The Fairy & The Doll
A Big Adventure for Little Heroes
Lost Boys
Buzzing Monastery
Wicked Grin
Winter Court
Salacious Homunculus
A Void
Innocence Gained
Neverland
Our heroes are lost children. They live a free, adventurous life in Neverland with Peter Pan. After one particular misadventure, Captain Hook has kidnapped Tinker Bell and escaped Neverland entirely. Pan has left on a journey to rescue her, but has been gone for some time. The Lost Boys are starting to worry. Their fears are confirmed when they are greeted by a particularly strange talking cat.
The Cheshire Cat
The Cheshire Cat is a trickster who enjoys chaos, but will intervene whenever the story threatens to get less interesting. A wicked grin is always plastered on his face. He speaks in riddles, but is able to confirm that Pan is indeed in trouble, and that only our young heroes can save them. With this, the Cheshire Cat fades away piece by piece, his broad grin the last the heroes see of him.
Armed with nothing but their wits, a small bag of faerie dust, and the pluck of a team of orphans surviving and thriving in a dangerous world against all odds, our heroes fly into the night sky, following fifth star kitty-corner to the southnorthwest of Orion’s Belt, towards a magical realm of ice and snow, a mythical land spoken of only in whispers and known only by its most mysterious name: Norway.
Arendelle
The kingdom of Arendelle is in crisis. Queen Elsa left a week prior to resolve an issue with some nearby monks, but has not returned, and rumors swirl of only a single survivor, gone into hiding. In her absence her throne was usurped, her sister thrown in the dungeon, and the kingdom overtaken by a particularly tyrannous monarch known only as the Queen of Hearts. Her army of anthropomorphic playing cards surveil the realm, squashing all opposition and driving the citizenry to terror. They long for the return of the powerful Queen of Ice and Snow, and worry that something must have happened to her to prevent her from helping them in their time of need.
Our heroes will be questioned and possibly detained by these card soldiers, so they must take care while exploring the town and getting information from the scared townsfolk. Many villagers recall seeing a large ship docked at port just before the coup, bearing skull and crossbone flags. The Lost Boys of course know this to be the Jolly Roger; the nefarious pirate Captain Hook’s flagship.
A shell-shocked and wounded soldier by the name of Matthias is hiding out in a combination trading outpost and sauna. He is the only survivor of the Queen’s trip. He remembers standing outside the monastery, scanning the distance for threats, but when he turned around it was gone. All he could hear was the faint, distant voice of his Queen calling for help, and the terrible buzzing of wasps. The monastery that produces the mead is, or at least was, located in the nearby forest, colloquially known as the “Hundred Acre Woods”.
Hundred Acre Woods
If our heroes journey towards the former site of the monastery, they will find no building in its place. Instead, multiple beehives surround the site, with hundreds of dangerous bees buzzing this way and that. The Cheshire Cat appears with a clue for our heroes:
“In the center of these woods is a tree
In this tree lives a bear
Under the name Mr. Sanderz
Which is to say,
He is a bear
Living in a tree,
With a sign above the door
That says “Mr Sanderz”
He is a pooh bear
Fluff in place of delicate skin
With a great love of honey
A love that conquers fear.”
If they follow the Cat’s advice, they will indeed find the bear, a friendly if somewhat befuddled sort, who will gladly follow any promise of honey. If returned to the monastery, this pooh bear will tear through the area, gathering and devouring as much honey as he can, while the entire colony of bees chases him away.
With the buzzing gone, Lost Boys with a talent for hearing will notice three distinct voices, as if they were far away, shouting for help. A woman’s voice and a man’s voice, both strange, but the third voice is as clear as day, if pitched quite a bit higher than usual: it is none other than Peter Pan.
As they approach the voices, they notice that the monastery has not disappeared at all; simply shrunk; no doubt by Hook, using some of Tink’s magic. It has since been taken over by bees as a nest. A table appears where once there was none, with naught but a potion labeled “Drink This”. Perceptive heroes will notice a disembodied grinning face briefly before it disappears. The potion shrinks the heroes down to the size of an insect, and there they find another bottle labeled “Drink This”; this potion will restore their normal size.
A Bug’s Life
Inside, Peter Pan and Queen Elsa have been trapped along with a third, elderly gentleman with a thick accent who calls himself Gepetto. He tells of an evil pirate who threw him inside the monastery and shrunk it. The pirate stole his boy, Pinocchio, luring him with the gift of a small fairy, and brought him to Pleasure Island, a nefarious land filled with every temptation under the sun. Hook has been intercepting the monks’ mead shipments and selling it to the children and donkeys of this land, the dastardly drink only worsening their behavior and limiting their inhibitions.
Gepetto refuses to take the growth potion until they agree to rescue Jiminy, a cricket that serves as Pinocchio’s conscience, and the only one who can save him. Separated from his conscience, the poor puppet-child’s soul is left an empty void, bereft of care or concern for anyone or anything but his own selfish desires. Jiminy is held captive by a large colony of ants that mistook him for a grasshopper. Our heroes will have to negotiate for Jiminy’s release, perhaps by explaining the difference between crickets and grasshoppers.
Once freed and re-grown, Elsa will depart immediately to rescue her kingdom, and she is able to chase out the Queen of Hearts and her army with her powerful ice magic. Our heroes can join her, if they wish. Elsa alone will allow the Queen of Hearts to escape unscathed, but our heroes might help prevent that escape, capturing her and leaving her in the castle’s dungeon. This will stop her and her army from appearing at the final battle. In either case, Elsa rewards the party with a magical bag of neverending, nevermelting, icy marbles. She wishes them good luck on their adventure.
Pleasure Island
Pleasure Island is a horrible place where lost children lose their innocence to the lure of all of life’s most indulgent vices. Alcohol. Tobacco. Gambling. Onanism. Copyright Infringement. Once fully lost, the children become donkeys, and seek to corrupt other children as well.
Captain Hook and his pirate crew defend the island from our heroes, with Hook keeping watch over Pinocchio himself. The puppet has painted Tinker Bell blue and keeps her captive, calling her his “blue fairy”. If she was allowed to escape Arendelle, the Queen of Hearts is here as well, with her army of card soldiers. If the Queen was captured, the Cheshire Cat instead decides to tip the scales. He’s worried that the pirates are now at a disadvantage, and so unleashes the Jabberwock on the island, leaving the Vorpal Blade in the island’s dead center, at the feet of a Tumtum tree.
Our heroes must avoid and/or confront the island’s many dangers and get Jiminy to Pinocchio in enough time to restore his conscience and his innocence.
Once the pirates and other dangers are chased off and Pinocchio restored, everyone finds Tinker Bell, gravely injured and nearly dying. The mood is somber. But our Lost Boys know the way to save her! The only way to revive a fairy is to believe in fairies, and the best way to show you believe in fairies is to clap. The heroes must convince the lost and corrupted children of the island to believe in fairies and clap for Tinker Bell. Of course, our players (and readers!) must believe in fairies too, and clap as well. If they do, she is revived and good as new, though she must then be talked down from wreaking her vengeance on the now remorseful Pinocchio.
Pinocchio, Gepetto, and Jiminy graciously depart for new adventures. A weary Gepetto expresses a desire for a vacation; maybe a cruise. He had always wanted to go whale watching.
Conclusion
Our heroes return to Neverland. As a victory feast, the Lost Boys (and perhaps some new friends!) enjoy a seemingly endless supply of ice cream. Tinker Bell, grateful for her rescue, even provides just enough of her magic fairy dust to make the ice cream look, smell, taste, and feel just as good as the real thing.
Fin