nemmerle said:Wulf, I'd have to disagree - the PCs get to interact with the aquarium, the diseased paladin, the misanthropic halfling. the unsteady ground all at the same time...
Wulf Ratbane said:
You're telling a wonderful story but the PCs seem secondary to the whole setup.
cool hand luke said:I was just wondering, how much experience do yall have, what's your background in this area? I saw someone was nominated for a couple of ennies, and, once I found out what those were, was really impressed. Have you guys published stuff like that in the past? how much gaming have you done?
I've played off and on for about 15 years. I just started dming for the first time last fall, and have never written anything that wasn't a school assignment until now.
No published credits. I've toyed with the idea, but really, publishing requires a large committment of time and energy, which I'm not yet ready for.cool hand luke said:I was just wondering, how much experience do yall have, what's your background in this area? I saw someone was nominated for a couple of ennies, and, once I found out what those were, was really impressed. Have you guys published stuff like that in the past? how much gaming have you done?
nemmerle said:
I guess in my view of things, 1) the PCs don't always have to be the "stars" of the adventure, and 2) the job of making an the action of an adventure matter to individual characters is the job of the individual GM...
I imagine a scene and then I figure out the story behind that scene - and the world works and moves with or without the PCs and often being meddlesome adventurers find themselves involved in things that do not concern them at all
nemmerle said:Can you link me up to that round and judgement? I would have to reread it to remember what my reasoning was - it must have been some other reason that that didn't work for me - or else I was drunk![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.