(IR) The 5th IR - 3rd OOC Thread (OPEN)

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Edena_of_Neith said:
Also, James, Eclavdra has invited your power to join the TEC Pact.
Is there a post for that hidden in here somewhere? Sorry, these things are so long I apologize if I lose things. Honestly I don't even know much about what you guy's "TEC Pact" is.
:D

Not even time for watching rapt with popcorn y'know.
 

I've got good news, people!
John Brown is joining us.
And he decided to join before Serpenteyes' cut off date, and was delayed in posting because he was out of town, so he's in! (unless Serpenteye says otherwise, obviously.)
I'm putting him in the roster.

Everyone give a big hi to John Brown! :)
 

Welcome back Xael. Nice to hear from you again! :)

Do you know where Thomas got off to? I can't find him. No response from e-mails.

Devilish is definitely playing, but also definitely AFK. I hope he comes back soon.

-

Creamsteak, I have fully updated the Megapost on the temporary thread (the idle thread) through this post. Thus, when Serpenteye creates his new IR thread, I can cut and paste the megapost right over to it.
Thanks for keeping this thread open this long.

-

TO JAMES, XAEL AND THOMAS (if you are there)

The TEC Pact is an agreement among the primarily evil powers in the IR. Devilishs' power (Acererak) and Anabstercorians' power (Rary, Bright Lands, Greyhawk), and Creamsteaks' power (the Illithid, beholders, aboleth) have not signed this Pact, but Greater Nyrond (Bugbear) has.

The TEC Pact states:

- An attack upon one TEC Power is an attack on all TEC Powers.
- If there is an attack upon one TEC power, all TEC Powers must retaliate with equal force (if 10,000 men attack one TEC power, all the TEC powers send 10,000 men EACH in retaliation.)
- The leaders and significant NPCs of each TEC Power have safety and refuge in each others' countries.
- If an assassination attempt is made upon a TEC leader (say, 10 Epic PLs are sent to kill a leader of 1 Epic PL), then ALL the TEC Pact countries must send enough force - whatever it takes - to protect that leader and beat back the attack.
- All TEC countries are required, through Wishes and Contingencies and Divinations, to set things up so it is INSTANTLY known to all TEC leaders if an assassination attempt begins upon a TEC leader.

There is now an informal 6th rule.
If a TEC country betrays the other TEC countries (attacking them, consorting with Vecna, attempting to kill another TEC leader - things like that) then the offending power is to be wiped out, it's leaders killed, it's people exterminated, and it's lands burned. This is considered a credible deterrent to treason.

The TEC Pact is primarily an alliance of the evil powers. The Empire of Iuz, the drow, the Wolf God, Aerdi and the Dragon, the Scarlet Brotherhood, the Tempest of Hell and Tharquish Empire, and the undead of the Empire of Lynn are all in the TEC Pact.
There are two neutral powers in the TEC Pact: Orcreich and it's subjects, Greater and Lesser Khanate (Venus), and Greater Nyrond (Bugbear.)

There is no chance the Illithid will join.
The drow have been totally unable to even contact the Illithid.
Every emissary the drow have sent to the Illithid has been eaten, or sent back as a voidmind.
All attempts to communicate magically have been blocked.
So I would daresay Creamsteak isn't joining. :D

Devilish is also a wild card. Will Acererak and the Solistarim join? Who knows? The drow would like to know, since their alliance or emnity would make a crucial difference. Iuz says Acererak is an ally, and that will have to do for now.

So why is Eclavdra, a DROW, offering entry into the TEC Pact to the ELVES?

Well ... that's a good question. A very good question. But, there it is. The offer is there!

As for Polaria and Aestia (James Heard, that's you) the offer is being made because they are considered Neutral Powers, and the drow wish to welcome the neutrals into the Alliance of Evil. After all, there is no rule that says the neutrals have to side with the good guys! :)

What I find amusing about the whole thing is that the chaotic evil drow Velsharess is the one creating the first major military alliance of the game. That is a paradox!
 

Edena: How are you attempting to establish diplomatic relations with Aestia? Are you just sending some drow in a boat across the ocean or what? You could send a message via Gnomish Merchant Marines from Hepmonaland ports I suppose., or you could (heh heh) send your drow ambassadors aboard said Merchant Marines.

With any luck they'd stay sane long enough to reach New Roland or something, and not have to share quarters with loxo and giff marines because those were the only bunks big enough.
 

I am here!

Sorry -- my company had yesterday as the holiday instead of last Friday.

Just catching up .... and there's a lot of pages to catch up on!

D'y'know -- if you download this thread, it's over 500 pages!! More than
the China Mievelle book I'm trudging through now (unfortunately, Download
Thread also reveals the <sblock> sections so I have to find another
way of reading them.)

-D
 

Hey there Devilish! It's GREAT to see you again. Welcome back!

Around 100 pages of that 500 are from the Megapost. Within all those sblocks are nearly 100 pages of material (in 12 point Geneva) submitted by our IR players.


TO JAMES

Concerning how the drow send their offer, they are rather unsubtle about it: Eclavdra personally teleports to the capital of Aestia and then to the capital Polaria to make the offer.
After the initial attempts to kill the drow female who suddenly appeared fail (Eclavdra has three artifacts worth of defenses up) said drow female requests - in a soft, gentle voice - to deliver a message.
If they go on trying to kill her, she laughs, drops the message in a rolled up parchment, and teleports out.
If they send someone to bring a diplomat to talk to the drow, Eclavdra introduces herself, and makes the full offer.
Whatever the reaction of the locals, and whether or not she is allowed to talk to anyone of importance, Eclavdra carries herself with grace, poise, and dignity. She is dressed as per her description in the roster.

Attempts to scry Eclavdra while she is doing this fail. She has three artifacts worth of defenses against scrying up, Periaps of Proof Against Detection and Location, and everal Wishes and other spells.
 
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Edena_of_Neith said:
TO JAMES

Concerning how the drow send their offer, they are rather unsubtle about it: Eclavdra personally teleports to the capital of Aestia and then to the capital Polaria to make the offer.
After the initial attempts to kill the drow female who suddenly appeared fail (Eclavdra has three artifacts worth of defenses up) said drow female requests - in a soft, gentle voice - to deliver a message.
If they go on trying to kill her, she laughs, drops the message in a rolled up parchment, and teleports out.
If they send someone to bring a diplomat to talk to the drow, Eclavdra introduces herself, and makes the full offer.
Whatever the reaction of the locals, and whether or not she is allowed to talk to anyone of importance, Eclavdra carries herself with grace, poise, and dignity. She is dressed as per her description in the roster.

Attempts to scry Eclavdra while she is doing this fail. She has three artifacts worth of defenses against scrying up, Periaps of Proof Against Detection and Location, and everal Wishes and other spells.

There's no 'capital of Polaria'. It's one great big smorgasboard kingdom. No one cares about drow teleporting to random streets in the capital, especially singular ones. No one really knows enough about drow to care, and even if they heard some foreign tales of their evils and infamous behaviors they'd probably consider them to be clearly inferior to visits by the Polarian Tax Corps in threat. No, the problem is that once you're there...and asking for "someone in charge", you've got a veritable army of offers of diplomacy and claims of rulership. You're challenged to a duel of chess by the representatives of the Holy See of the Broadstreet Junior High School. You get a formal declaration of war from the beggars who work the streets of another town entirely, that you've never heard of. Twelve diplomats offer to take you to twelve different rulers, with at least sixteen different offers. You're offered exclusive rights to peddle fine gnomish shoes in the Drow nations. You get an offer to join a kayaking team. In fact, in very little time at all you're convinced that you've finally miscast a spell horribly and somehow ended up in Madhouse in Pandemonium.

Attempts to scry on the demigod of unpredictability to get to the heart of the matter are...unpredictable, and if you reeeeeeally want to come in unannouced on Murlynd then I can only suggest you wait until the game is already in effect so Serpenteye can tell us who lives.

Anyways, let's just say that for now you end up getting several unconfirmed promises that your offer will eventually get seen by someone, an armful of gnomish running shoes and giff muffins, a kayak paddle, membership certificate in a chess club, and probably a bad opinion of law & order in Masyrus (which is ok, many of my citizens would probably consider the drow awfully dull and law-abiding).
 


Believe it or not, Eclavdra is not surprised by this reception, although she is certainly amused by it.
Remember that normally drow society is controlled anarchy, with nobody really in charge.

Eclavdra has a solution, once she sees the (relatively extremely friendly) response to her presence: she creates a large number of simulacrums.
Each of these is totally loyal to her, and she commands each to seek out the highest ruler, and negotiate.
She knows that if there really is a ruler, she or he will eventually take notice of several dozen Eclavdras running around in the nation.

A challenge to chess? That Eclavdra is bemused, and accepts. And probably ... wins! :)
A declaration of war by the beggars? That Eclavdra utters a spell, and several thousand gold pieces fall from the sky, while she walks off. Kayaking? That Eclavdra involved tries it ... and probably doesn't win the race. TWelve diplomats take twelve different Eclavdras to the local rulers, and each Eclavdra offers the same offer.

And something happens to Eclavdra herself, from all this.
It is very subtle, but it happens.
This is the first time in her entire centuries long life that she has confronted a surface dwelling people and they are ... friendly.
There must be a deeply buried spark of Elvish in Eclavdra, for instead of feeling violent, angry, or condescending towards these wild, chaotic people, she feels amusement and ... could it be a sense of fun? Just a faint glimmer of something always buried, a faint spark, of the Elvendom long atrophied within her blackened, befouled heart.
Could it be, that something is working on Eclavdra? Making her less evil? After all, the average drow would slaughter anyone annoying them on the spot, and use tactics to scare others away. Eclavdra, is just amused and even laughs and giggles at much of the antics.
Is something at work? Who knows? The Gods are gone, and only they could know for sure what befalls here. (If any of them throw detect alignment on Eclavdra, trust me when I say she still radiates strong chaotic evil. So what gives?)
 
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