More Brass Tacks.
For those us you reading who take a passing interest, but do not have unlimited time to do ingredient research, here’s the definition of CONFLICT OF INTEREST, so when I comment on it, down the line, we are all one the same page:
CONFLICT OF INTEREST - Refers to a situation when someone has a competing professional or personal obligations, or personal or financial interests that would make it difficult to fulfill their duties fairly.
Now the Judging (in order of appearance): Wulf!
Wulf never fails to amaze me, when it comes to creating a unique, engaging, colorful scenario. Point in case: not only does Wulf provide a Conundrum (how to help the Myconiods, and the Dryad co-exist without causing “problems” to nearby denizens), but also gives a solution that should NOT be immediately obvious to the players – even savvy ones. One very minor nitpick. Wulf goes the extra mile with a description of the tree in the opening of his scenario, but there is a conspicuous lack of the mushrooms by the tree!
This scenario is an easy drag and drop random encounter, with little plot hook needed. The Dryad does what she does, and the players are drawn in accordingly. Use of the underground lake/sinkhole is masterful, and the bone hand carved pipes are just the right amount of grisly. Buuuuut (and there’s always a but)…Drayds don’t have any ranks in perform, although it can be used untrained, and come to think of it – where aret he personality changes I expected to be detailed in this dizzy dryad. She is supposed to be filled with bliss, rage, lust, and stupor – but her MO is to charm the PCs - typical dryad.
And while I really like the concept of the awakened dove acting as a clue to the solution of awakening the tree – why do I have images of a dwarven fighter/rogue smashing the dove to the ground with an axe, quipping “There’s your ferkin’ peace, ya little white pigeon!” No points off for that imagery in my head – this particular ingredient was better used in this scenario, of the two.
I do think Wulf missed the concept of conflict of interest. Only with a liberal interpretation of a party “performing their duties fairly” could we see any party feeling badly for simply killing the - what was it? “dangerous flesh-eating witch…”
But I have more criticism in me – so let’s turn to Wicht’s entry:
Pure and simply, this adventure is fun. We have rules, teams, the French judge(dove), we have prizes (who doesn’t like prizes!), we have complications. I especially like option 5) if we have the dragon strong enough so that the two teams HAVE to cooperate. DM rat bastardlyness there is at it’s best! The hooks are more than adequate to snare an obtuse/contrary party. Of course, with a pair of high level druids running around, this does require more thought than just a casual drop into your world – the Human druid being at least L9 and all.
Fine use of the Dryad, and the mushrooms, and somewhat importantly, we see a better use of the conflict of interest ingredient. The druid has the conflict of interest: He can gain personally by making the potion, however this would disrupt the life and happiness of his paramour, the dryad, by nature a woodland resident – and possibly disrupt the natural cycle of the mushrooms. I make the argument it is seen as a druids duty to nurture and protect the (Deepglade) woods.
But we do have a few story blahs: Why do we need those elven villages? Or the Treants/Unicorns for that matter. What do they add to the plot? They play no role in the adventure, except for a brief nod at the end to throw an elf after party. Call me grumpy (and you would be too if you were up at 5AM walking a dog), but I can’t see the losers being too psyched about that elf party. And man! As if pipes weren’t smoky enough! Now you have one that creates an annoying obscuring mist? What a lame prize (but decent use of the ingredient – although it’s no bone carved pipe with bits of marrow hanging on…). Finally, the Ogre’s – what’s up with that?! Did the Druids approach the Ogres and let them know that they’re part of a contest in which they are likely to be killed by an adventuring party? Ogres are usually Chaotic evil for the love of glub! Also, seems like the Druids could also just SCRY the two teams, I’m not convinced that the dove/ranger is really needed (although he does have a good spot check, and can mediate disputes).
In the end, the choice was hand-wringing, but clear.. Wulf’s story and set up were better, more brilliant...BUT…it’s just simply too likely to run amok, have the point missed entirely, or get by passed (Run, Forest! Run!). It takes a very special party to resolve this encounter as intended, too special, in this judge’s opinion. What’s the point in beautifully crafted scenarios if no one understands them? [sarcasm]Sigh: When I was a kid, we role played every scenario, even the orc in a 10’ corridor scenario. [/sarcasm].
So, respectfully, I award this round to: Wicht!