(IR) The 3rd IR, Turn 4 (thread 1)

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First Post
Iuz employing his entire 7 PL of magic and divine ability will teleport to the missile and attempt to do to things

1. Magically override the guidance system turning the missile back on the City of the Gods

2.Failing that he will ride the missle; physically move the aerofoils of the missile so that it turns from Dorakaa, preferably toward the City of the Gods (OOC: The Dr. Strangelove comparison should be quite obvious :) ) At the last nanosecond before impact he will attempt to teleport to safety

Iuz has seen missles before, in the previous 2 IRs. He may not be able to build them, but he does have a basic understanding of how they work. :)

Edit: In the case of riding the missle, if this missle works anything like real missles work. The computer back at The City of the Gods would start to recieve conflicting signals back from it. Its guidence system would feeding back information saying that it is working prorperly, but for some reason is still off course. This would cause quite a quandry for the computer. A human would obviously be able to inferl what is wrong. A computer, even a really high-tech AI would have a problem figuring it out. (no computer, except in really bad science fiction, can infer or make logical intuitve leaps, only peole can do that :) ) Computers even the most high tech ones that can learn can only deal with what they are programmed to deal with. Having someone ride the missle is probably unlikely to appear in any of it is operating specs.

Having worked on missle programs in real life, self-destruct mechanisms are NOT always implemented, either by the way.
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First Post
EDENA -- I posted earlier that if my forces were attacked by anything particularly horribly powerful, I would teleport them away to my other forces fighting the Shade, or to a pocket dimension where they could not be found.

I also posted that I was trying to lead the robots away from Lyrn -- but I guess that didn't work.

In any case, the massive head-to-head conflict between us and the robots, while poetic, NEVER HAPPENED. We had dug in, they attacked, we inflicted what harm we could, but as soon as they even STARTED to gain the upper hand and inflict mass casulaties . . . I prepare to teleport them (my troops) to a pocket dimension. Take note of this, for our losses there should not have been heavy at all. (This means that fewer robots are counter-killed by us, of course.)

However, there is something that I must do first, before we retreat. Because perhaps, we need not retreat at all.

I was expecting this, you see.

And I have my own ways of dealing with robots.

For I haven't unleashed my 10th level cataclysm yet, have I?
Nope. Not yet.

I gather that there are 200PL+ of the City of the Gods Robots at Lyrn?

Let us see how they like a 10th level magic-empowered sandstorm.

An ultra-powerful hurricane-level sandstorm, with sand so small and minute that it can get into the TINIEST crack or crevice.

A ultra-powerful hurricane-level sandstorm, with winds so powerful, frankly, that calling them "hurricane-level" probably doesn't do them justice.

Their planes will crash to the ground with the sudden eruption of this fury. Their tanks will grind to a halt as the most miniscule of particulates sweeps into their machinery and onto their circuit boards. And their ground troops . . . well, I'm sure that their robotic surfaces are *almost* seamless.

Almost. Before they start getting rocked and slammed against the ground and the hills and the mountains by 200mph winds.

Some robots will probably go berzerk when their programming malfunctions. Some may explode. Some will throw themselves against us, or attack each other, or wander off.

But I expect that the vast majority of those affected will do what any computer does when you dump (and then rub) a cup of sand into its workings.


While the robots are getting screwed by this, of course, my archmages do EVERYTHING they can to augment the storm using their Wishes and other high-level spells. And my troops continue firing from their bunkers, if it is safe. (They were prepared for this eventuality, and my response.)

Let me know how it goes, Edena.

Oh, and yes -- the rockets launched will be stopped, promptly, with my 10th level magic.

EDIT: Given what you've said, it sounds like the missiles were launched *AFTER* the main offensive on my forces in Lyrn. In any case, as *soon* as the missiles are launched, my archmages will stop "enhancing" the sandstorm and immediately help out with taking care of the missiles. My own forces (and those of Uvenelei's in Lyrn -- must be a good guest!) will be protected first, followed by the forces/cities of the Oerthian Alliance. Once they are protected, I'll lend a hand to Iuz (if he needs it) and Kalanyr (if he needs it).

And obviously, let me know if the rockets can be telekinetically redirected.

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Mr. Draco

First Post
Well, anytime now the catastrophe hitting acererak will end, yup, anytime now. Once it does, Acererak will be hit with an even bigger "catastrophe," the full military might of the Dark Union, complemented, of course, with the 70PL william ronald managed to secure against hemponaland.

That's 370PL total, let's see how long his defenses hold up against that! :)

P.S.- Edena, our armies will have scouts that are continuously using detect good. Wherever they sense an extraordinary amount of positive/good energy, the armies will be warned about it, and they will go around it. This is to prevent any of our troops, who may have evil intentions (remember, the main of them are neutral, just devoted to the Dark Union's plans, not evil at heart, although what they do, may seem evil to some) from being disintegrated/destroyed/annihilated/whatever by any remaining power from the catastrophe (although there really should be no aftereffect once it's over, unless catastrophes are suddenely changed in nature, or this one is special).


First Post
After Kalanyr's catastrofy destroyed the Tomb of Horrors the armies of the Dark Union crossed into Acererak's realm. A massive attack swept south across the border, from Onnwall to the Hestmark Highlands (220pl). An other force struck west from Dullstrand (45pl) and the Sahuagin army (35pl) was released against the Lordship of the Isles.

The armies still in the union moves to counter the robot's attacks against us. Measures are taken to counter panic amongst the populace.

But Iuz, DOES.
So do the other Demigods.
So do the Torilians and Kalanyr.
They can stop that missile.
They can stop the fleets of missiles.
If they act. If they move and act in time.

Since the God-Emperor is a demipower he will redirect the missiles heading for the Dark Union (as many as he can) into space.
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First Post
Ok, Forrester.

Your army teleports away, when it sees it will receive massive casualties.

But before (I am doing you a favor on this one) you start the Catastrophe, the robots immediately move off.

These robots operate with very high speed computers, and have already acquired new targets.

The helpless people of the Flanaess.

Long before your sandstorm could be whipped up, the robots would be long gone, so your forces do not create that particular Catastrophe.

The robots move eastward towards Orcreich and Aaqa.
They open up with their death rays, their disintegration beams, their particle cannons, their antimatter missiles as they go.
Eastern Lyrn is all but sterilized.

Yes, you can redirect the missiles with telekinesis.
Your mages have to teleport in close, and redirect them, though.
It can be done, with your 10th level magic.

Are you trying to do it?

Iuz, you were able to successfully redirect the missile.
It flies up and out of Oerth's atmosphere into near-space.
Iuz teleports out, and the missile goes off, producing a new, miniature sun in the sky.


First Post

Anabstercorian is teleporting in to low orbit and using Psychofeedback to enhance his Wisdom modifier to about +60 (He can do this for three rounds). Using the resulting supernaturally fine vision, he nails exactly three of the antimatter missiles with Sunbusters before teleporting beneath the surface of the Godspires, standing face-to-face with the hunter-seeker drones and defending his people.


First Post
As if what is going on wasn't ENOUGH, the forces of the Black Brotherhood strike now (nevermind the mass suicide above.)

Inspired by the mass suicide and the mass destruction, the Demon Lords come to Oerth.
They materialize right behind the forces attacking the Shade (who do not yet know what is going on, other than the Shade are fighting back furiously.)
This force is only 28 PL in strength, but it makes up for it's size with it's ferocity, and it is attacking only one section of the battlefront.

Roaring with delight, Jubilex arises and grabs two men. They writhe and scream as they dissolve in his goo, then he hurls the half dissolved remains into their horrified companions.
Jubilex then proceeds to throw ochre jelly in all directions, spraying it like a garden hose over the horrified attackers.

Demogorgon arises, and with his power sweeps the battleground with Abyssal Flames.
Men and women melt in that flame, screaming, as Demogorgon sucks their souls out of their bodies and devours them.
Great balors arise, as terrible as anything out of FOTR.
With their whips, they slash apart men and women, cutting them in half, or with their mighty feet squashing them into the ground.
Within seconds, the entire attack of the Kingdom of Keoland is a shambles, as the demon armies fall upon it from behind.

And leading this attack, is Tharizdun himself.
Nothing can stand against him.
Champion and archmage alike goes down before his power.
Soon, the Army of Keoland is in rout, fleeing in every direction, under the impression that an enormous army of demons has come to kill them all.

On the defensive lines, the Shade cheer, and counterattack furiously, whelming the attackers, putting them to the sword.

The demons scoop up the Red Goo.
It does not harm them.
They and it have much in common.

The demons start hurling Red Goo in vast amounts at the forces of Keoland and the Kevellond League.
They also fire their Abyssal Fire, and the slime army of Jubilex arises from the very ground under the fleeing soldiers, and entire regiments sink into the ground, screaming as they are devoured alive.
Then Ghaunadaur's forces arrive, and the slaughter intensifies.

Meanwhile, the robots by the tens of thousands swarm down into the Burneal Forest.
The Abominable Snowmen of the Burneal decide to fight the robots.
Within minutes, the Burneal Forest is a charred, smoking moonscape, with everything in it dead or dying, and more than two-thirds of the forest burned and disintegrated.
The robots pass into the lands of the Tiger and Wolf Nomads, into Blackmoor and the Cold Marshes.
Antimatter missiles hit their targets, disintegration beams sweep back and forth, particle cannons roar and boom (I heard someone say there wasn't enough technology in this IR ... I think they might have to eat those words).
Blackmoor passes into history, and the Cold Marshes are whelmed.
They aren't Cold anymore. They are superheated, water turned into vast clouds of steam.
Along with most of the inhabitants.
The robots continue south, on their programmed mission of neutralization.

The next major targets are:

The northern Empire of Iuz.

The Solistarim structures near and at the surface in the Godspires pass into history, as they are rayed into oblivion, cannonaded into dust, and beamed apart.
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First Post
Edena_of_Neith said:
Ok, Forrester.

Your army teleports away, when it sees it will receive massive casualties.

But before (I am doing you a favor on this one) you start the Catastrophe, the robots immediately move off.

These robots operate with very high speed computers, and have already acquired new targets.

The helpless people of the Flanaess.

Long before your sandstorm could be whipped up, the robots would be long gone, so your forces do not create that particular Catastrophe.

My timing is better than that, Edena. Please reread my post carefully -- especially this part:

"However, there is something that I must do first, before we retreat. Because perhaps, we need not retreat at all.

I was expecting this, you see.

And I have my own ways of dealing with robots.

For I haven't unleashed my 10th level cataclysm yet, have I?
Nope. Not yet.

I gather that there are 200PL+ of the City of the Gods Robots at Lyrn?

Let us see how they like a 10th level magic-empowered sandstorm."

My forces stay there during the assault. I figured that we had to do this to keep the robots there, after all.

(And no, I did NOT change this after I read your post -- it was there before.)



First Post
Very well.

The robots going after the Torilian force are caught in the sandstorm disaster ... at least, most of them are.
Those that weren't caught, are sterilizing eastern Lyrn.

However, the REST of the Robots (about half of the City of the God's PL) continue their relentless advance south towards the Flanaess.

I don't think I need to describe in advance what's going to happen when they get there, if someone doesn't stop them.

And several hundred antimatter missiles continue to streak across the sky.
Iuz turned the one aimed at Dorakaa away.
Anabstercorian knocked out three.

The rest, continue on their relentless way.
25 seconds, until the first impact.


First Post
Edena -- as I said, in the post before yours, I keep my forces there so I can keep the robots in one place while I sweep them with the uber-uber sandstorm.

If you rule that we disappear for a bit, then fine -- we reappear five minutes later, or whatever it is, and draw the freakin' robots back to us. Because we're clearly the biggest threat. I'm not letting go of that plan.

And yes, I will be redirecting the missiles. Half of them into Demogorgon and the rest of the demons, the other half into the Robots attacking Lyrn. Unless the robots have been mostly deactivated by then.

(Summoning archdemons with 9th level magic. In one turn. Hmph.)


EDIT: I might as well state the obvious. I teleport my forces out before the rockets hit the robots. *duh* The sandstorm should keep up, though :)
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First Post
Damn, go out for a night, and get back to find out the world is ending even more. Damn gaming interfering with my other gaming... :)

My mobile force, previously aimed at attack the Shade, will now distract the robots from destroying Lyrn and Aaqa. I AM NOT attacking the bots head on; I will harrass their flanks and distract them away from major populated areas. Since the robots are programed to destroy all humanoid and demihuman races, they may not expect my attack (for a few seconds, at least), as the 33 PL contains only one humanoid (Zagyg), and he's wearing a disguise. :)

Edena, don't forget that half of my PL in the Monster Arms race are enhanced Shocker Lizards, who can aim a lethal shock at anyone within a 25 foot radius, which is not healthy for circuitry.


First Post
Forrester, you are redirecting the ANTIMATTER missiles (over 200 megatons each) at the demons, who are engaged in battle with the main Armies of the Kingdom of Keoland and the Kevelllond League?????

I'm not the only one who makes mistakes!!

I will let you take that statement back, if you wish.

- - -

Rhialto did not summon the Demon Lords.
I ruled they came.

When an entire cult commits mass suicide, that prompts interesting results in a magical world ...
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First Post
200 megatons each?

Wow, that IS big.

Okay, okay, fine. Give me a minute to recheck your post about blast radius.

Okay, rechecked. Choices choices choices.

Two missiles are directed to hit the SAME space -- the Robots in Lyrn. I'm guessing that pretty much everything within a 30 mile radius of their central point is dead by now anyway.

Ten missiles are directed to hit the City of the Gods.

The rest are directed into deep space -- as long as I'm sure that there are only 28PL of dumbass demons attacking. What are their attack/defense bonuses, anyway? If Keoland has been routed, I might drop one there if I think I'm going to mostly get demons. Eggs, omelette.


PS Never mind. With my luck the damn demons would teleport out just in time. Unless, of course, I could prevent them from doing so with 10th level magic. Then I might consider it, if I had a rough projection of likely fatality rates :)
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Mr. Draco

First Post
edena, i think you've made a small mistake with what you said. 200 megatons (200x10^9) is way too small for an antimater weapon. there are nuclear weapons in existance today with 2 GIGATON yeilds (2x10^12). My suggesstion, make the yeild seem plausibe, change it to 2 teratons (2x10^15) or 200 gigatons (200x10^12) at least. That type of yeild would be plausible considering the effects you described.
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First Post
Nevermind my post about blast radius!

All unholy Hades breaks out in the north as Black Omega's Faerie defend their lands against the onslaught of the robots, and Zagyg the Mad leads his forces against them in hit and runs, trying to distract them from the major population centers.

The tactic works.
The robots, in the equivalent of robotic fury, turn from the towns and cities and go after the elusive Faerie.
They turn and go after Zagyg and his force.

Since the Faerie have this way of disappearing into their own Plane, then reappearing behind the robots, the robots in frustration cannot hit them.
Nor can they stop the Faerie Magic and the incorporeal faerie from destroying them.
The robots answer this problem by firing their missiles and beams in all directions, levelling everything within sight.
The logic goes, that if the Faerie can't hide, it will be easier to kill the Faerie!
However, the robots cannot see Invisible Faerie any better than they can see Faerie who aren't there.
Which means more robots destroyed.

The City of the Gods accesses this new threat, and redirects it's force of robots that was going to attack Iuz to attack the Vesve Forest instead.
These strange primitive beings, with their ability to be there / not be there, must be eliminated at all costs.

A large detachment of robots gives chase to Zagyg and his force.
Zagyg is powerful enough to down robot after robot.
The frustrated robots fry the hills Zagyg and his people are in with their rays, but the hills are still there, and so is Zagyg.

The war widens as more and more Faerie arrive to do battle with the invading robots.
Then Alzem's Celestials - Solars, Planetars, and Devas, arrive.
The battle REALLY starts then.

Overhead, Kalanyr is able to redirect many of the missiles.
Some of them fly up into space, and detonate, creating a hundred miniature suns in the sky.
Some of them fly into the ground.

And the entire side of Oerth, seen from space, turns a brilliant white, as if the planet had turned into a sun.
When the brilliant glow fades, a hundred fireballs are rising into the sky.

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