(IR) The 5th IR - 3rd OOC Thread (OPEN)

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Paxus Asclepius said:
The ambassador presents with his credentials a missive from the Wolf God, asking that Rhynnon consider, if not the proposed Treaty of Erelhei-Cinlu, a seperately signed pact of the same terms between Nyrond and the Wolf God, and any other individuals (such as Eclavdra) in whom Rhynnon is willing to place his trust.

First, let me welcome the ambassador of the wolf god to Rel Mord. My Seneschal tells me that you and your guards have behaved in a civilized fashion during your stay in my city. This pleases me and helps your master's case that he does not seek to spread Anarchy across the land.

I wish to apologize for some of the harsh words I have said about your master. Many have tried to unite the wild humanoid tribes of the mountains in the past. Most of them have been madmen seeking to carve an empire from the flesh of surrounding nations. My statement was based on these past experiences. Hopefully you will prove me wrong.

As to your masters request. I am still unsure about joining such large alliance and about some of it's members. However, I may consider a pact between my nation and the nation of the Wolf god, though. Before I can sign such a document, I must know more of the wolf gods intentions for his peoples and for the Flanaess. Please, have a seat and some wine, and tell me of your master and his lands.

[would like to take this to e-mail, Paxus, to allow more freedom in our discussion? or we can keep it on the boards if you like, it's all the same to me ;)]
 

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(sighs, and says the following)

If Thomas does not return, I think someone else should be allowed to play his power until he does return (if ever.)
Thomas' power is a critical force right in the heart of the fight, as it were.

I think it should go to either Nac Mac Feegle (Thomas is his friend) or to Anabstercorian (whose power is small currently, and since Anabstercorian is a wild card it would add unpredictability) or to Kalanyr (if you want a Grand Elven Player.)
But it's up to you'all.
In any case, I cannot play the elves. Since I'm playing the drow, it's a conflict of interest.

Obviously, I hope Thomas returns to play. But my hope is beginning to dim, as the onset of the game looms and we hear nothing from him.

Edena_of_Neith

EDIT: Since Kalanyr only has 143 IC, on an IC basis it would seem the claim should go to him. And, Kalanyr is playing elves already, so it's a match. But it's up to you'all.
 
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Edena_of_Neith said:
Suhfang (all territories) NO RULING BY SERPENTEYE

Suhfang: 4,560,000 = 220 IC

Edena_of_Neith said:
AZMODEAN

POPULATIONS AND IC VALUES OF TERRITORIES:

- Ishtarland: (REQUIRES RULING BY SERPENTEYE)
- The Red Kingdom: (REQUIRES RULING BY SERPENTEYE)
- The Tarquish Dominion: (REQUIRES RULING BY SERPENTEYE)

I'm sure pops and IC have been given. Azmodean will have an Infiltrating/Infiltrated status in these three territories if he does not wish to claim them entirely.



Edena_of_Neith said:
FESTY DOG

POPULATIONS AND IC VALUES OF TERRITORIES:

The Guardinals:

N/A = N/A

Edena_of_Neith said:
JAMES HEARD: JOINT MAPMAKER OF THE 5TH IR

POPULATIONS AND IC VALUES OF TERRITORIES:

Aestia: NO RULING FROM SERPENTEYE

PLAYER NOTES:

Aestia
Population: Awaiting Fair Serpenteye's scrutiny

Depends... James, how big would you guess the population of Aestia would be? I would probably set it higher than you'd feel comfortable with :p.



Edena_of_Neith said:
KALANYR

The Eladrin: (population unknown yet) (IC unknown yet (I would recommend something low, the Eladrin would hold only the small astral demiplanes the Tulani possess which in total is probably in total only the size of a very small country and not particularly developable))

Gigantea/Jotnumheim: NO RULING BY SERPENTEYE
Hyperboria: NO RULING BY SERPENTEYE
Alliance of the Mare Mysticum: 850,000 = (NO RULING BY SERPENTEYE)


The Eladrin: N/A = N/A
Gigantea/Jotnumheim: 960,000 = 47 IC
Hyperboria: 1,200,000 = 63 IC
Alliance of the Mare Mysticum: 850,000 = (I thought I did... If not, say...) 38 IC



Edena_of_Neith said:
RADIANT
The Claw Mercenary Company of the Sikari: NO RULING BY SERPENTEYE

N/A = N/A

Edena_of_Neith said:
Continent of Anakeris: (preliminary claim by James) NO RULING FROM SERPENTEYE ON IC
Continent of Hyperboria: (preliminary claim by Kalanyr) NO RULING FROM SERPENTEYE ON IC
Gigantea: NO RULING FROM SERPENTEYE (preliminary claim by Kalanyr)
Continent of Polaria: NO RULING FROM SERPENTEYE
Continent of Aquarus: NO RULING FROM SERPENTEYE
Island of Fireland: NO RULING FROM SERPENTEYE
The Nation of Komal: NO RULING FROM SERPENTEYE (it's east of Orcreich, on the bay separating it from the Baklunish lands held by William)
Garrel Enkdal, City Of (in the Raker Mountains) NO RULING BY SERPENTEYE
Sable Forest: NO RULING BY SERPENTEYE
Spikey Forest: NO RULING BY SERPENTEYE

Continent of Polaria: Thought I did... Must have disappeared during the time of troubles.
Continent of Aquarus: Awaiting the Map... Would this be the Island-chain in the middle of the ocean east of the Flannaes?
Island of Fireland: 1,600,000 = 66 IC
The Nation of Komal: 3,500,000 = 180 IC
Garrel Enkdal, City Of: 40,000 = 2 IC
Sable Forest: 10,000 = 0,3
Spikey Forest: 12,000 = 0,4
 

I'll update the roster, Serpenteye.

EDIT: I've updated the roster. I gave Kalanyr back his original PL for the three distinctive parts of the Alliance of the Mare Mysticum, correcting an earlier mistake on my part. I hope this is ok with you. It bumped Kalanyr up 14 IC.

EDIT: You might check out the bottom of the Megapost. I've given all the claimed countries to each player, leaving only the unclaimed countries (including the three Azmodean has partially infiltrated.)
 
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Edena_of_Neith said:
(sighs, and says the following)

If Thomas does not return, I think someone else should be allowed to play his power until he does return (if ever.)
Thomas' power is a critical force right in the heart of the fight, as it were.

I think it should go to either Nac Mac Feegle (Thomas is his friend) or to Anabstercorian (whose power is small currently, and since Anabstercorian is a wild card it would add unpredictability) or to Kalanyr (if you want a Grand Elven Player.)
But it's up to you'all.
In any case, I cannot play the elves. Since I'm playing the drow, it's a conflict of interest.

Obviously, I hope Thomas returns to play. But my hope is beginning to dim, as the onset of the game looms and we hear nothing from him.

Edena_of_Neith

Think I'll leave it open for the time being. Thomas can always come back and there are other territories choosable for new players.

If you want to diplomatize NPC factions simply write a little sblock for me ;).
 

Kalanyr said:
A half-elven emissary and escort is sent to King Rhynnon's palace, and asks for an audience with the King regarding a non-aggression pact or alliance with Miranda, Jotunheim and Polaria. The half-elf and his escort will wait until the King returns.

I welcome you to the land of Nyrond, Friend. A Non-aggression Pact between our powers is hardly necessary considering the distances between us, but If you wish I will certainly sign one.

As you no doubt know, Nyrond has a large population of elvenkind. The forest realms joined us some years ago when it became clear that they did not have the strength to defend themselves without Nyronds help. My predecessor, the late king Lynwerd gave them the protection of Nyrond's legions in exchange for oaths of fealty to the throne. It was a difficult transition for some, but in the end, both our peoples have prospered because of it.

Were it not for the immense distance which separates our two lands, I would gladly extend alliance to your queen. But I fear that it would be difficult for either of us to send military aid halfway across the world in numbers that would make any difference should there be war. I suggest you seek alliance with someone closer to home..

This does not mean that I will not help you. If you require military advisers to help train your armies or Skilled tradesmen to teach your people, I will send them. And of course, should you fall under attack from another, I may be able to send further help if it is warranted. You need only ask.
 

Edena_of_Neith said:
Eclavdra replies, a simple reply:

We the drow welcome the Grand Alliance proposal of Aerdi.
We don't know if the others who have already signed the TEC Pact will agree to it, but we will agree to it.
"We hope that those commited to the TEC Pact are willing to join the Grand Alliance as well, Velsharess Eclavdra. We understand if they feel hesistation, though. I repeat, every nation is invited to join the Grand Alliance, from the Baklunish to the illithid, from Greater Nyrond to the fiends. We will not reject anyone, but we will not force anyone to join either."

"To prove our will to defend anyone, we shall participate in the TEC pact.

William Ronald said:
At the gates of Ekbir, a diplomatic delegation led by Caliph Xargun of Ekbir greets Advisor Ashardalon. "Welcome, Advisor Ahardalon, whose counsel strengthens Overking Jahren of Aerdy. Emperor Al'Akbar sends his regards, and bids you to either wait for a meeting at the palace or at your embassy. Whatever your decision, know that you are welcome as a representative of Aerdy! What is your pleasure, noble Advisor to the Overking?"
"With your consent, great Caliph, I wish to retire to our embassy for the time being. I assure you I will be available for you at any time."

Bugbear said:
[sblock]I haven't forgoten that we need to speak. But since the Game will be starting soon, I'm afraid It won't be in Ekbir. I shall have a replie for you as well.[/sblock]
In the embassy, Ashardalon sighs as he returns to his natural form in one of the prepared rooms. He had missed the delegation from Greater Nyrond, it seemed. While, by his very nature, time has less of a meaning for him as for other mortals, he senses that time will be vital in the coming days.
 

Edena:
[sblock]Hullo! Could you please add the following claim to my roster: Modron Exiles of Oreth: a small force of Modrons of various ranks who are trapped in greyspace thanks to the sealing. They are mysteriously drawn to Seth Rhynnon and treat him as if he were a high ranking modron.
The Modron Exiles consist of
1 Nonoton
2 Dectons
15 Pentadrones
64 Quadrones
490 Tridrones
1102 Dudrones
3480 Monodrones[/sblock]
 
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I am here to assert that the peoples populating the land of Lynn are none other than Necropolitans (a brand of skeletons mantaining all their intelligence from their previous lives and can be of any alignment, stats can be found in Libris Mortis). Their society is similar to an ancient oriental one-with a twist-their power structure consists of a dynasty that spans nearly a dozen generations of their people turned to undead. It is common knowledge that the people of Lynn had made a pact with some extraplanar power in exchange for a brand of immortality, and what they got was the secret of transforming one into a Necropolitan. Since then they have preserved the most worthy of each generation, only transforming their people after they have given birth to a number of children and proven their mental maturity. As a price for their pact was the overall control of the nation, and this control has since been passed between a number of hands in various bargains, creating some confusion for the people of Lynn.

The ancient Lynnians who made the bargain were not incompetent though, so there are certain restrictions on the authority that the current owner can exercise over the nation. The Lynnians have always adapted to their current owners while mantaining their integrity as a culture, and while used to having interlopers control their government they are not totally subserviant. The culture has recently been stabilized within the last passing owner, a devil, and is now in possession of an extraplanar organization known as the Combined Merchant's League. The Combined Merchant's League's interests span a number of planes, and they mainly deal in real estate, well, the buying and selling of nations all across the multiverse. They buy up a piece of land they think they can sell for a better price-the actual means of bargaining can vary, they deal with gold and gems but also spells, services, magic items, artifacts, creatures, souls, demiplanes, or simple favors like hiring adventurers or using their enforces to eliminate an age-old enemy of their seller.

My PC, Arch-Merchant Glu'boise is a particularly potent Mercane (LN Mercane Diviner 10/Loremaster 10/Epic Loremaster 15) who is a Minister of Foreign Relations for the guild and also the current (though temporary) owner of the Empire of Lynn. His job is to cultivate relations with Lynn's neighbors as well as to do his best to improve the overall worth of Lynn for the inevitable time that the ownership of the nation changes hands. He is caught in the Industrial Revolution and due to the planar sealing, has a limited amount of resources he can access from the Combined Merchant's League. He considers this situation a challenge that he can use to his advantage by proving his worth more to his Guild, possibly gaining another promotion up its ranks. However, he does have sympathy for the plight of the Empire of Lynn, but however far this sympathy will extend is unknown to even himself at this time. He likes to make personal overtures of diplomacy, although he thinks himself much more charismatic than he actually is...picture a used car salesman ;) One of his defining traits is the ten magical rings he wears, one on each finger (he has taken the Additional Magic Item slot feat eight times), the rings a symbol of the power he has in and the power of the Combined Merchant's Guild.

I would like to claim an extra Epic PL if allowed, this would be for his bodyguard/retainer, a devil-spawned Infernal known as Galathia.

Picture of an average Mercane below, for a more detailed description, see the ELH or the Manual of the Planes. The alignment of my faction would be Lawful Neutral and it would have the Undead trait.
 

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