Normally I hate feel-good "everyone's a winner" proclamations, but I strongly agree with this one. Simply going through the process of combining those six ingredients -- and following through to a finished product! -- is a great learning experience.I think that anyone who enters this competition in creativity is an automatic winner. It has definitely improved my creativity.
I'm looking forward to it, Waylander.I am working on the Pipe and Dryad scenario - this is going to be tougher since I hate those pansy Driads and all that floofy stuff like pudding and mushrooms.![]()
And yet, soooo compellingincognito said:Good use of the ingredients. I have to say, the Druid Dryad is now officially trite.
Thank you. There's only four real ingredients you can "hand carve": wood, bone, stone and ice. And of those, most people will think of wood when combined with "pipe". Now, if you'd said "sculpted", there'd be more leewayI do like the mobile dryad concept. Seasong does get points for carving the pipes from stone, rather than wood, which is the obvious ingredient material choice.
This ties into my comments on stereotypes. In my head, it was actually playing out like an episode of Xena - I wanted the players to get hit with three hooksSo what’s missing? I think this adventure has the potential to become silly, which, if not desired, will detract form the story quite a bit.
Well, as I mentioned, I was targetting stereotypes. But... I should have included twists. I really should have included a "how to make this scenario more serious" twist. Darn it!Also, we have some suspension of disbelief issues – the Dryad Druid is a bit too single minded, and the Fire Giants a bit too accommodating/stupid for my taste. Most of seasongs NPCs are typically less one dimensional, and so I found myself wanting an ‘all is not what is seems’ plot twist.
Agreed. This would have been far more appropriate if I'd simply put in a sentence saying that the druids had sent Murielle to check out the situation. It was implied by her sending reports to them, but I didn't come out and say that her job was to maintain balance. The best end situation from her job's point of view, would have been to indoctrinate the fire giants. Murielle's personal desires ran exactly counter to that, and is a textbook case of conflict of interest.We only have a one ingredients used badly. Yes, you guessed it – a conflict of interest. I am not going to post the definition again, but I have to say implied conflicts of interests simply do not end up cutting it.
Here we go then! (For the most part, I agree with incognito's critique.)Hey mmadsen, if you're up to it, I'd like your critique as well.
It's such a simple thing, but I really appreciate the one-paragraph summary at the beginning.Summary: Murielle hates fire giants, and plans to kill a tribe that just moved into some prime river real estate. The fire giants just want to be friends, and have prepared a lovely gift for to appease Murielle. The PCs get to either somehow make all of this work, or choose sides.
Maybe I'm missing something, but how did a huge (pardon, Huge) oak-tree/Treant and a Dryad move into a cave with an 18" entrance?Along the canyons, there is a particular set of caves which penetrate deep into the canyon walls. The outermost cave is about 18 inches in height, a few feet wide, and less than a foot from the ground where it is hidden by an overhanging lip of stone. But that tiny entrance extends nearly a dozen feet into the wall before opening up into a small series of beautiful, living caverns....But most importantly, a year ago, Murielle moved in.
Nice visual.She has set her tree up in the lake cavern where it would be reasonably safe from the fire giants. The cavern has been hallowed by Murielle, with the spell effect daylight filling the entire area. Murielle's tree is currently rooted into a small limestone bed in the middle of the lake.
A dove with eight levels of Ranger -- and the 45 Hit Points that go along with those Ranger levels? It seems a bit too "killer rabbit" to take seriously.Cleave is a dove Awakened by her magics several years ago, and has remained her constant companion since, and is now an 8th level dove ranger (45 hp, feats are alertness, dodge, mobility, skills are heavily focused on tracking, stealth and spying).
Again, a bit silly.A few years ago, Hrosh (the tribe's primary adept) got a bit hungry and ate a handful of mushrooms that happened to be within armshot. The visions only lasted for a few minutes, but seemed to last longer, and Hrosh took them far more seriously than perhaps they merited.
Although this too could be played for comic effect, I didn't find it outrageously silly. I like it.Murielle started the hostilities by simply attempting to get the fire giants to move, by making the region hostile to them. Entangling plants, small rockslides, flooding their fires... Hrosh has declared this a time of testing, and the tribe has hunkered down, thanked Nature for her faith in their abilities, hiked downstream to regather soaked wood, and otherwise not budged.
I like the image of the giants carving massive pipes from the stone cliffs, but are we supposed to accept that they find this an appropriate gift for a petite Dryad? Is this supposed to be comical?This morning, he got it. As Murielle prepares for war, the fire giants are spending the day carving a massive set of pipes from the cliff side.
The PCs meet the Fire Giants -- who are friendly -- are asked how they like the 100-lb stone pipes, and are asked to escort the Fire Giants as they deliver the pipes through the dangerous woods to the "mushroom spirit". Unusual. I'm not sure how compelling (to the PCs) such a request is, but it's interesting.Hook #1: The PCs are wandering through this patch of the wilderness, and stumble across the fire giants....
That seems a bit more straightforward -- a bit more "D&D".Hook #2: The PCs are wandering through this patch of the wilderness, and stumble across Murielle....and she asks for their help in getting rid of the fire giant problem.
Interesting twist.... except that Hrosh, convinced that the PCs are the key (or possibly having spied them with the dryad from a distance), will approach them (from a safe distance) and beg (with tears, if needed) them to help his tribe give their gift to the dryad.
I'm not sure this would lead to an interesting adventure. Is there any good answer to why Murielle has lost her balanced vision?Hook #3: The druids have become concerned about some reports coming from Murielle in the field, recently, and suspect that she may be omitting or ignoring aspects of the balance. Primarily, her seething hatred of the fire giants has shown through in her writing, a solid indication that she may be losing her balanced vision. They hire the PCs to investigate the situation, cautioning them not to act until they have determined (a) why Murielle wants troops to kill off an entire tribe of otherwise peaceful fire giants, and (b) why the fire giants are in this particular area.
I like the idea of the dove pleading for a peaceful resolution. I'm not sure how to play out an interesting series of encounters from that idea though.Hook #4: By default, Cleave is complicit with Murielle. He practically worships her feet, and is willing to kill whatever she wants killed. In this hook, however, he has overheard what the fire giants want, and is afraid she'll do something she'll regret for years later. So Cleave approaches the PCs, and simply asks them to talk to the fire giants, and then help him restrain Murielle from killing them all.
I like the image, but, as incognito pointed out, wouldn't most parties just pop up the popcorn and watch what happens?Hook #5: The party stumbles across the war in progress. On the one hand is a lone dryad calling all of nature down on the heads of fire giants. On the other hand are ten or so fire giants, cowering and kissing the ground and making absurd lamentations for a merciful nature goddess.
How do we make this interesting?Regardless of how the PCs get involved, the obvious "win" is to negotiate a truce between Murielle and the fire giants.
That might make for a nice, tragic twist.Killing the fire giants off isn't a perfect solution, but it will earn Murielle's gratitude. If you want to point out what was really going on, Hrosh may keep a simple diary, or you could have the gift-giving spelled out in Common on the pipe sculpture.
Ah, another nice, tragic twist!Killing Murielle will result in at least three enemies: Cleave (if he isn't dead as well), the druids, and the fire giants.
Druid spell, windwalk.mmadsen said:Maybe I'm missing something, but how did a huge (pardon, Huge) oak-tree/Treant and a Dryad move into a cave with an 18" entrance?
Well, if the fire giants knew what she was, exactly, perhaps not. Or, then again, this is the sort of thing that could look really good against a mantelpiece.I like the image of the giants carving massive pipes from the stone cliffs, but are we supposed to accept that they find this an appropriate gift for a petite Dryad? Is this supposed to be comical?
Nah. I think a better conclusion would be: don't present a comedic piece as a real adventure, or incognito and mmadsen will get grumpy.In general, I think I can come to this conclusion: seasong shouldn't attempt comedy.