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Iron Heroes - Dark Harbor

Subotai is the last to descend the stairs and stops at the bottom. He examines the two corpses before turning to Damien: "Enlarged Vermin? I have heard of giant rats and the like before but I have never seen them with my own eyes."

He waits until Damien has finished examining the hole in the door and what further course of action he recommends.
 
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It looks like something might've indeed gnawed at the corpses, though it's hard to tell. Judging from the pieces of flesh left, the creatures couldn't have been dead long enough to have decayed this far even in the damp air, so something else removing the flesh seems likely. When that has happened is anyone's best guess.

On the floor, Damien takes a look through the one-foot-opening. Careful to not burn himself with the torch, he manages to peek into the room. From what he can see, the room would look like a study of some sort.
The only things he can hear are the sounds made by his companions, and the crackling of the burning torch.
 

Damien picks up a cracked animal skull from amidst the pile on the ground before him. Bits of dried cartilage and flesh tying it to the skeleton's spine threatens to drag the whole carcass across the floor until the young sage twists it sharply clockwise and tears it free. Damien first holds the skull up to the light to take a closer look before half turning and offering it to Subotai. "And now you have. Take a look; some of the thicker tendons are still pliable so these remains can't be more than a few weeks old at the most. There's little soft flesh left though so clearly something, or many little somethings have picked the bones clean. They couldn't have been very big though since they probably would have scattered the bones or dragged the carcasses off while eating, which doesn't seem to be the case. My guess is some other small vermin, though possibly also enlarged and dangerous; perhaps other giant rats."

The young sage next hunkers down next to the hole in the door and peers into the room beyond. The only tell-tale indication of his excitement is a soft gasp and a barely noticeable tremor which runs down his spine. Damien does his best to remain calm at the sight of what appears to be one of the ancient Masters' libraries. Knowing how many decades had passed since the room was last occupied by a Master however, along with the knowledge that it had possibly been pilfered long ago or that its contents could have been spoiled by the sea air and giant vermin nesting in the tower helped the young sage regain his composure. Pulling the torch out carefully through the hole, Damien takes a closer look at the door itself, looking to see if its appears locked or somehow warded (Search +9) before standing once more and offering his impressions of the room. "It appears to be some kind of study. Though I can't tell if its contents are intact, there doesn't appear to be anything living moving around inside. Still, something gnawed through the door and on these bones so I'd say we should prepare ourselves to encounter some live vermin in case there's a nest in there somewhere. Also, whoever brings up the rear should stay back to keep an eye on the two flights of stairs out here." Motioning towards the door, the young sage inquires of the group: "Gentlemen, shall we?"
 
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Grendel, standing by the stairs, alert and watchful, nods and then moves to the front, right behind whoever opens the door. "I'm probably more useful in the front of the group," he explains.
 

"I will stay in this room and watch the stairs, though I will of course assist you should the need arise."

Subotai takes a look down the stairs and then directs his attention to the door the group is about to open his bow and arrow still in hand.
 

Damien's inspection reveals that the door is stuck. It doesn't seem like it would be caused, at least fully, by the bloating of wood caused by the dampness, so it would mean then that it's been barred from the other side. The blade marks you noticed earlier on the door are a clear sign that at least somebody has been to the door after its barring, but most likely didn't get through.
 

Pushing against the door with his shoulder to no avail, the young sage concludes simply: "Hm. Seems bared. That won't do."

OOC: Assuming the door is bared from the opposite side at waist level with a slide-bar of some sort, wouldn't it be possible to simply lie on the ground on one's back, stick an arm through the hole, reach up and slide the bar aside? If so, Damien will try that. If not, can someone conceivably squeeze through the hole to open the door from the other side? Perhaps Bendis? What might be the escape artist skill check DC for such a feat?
 


Grendel nods in reply to Ghuntomas. "I was thinking that I might be able to help, but let's see if Bendis can do the job. No sense in breaking anything that doesn't need to be broken."
 

Into the Woods

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