Griff Mountains, the Raker Mountains, the Dreadwood
Color on map: YELLOW
Territories on map: Mountain ranges in the southwest, west, and northeast Flanaess. The Dreadwood.
NOTES ON PAXUS?S POWERS
? In game terms, the Wolf God is a paragon greater barghest of 18 hit dice, with five levels of warshaper, five of planar champion, and several dozen of legendary dreadnought. This is a purely combatant build, with only minimal and passive magical abilities.
For flavor text: The Wolf God is a terrible sight to behold: a 15-foot goblinoid form, most of its body masked in several hundred pounds of urdrukar full plate. The leering wolflike head that forms the helm is, in fact, identical to the true visage of its wearer, down to the blazing topaz eyes. His pride and joy, Grimcleaver, is a masterwork of vile metallurgy. The falchion, tall as two men, has been patternwelded from Baatorian greensteel, morghuth-iron, and adamantine, heated in fires made from the souls of fallen paladins, and quenched in the still-living bodies of kidnapped priests of Trithereon; the bounties placed by the Wolf God on live swanways indicates that he hopes to duplicate the honing of the Angelwing Razor.
The policies of the Wolf God are simple: order is the proper way of the world, and he is the proper director of that order. To this end, he has made common cause with those who are willing to stomach his means: a brutal tyranny which also includes a complicated caste system. To appease Iuz, he allows his clerical castes (primarily bureaucrats, but also numbering sorcerors, wizards, and those with natural magical powers) to worship the cambion demigod (incidentally providing him with a corp of divine casters to assist his armies); to the drow who dwell so unfortunately close to his heartlands, he has promised positions in the upper hierarchy.?
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RIKANDUR AZEBOL
E-Mail: (withheld until Rikandur gives direct permission)
PC: Iuz the Old, Demigod, human half-fiend Cleric 26th / Assassin 20th
Powers: The Empire of Iuz, the Horned Society, the Bandit Kingdoms, Tenh, Stonehold, large force of Demons including the Legion of Black Death
Color on map: GREY BLUE
Territories on map: Large areas of the north central Flanaess
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THOMAS HOBBES
E-Mail (with permission)
ternashandrik@yahoo.com
PC: unknown
Powers: The Lendore Isles, Celene, the Duchy of Ulek (contested claim with Eluvan), the County of Ulek, the Principality of Ulek, the Theocracy of the Pale, the Church of Tritherion
Color on map: UNKNOWN
Territories on map: powers in the southwest and northeast Flanaess. The Lendore Isles (just off-map to the east, see
http://members.aol.com/cathbhadhx/tsroerth.gif )
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VENUS
E-Mail: (withheld until Venus gives direct permission)
PC: unknown
Powers: Upper Khanate, Lower Khanate, Orcreich
Color on map: Not Applicable
Territories on map: No on-map territories. Off-map territories to the far west: see
http://members.aol.com/cathbhadhx/tsroerth.gif
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WILLIAM
E-Mail (with permission)
williamwronald@aol.com
PC: unknown
Powers: The Baklunish Confederation (Zeif, Tusmit, Ekbir, Ket, Ull, the Plains of the Paynims, the Dry Steppes, the lands of the Tiger Nomads, the lands of the Wolf Nomads, the Ullsprue Mountains, the Barrier Peaks, the Janasib Islands, the Qayah-Bureis Islands, the Araphad Islands)
Color on map: ORANGE (?)
Territories on map: Part of the northwest Flanaess and large on-map areas west of the Flanaess, extending off-map to the west. Islands off-map to the northwest, see
http://members.aol.com/cathbhadhx/tsroerth.gif
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XAEL
E-Mail (with permission)
Xael_Xorlarrin@hotmail.com
PC: unknown
Powers: Highfolk, the Vesve Forest, the Yatil Mountains, Perrenland, Morkenkainen and the Circle of Eight
Color on map: UNKNOWN
Territories on map: powers in the northwest Flanaess
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ZELDA THEMELIN
E-Mail (with permission)
zelda@dlc.fi
PC: unknown
Powers: unknown
Color on map: UNKNOWN
Territories on map: UNKNOWN