Why would the Kuo-Toa cast out a Death Priest?Desperate, the kuo-toa turns to Plilapl, a renegade priest cast out of the clan years ago for following a god of death.
Nice image.While in seclusion, Plilapl developed a method to create a powerful creature called a bone colossus that could turn the tide of the battle.
I like this scavenger hunt.There, Plilapl creates ghouls to start attacking locals and gathering bones so he can collect the components to create a bone colossus on the surface.
I like the remote-control elementals too.So their wizards made a pact with the elemental courts to send several earth elemantals to the surface to search out and destroy the remaining kuo-toa, scrying to track the enemy and keep up with their progress.
Nice. The evil Kuo-Toa are (ironically) protected from the elementals by staying on holy ground -- only they're powerless too. I really like that.The kuo-toa flee from the elementals and eventually learn that the elementals cannot reach them near the site of an ancient shrine due to a permanent hallow effect. Unfortunately, neither can Plilapl create undead -- or a bone colossus on the site due to the same effect that protects him from the elementals.
Heh? Gut instinct: this does not work for me. Perhaps some slight tweak can make it work, because I like the next bit:Plilapl discovers an ancient artifact, the Crucible of Darkenss, interred on the site.
Again, I like the reversal, but I need a better story for why the long-gone priests of good just left that in the safe under the church.If he can get the magical key that will open the crucible, it will dispel the hallow effect and unleash an equally powerful unhallow effect.
Technically, can't undead can just cruise into hallowed holy ground? They're not summoned/conjured, are they?This will continue to repel the elementals, but allow his ghouls to enter the shrine as well, and allow Plilapl to finish his bone colossus.
Nice mechanical details.Character levels/scaling the adventure: Plilapl will need to be an 11th level cleric (so he has access to create undead and can create ghouls); characters of 7th or 8th level would be about right. For higher level characters, use larger elementals, advanced ghouls, and increase Plilapl's levels. Plilapl only has wis 16, otherwise he could gain access to create greater undead and create better creatures than ghouls.
Sewers of a shrine? Why would a shrine have sewers? Crypts and catacombs, certainly, but a sewer system?Character Hooks:
- The characters are travelling though the area when they discover the massacre at the village of Highloch
- The characters are hired or begged to help repel a menace in the sewers of a famous shrine, and are asked to meet a representative of the shrine in highloch
Again, this strikes me as a perfectly good hook, and I like the imagery.Part I: Village of Highloch
The characters arrive in the village of Highloch and find it abandoned. There are signs of a massacre (blood, etc.) but no bodies.
The players meet an earth elemental shambling through town (sent by the gnomes to look for the kuo-toa). The elemental will not attack the party if not provoked, but will defend itself.
If the players do not attack, they can follow the elemental. The elemental will soon leave town to pursue the ghouls. PCs with scry may notice that there is a scrying sensor is near the elemental (the gnome wizards are controlling the elemental through a scrying connection.)
If the players destroy the elemental, they can find a distinctively inscribed amulet embedded in its body; this amulet is a focus for the scrying. A character with identify can discern the function of the amulet.
Characters searching the village will find ghoul tracks leaving the village, as well as tracks of fleeing villagers leading to the shrine.
"And this one time, at ghoul camp..." Sorry.Part II: Ghoul camp
Can/will ghouls follow instructions like that, to not eat the bones? My gut reaction is that they need some kind of overseer to keep them in check.Characters following the elemental or tracking the ghouls will find that they have congregated in a copse near the village. As they approach, characters who make a spot check may notice some figures (ghouls) leaving the ghoul camp with armloads of something (bones).
Characters who enter the camp and spy on the ghouls will notice that they are chewing the meat off of the bones and then leaving the camp with the bones.
I don't know why, but I like the image of unswerving earth elementals tearing ghouls apart, dashing them against the rocks, etc.If the characters follow the elemental, the elemental will immediately engage the ghouls.
I couldn't help but ask, wouldn't a raft/barge make it easier to carry piles of bones? OK, it's not as cool and mysterious for story purposes, but I can't imagine gathering up bones thrown into a fast-running stream.Part III: Unholy water
Characters who follow the ghouls leaving camp with bones will notice that they go to a fast running stream upstream of the shrine and toss the bones in the water. After doing this for a while, earth elementals will appear and attack the ghouls, but the ghouls will flee. Characters who make spot checks (or go swimming) will notice some creatures (kuo-toa) retrieving bones in the water.
Again, nice image.Part IV: Last stand on holy ground
Players that go to the shrine (motivated by following the tracks of fleeing villagers) will notice that around the perimeter of the hallow effect, several earth elementals circle listlessly. The earth elementals will not attack the PCs unless attacked.
This just doesn't feel...right to me. First, clean-picked bones in a fast-running river don't seem like a disease threat to me. Second, water beneath the shrine? Did they build the ancient vault beneath the water table? And did they not notice man-sized tunnels in the rock going to the river (or wherever the Kuo-Toa entered)?The PCs can see that there are many villagers taking refuge in the shrine. If the PCs enter and speak to the locals and priests, they can discover:
- Everyone who stays in the shrine is getting sick (the ghouls are spreading a sickness with the bones they are casting into the water supply of the shrine.)
- The priests think they have seen strange creatures in the water beneath the shrine. Two even saw two of the creatures shambling about the yard (the kuo-toa have learned of the key and are looking for it.)
- One priest found the door to an ancient vault beneath the shrine broken open. They fear unless it is secured, the Crucible of Darkness will fall into the wrong hands.
Again, I'm having trouble imagining a crypt with water flowing through it, and I don't see how you'd not notice that your sanctum sanctorum is open to the outside world.They players may descend into the vault. They will find the crucible as well as many collected bones, but any kuo-toa will flee into the water if confronted.
He turns up dead, floating in the fast-moving stream? But on hallowed ground?A day after they arrive, a priest will turn up dead, floating in the water (The priest was caught and killed, after being interrogated about the location of the key) The priest is on hallowed ground so the ghouls do not approach.
I like all that.That night the kuo-toa will storm the ground level of the shrine and steal the key. If they succeed in getting it, they will open the crucible of darkness. If that happens, the ghouls will storm the grounds of the shrine, killing innocents. Then Plilapl will start the ritual to create the bone colossus.
The earth elementals seem like an elegant way to scale the adventure -- just add more powerful allies!If PCs need help, the gnomes might use sending to send them hints or have the earth elementals help them.
mmadsen said:Why would the Kuo-Toa cast out a Death Priest?
Again, I like the reversal, but I need a better story for why the long-gone priests of good just left that in the safe under the church.
Technically, can't undead can just cruise into hallowed holy ground?
Sewers of a shrine? Why would a shrine have sewers? Crypts and catacombs, certainly, but a sewer system?
mmadsen said:Can/will ghouls follow instructions like that, to not eat the bones?
I couldn't help but ask, wouldn't a raft/barge make it easier to carry piles of bones? OK, it's not as cool and mysterious for story purposes, but I can't imagine gathering up bones thrown into a fast-running stream.
This just doesn't feel...right to me. First, clean-picked bones in a fast-running river don't seem like a disease threat to me. Second, water beneath the shrine? Did they build the ancient vault beneath the water table? And did they not notice man-sized tunnels in the rock going to the river (or wherever the Kuo-Toa entered)?
I guess I'm warming a bit to the whole Crucible of Darkness thing, but why would the Kuo-Toa suspect it's under the shrine?
He turns up dead, floating in the fast-moving stream? But on hallowed ground?
It seemed odd to me that a society worshipping Blibdoolpoolp (Domains: Destruction, Evil, Water) would throw out someone woshipping a Death God. That seemed like the kind of thing a good society would do. From their perspective though, he could easily be a heretic.Because the prevailing kuo-toa deity is Blidooploopl.
Sorry. I meant whoever left it there generations ago. I'm presuming the crucible's old, like most magical plot devices.Huh? The priests aren't gone.
I actually like your version of hallow; it's just a rules technicality that it doesn't do what it should (like keep Vampires out of churches).Yup. However, not a big loss to the plot... they might not go near the elementals, and the priest's turning is improved in the area.
It seemed odd to me that a society worshipping Blibdoolpoolp (Domains: Destruction, Evil, Water) would throw out someone woshipping a Death God.
From their perspective though, he could easily be a heretic.
I'm presuming the crucible's old, like most magical plot devices.
I agree with your basic philosophy.I didn't go into too much detail on the background of the shrine, in part because of the nature of the iron man thingy (strive for brevity) and in part because if I am designing for someone else to play, those are the types of details I like to leave loose (nothing seems to screw up adaptability as handily as religion.)
You're very welcome. I hope they were constructive. Anyone else want to comment? Anyone want to comment on my scenario? Anyone want to post their own scenario? Get to it!Anyway, thanks for the comments.![]()