phoamslinger
Explorer
this should be interesting.
OK, we have Gradine's The Diamond Toad (DT) and MortalPlague's The Queen Under the Stars (QUS). and the ingredients were...
...let me start out by saying there were things I liked and things I didn't like about both entries. the ingredient list was intended to be a pain to work around and it seemed that this turned out to be the case. both entries took some liberties and stretched for possible meanings to make things work. sometimes this can be a matter of interpretation, but if the stretch is too much, it can make for a weaker entry.
the Infinite Loop
In DT, this was the race that didn't end right away and in QUS it was the wedding ring. the problem in DT is that eventually the race does end, even if it gets called because the trophy flag has disappeared. so while the loops may be longer than anticipated, they are not really infinite.
using a wedding ring as an infinite loop is interesting, because I've actually been to a few ceremonies where the priest goes into the symbology of rings and how they are supposed to form an ongoing, permanent bond. that would make this usage of the infinite loop a really good interpretation EXCEPT that the queen divorces her "husband" after a year or so; kind of killing the whole infinite symbology.
neither entry really achieved an "infinite" loop in their scenario. so no advantage to either.
the Ice Frog
Gradine made the assumption that because diamonds are referred to as ice by criminals, and his adventure is about a robbery, that this would work. this is a bit of a stretch, but one that I think, within that context, is workable. MortalPlague actually had giant frogs that released a poisonous toxin through their skin that caused a chilling effect. the problem here is really with the diamond frog. not in its "ice" aspect, but as a frog. Quentin's discovery of the Anura Major could have been envisioned as an elephant in the sky and suddenly we would have an ice elephant in place of an ice frog. the Iron DM ingredient in DT becomes a macguffin (which I've commented on previously) and is not a strong usage of the ingredient. point to QUS.
the Chapel of Wings (I wondered how this was going to get used...)
DT had a temple dedicated to the goddess who gave wings to ships that led to the building of the city, the race, and was where the protagonist/antagonist hides the victory flag. QUS made mention of the chapel in the ingredient list, but I had to go back and look for where the Chapel actually comes into the adventure or is actually significant. ...and didn't find it. point to DT
Astronomer's Husband
DT had the naval captain who sets up the plan. QUS had the previous husband who is the villain of the piece, but ALSO potentially (actually very likely) one of the PC's. I don't think I've ever seen a submission where one of the adventurer's became one of the key ingredients in an Iron DM. quite clever. point to QUS.
the Athletic Airship
in DT we have a back to basics airship with rowers and peddlers (and bellowers and flappers and I can think of a whole slew of really silly naval positions with silly names trying to get a boat into the sky). in QUS we have a really big owl (in other words, a ROC). while the imagery goes well with the elvish palace of the owls motif, owls aren't really airships or athletes; too much of a stretch on this one. point to DT.
the Banal Competition
in DT we had the race that has been the same race for a long time.
in QUS we have the contest to count stars.
the problem I have with both of these I draw from real life. NASCAR bores me to tears, watching cars go round and round, yet it still draws millions of fans. and in DT the same thing happens. everyone knows how the race ends, yet it pulls the attention of the populace, young and old, rich and poor. not quite banal yet.
on the other hand we have counting stars, an occupation that has occupied people for thousands of years and still people go to universities and build Hubble telescopes so that they can keep counting, identifying, logging, naming, etc. not too banal yet.
so another wash (at least to me).
not that I judge based on point system really, anyway. but both entries had 2 strong elements and four weak ones.
[sblock]
one thing that I really didn't like happened several times in QUS. counting all the stars is a DC 20 skill roll (tough, but not that hard at all if the PCs approach the problem aggressively), and failing they can work around. if the players don't intercept the toad, the elf lady jumps in the way. if the players don't figure out the ring as a cure all, a helpful NPC hands it to them the solution on a platter. several times throughout the adventure, an easy route is given away if the players get stumped. if you were playing with a time limit at a convention, maybe. but not in a regular gaming session. looking back at DT, Gradine throws several possible monkey wrenches into the mix, and then throws in a few more and the only easy out is the rival pirate band being slackers and not really exerting themselves.
part of being a Rat Bastard DM is to throw your players into a situation and sit back and watch them suffer if they can't figure it out. because 9 times out of 10, your players will come up with some OTHER solution that you never even conceived of that turns out will work just as well if not better than the one you originally thought of. if you just hand all the solutions to your players, where's the fun in that?
this particular style of "easy-peasy" adventure writing really came to the fore with 4th edition and seems to be carrying over to 5th. I don't care for it much, but there's a vocal majority of DMs out there who accept it as the norm ("We don't want to TPK our players on a crashing giant owl, we just want them to have fun! If everyone dies, where's the fun in that?" - I really can't explain it I guess...), so I will try and overcome my bias and not judge on the basis of it.
but my bias is still there and may come up in a later judgement...
looking at the ingredients that I liked, either DT's Chapel and Airship or QUS's Ice Frogs and Husband, the Chapel tied itself into the story well, but the airship competition is kind of background to the actual adventure. I didn't really care for QUS's ice frogs that much, but the Astronomer's Husband becoming one of the PCs really stood out in my mind. plus while I discounted it early on, the wedding ring as an infinite loop was also well done (one of those ceremonies I mentioned was my own way back in the day).
both entries pulled some really tough ingredients together and I had some issues with both of them, but I think I'm going to give this one to MortalPlague. [/sblock]
still need to get the other two judges to weigh in and see who actually takes it.
OK, we have Gradine's The Diamond Toad (DT) and MortalPlague's The Queen Under the Stars (QUS). and the ingredients were...
...let me start out by saying there were things I liked and things I didn't like about both entries. the ingredient list was intended to be a pain to work around and it seemed that this turned out to be the case. both entries took some liberties and stretched for possible meanings to make things work. sometimes this can be a matter of interpretation, but if the stretch is too much, it can make for a weaker entry.
the Infinite Loop
In DT, this was the race that didn't end right away and in QUS it was the wedding ring. the problem in DT is that eventually the race does end, even if it gets called because the trophy flag has disappeared. so while the loops may be longer than anticipated, they are not really infinite.
using a wedding ring as an infinite loop is interesting, because I've actually been to a few ceremonies where the priest goes into the symbology of rings and how they are supposed to form an ongoing, permanent bond. that would make this usage of the infinite loop a really good interpretation EXCEPT that the queen divorces her "husband" after a year or so; kind of killing the whole infinite symbology.
neither entry really achieved an "infinite" loop in their scenario. so no advantage to either.
the Ice Frog
Gradine made the assumption that because diamonds are referred to as ice by criminals, and his adventure is about a robbery, that this would work. this is a bit of a stretch, but one that I think, within that context, is workable. MortalPlague actually had giant frogs that released a poisonous toxin through their skin that caused a chilling effect. the problem here is really with the diamond frog. not in its "ice" aspect, but as a frog. Quentin's discovery of the Anura Major could have been envisioned as an elephant in the sky and suddenly we would have an ice elephant in place of an ice frog. the Iron DM ingredient in DT becomes a macguffin (which I've commented on previously) and is not a strong usage of the ingredient. point to QUS.
the Chapel of Wings (I wondered how this was going to get used...)
DT had a temple dedicated to the goddess who gave wings to ships that led to the building of the city, the race, and was where the protagonist/antagonist hides the victory flag. QUS made mention of the chapel in the ingredient list, but I had to go back and look for where the Chapel actually comes into the adventure or is actually significant. ...and didn't find it. point to DT
Astronomer's Husband
DT had the naval captain who sets up the plan. QUS had the previous husband who is the villain of the piece, but ALSO potentially (actually very likely) one of the PC's. I don't think I've ever seen a submission where one of the adventurer's became one of the key ingredients in an Iron DM. quite clever. point to QUS.
the Athletic Airship
in DT we have a back to basics airship with rowers and peddlers (and bellowers and flappers and I can think of a whole slew of really silly naval positions with silly names trying to get a boat into the sky). in QUS we have a really big owl (in other words, a ROC). while the imagery goes well with the elvish palace of the owls motif, owls aren't really airships or athletes; too much of a stretch on this one. point to DT.
the Banal Competition
in DT we had the race that has been the same race for a long time.
in QUS we have the contest to count stars.
the problem I have with both of these I draw from real life. NASCAR bores me to tears, watching cars go round and round, yet it still draws millions of fans. and in DT the same thing happens. everyone knows how the race ends, yet it pulls the attention of the populace, young and old, rich and poor. not quite banal yet.
on the other hand we have counting stars, an occupation that has occupied people for thousands of years and still people go to universities and build Hubble telescopes so that they can keep counting, identifying, logging, naming, etc. not too banal yet.
so another wash (at least to me).
not that I judge based on point system really, anyway. but both entries had 2 strong elements and four weak ones.
[sblock]
one thing that I really didn't like happened several times in QUS. counting all the stars is a DC 20 skill roll (tough, but not that hard at all if the PCs approach the problem aggressively), and failing they can work around. if the players don't intercept the toad, the elf lady jumps in the way. if the players don't figure out the ring as a cure all, a helpful NPC hands it to them the solution on a platter. several times throughout the adventure, an easy route is given away if the players get stumped. if you were playing with a time limit at a convention, maybe. but not in a regular gaming session. looking back at DT, Gradine throws several possible monkey wrenches into the mix, and then throws in a few more and the only easy out is the rival pirate band being slackers and not really exerting themselves.
part of being a Rat Bastard DM is to throw your players into a situation and sit back and watch them suffer if they can't figure it out. because 9 times out of 10, your players will come up with some OTHER solution that you never even conceived of that turns out will work just as well if not better than the one you originally thought of. if you just hand all the solutions to your players, where's the fun in that?
this particular style of "easy-peasy" adventure writing really came to the fore with 4th edition and seems to be carrying over to 5th. I don't care for it much, but there's a vocal majority of DMs out there who accept it as the norm ("We don't want to TPK our players on a crashing giant owl, we just want them to have fun! If everyone dies, where's the fun in that?" - I really can't explain it I guess...), so I will try and overcome my bias and not judge on the basis of it.
but my bias is still there and may come up in a later judgement...
looking at the ingredients that I liked, either DT's Chapel and Airship or QUS's Ice Frogs and Husband, the Chapel tied itself into the story well, but the airship competition is kind of background to the actual adventure. I didn't really care for QUS's ice frogs that much, but the Astronomer's Husband becoming one of the PCs really stood out in my mind. plus while I discounted it early on, the wedding ring as an infinite loop was also well done (one of those ceremonies I mentioned was my own way back in the day).
both entries pulled some really tough ingredients together and I had some issues with both of them, but I think I'm going to give this one to MortalPlague. [/sblock]
still need to get the other two judges to weigh in and see who actually takes it.
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