Mirth
Explorer
Re: Re: Funny enough, mmadsen, here it is! (Better late than never I suppose
)
Hey mmadsen! Thanks for taking the time to comment, here's my dos centimos:
It is your "home" game after all.
Pudding, pudding, pudding - it's all about the pudding
I couldn't agree more that you can only have this kind of unique situation in Iron DM. That's what's so great about it - trying to take all of these disparate ingredients and make them into a seamless whole. It really makes me use my creative muscles. Love it.
As I said to seasong before, this was the one element I really wanted to do justice to. And I really didn't want it to seem like that dreadful Alanis song, where everything isn't ironic, it just sucks.
Love the Superman Family comics that came out in the '70s. And the Bottle City of Kandor was one of my favorite parts. In case anyone doesn't know, Kandor was a city on Krypton that was saved in miniature in a bottle that resided in Superman's Fortress of Solitude. Every once in a while, Superman and Jimmy Olsen would go adventure there as Nightwing and Flamebird, a sort of Batman and Robin kind of duo. Very cheezy and very cool.
As for seasong's idea, I like it, but I don't see the Ring having enough power to move the Tree of Knowledge into the bottle city. The Tree seems to be a more powerful, archetypal kind of thing. However, I love Waylander's use of the Tree of Knowledge as a bardic office or mantle. It reminded me of Taliesin in The Mists of Avalon, one of many bards who held the title of The Merlin, rather than Merlin being a character.
Thanks.
That's why I called it an "encounter of substance" at the beginning. Not big enough to be an adventure, but a little too big to be a regular encounter.
Thanks again for the criticism. It is greatly appreciated. I've followed both the "official" and "home game" versions and it feels good to finally participate.

Hey mmadsen! Thanks for taking the time to comment, here's my dos centimos:
mmadsen said:It looks like seasong has handled things quite nicely, but I suppose I should add in my two cents as well.
It is your "home" game after all.
mmadsen said:In The Ballad of Mad Jack, our heroes stumble across the dim-witted ghost of a deceased womanizer and his faithful, ill-tempered black pudding. Only in Iron DM! A bit zany for my personal taste, but certainly fun.
Pudding, pudding, pudding - it's all about the pudding

mmadsen said:I enjoyed the numerous ironies -- first the ironic twists on the three wishes (a D&D staple), and then the irony of the intelligent ring stuck with its moronic master because of its ironic-twist efforts to get rid of him.
As I said to seasong before, this was the one element I really wanted to do justice to. And I really didn't want it to seem like that dreadful Alanis song, where everything isn't ironic, it just sucks.
mmadsen said:I also love the image of a city in a bottle. The only thing it needed was seasong's suggested irony: putting the Tree of Knowledge in the bottle!
Love the Superman Family comics that came out in the '70s. And the Bottle City of Kandor was one of my favorite parts. In case anyone doesn't know, Kandor was a city on Krypton that was saved in miniature in a bottle that resided in Superman's Fortress of Solitude. Every once in a while, Superman and Jimmy Olsen would go adventure there as Nightwing and Flamebird, a sort of Batman and Robin kind of duo. Very cheezy and very cool.
As for seasong's idea, I like it, but I don't see the Ring having enough power to move the Tree of Knowledge into the bottle city. The Tree seems to be a more powerful, archetypal kind of thing. However, I love Waylander's use of the Tree of Knowledge as a bardic office or mantle. It reminded me of Taliesin in The Mists of Avalon, one of many bards who held the title of The Merlin, rather than Merlin being a character.
mmadsen said:Thus, as far as ingredients go, I largely agree with seasong's appraisal -- three out of six ain't bad.
Thanks.
mmadsen said:My concern -- and this concern comes up a lot in Iron DM and with published adventures -- is that we've got an interesting backstory, but do we have an interesting adventure?
Mad Jack and his pudding certainly seem memorable, but what do the PCs do with them? Likely the PCs will fight them and either win or lose. Maybe they'll listen to Mad Jack's story. Where's the adventure though?
That's why I called it an "encounter of substance" at the beginning. Not big enough to be an adventure, but a little too big to be a regular encounter.
Thanks again for the criticism. It is greatly appreciated. I've followed both the "official" and "home game" versions and it feels good to finally participate.