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Iron Heroes - Dark Harbor

Subotai prepares his shortbow and slings his quiver of arrows and the bow over his shoulder.
The throwing axe is stuck into his belt, his two daggers are sheathed.

"Do you think we will require a light source in the tower?" he asks while showing one of the torches from his backpack.
 

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"Can you see in the dark?" Grendel asks. "Bring it. Even if we don't need it, it's better to have it and not use it than to wish you had brought it."
 

"I'm betting we'll need the light." replies Ghuntomas. He hefts his backpack of supplies and makes sure his weapon is secured before moving forward to dissembark.
 

Damien memorizes the items onboard as the guards go over them.

In a moment the anchor is lowered and Take a Chance comes to a halt next to one of the landmarks that Malador is so well-known for. The building itself reaches over 60ft over the water's surface.
"See those windows over there," Covis says, pointing to openings just below the Tower's top, "I suggest you climb in through them. There's a blood rook nest on the roof, and the birds are very territorial, especially if they happen to have laid eggs."
The walls, while made of stone, don't have many cracks and other features to help in climbing, and it looks like it might be quite difficult without a rope to help.
The top of Tower is surrounded by an iron fence, though Ghuntomas notes that it looks rather rusty. There seems to be only one floor with actual windows -the one pointed out by Covis- while the others seem to have what look like arrow slits.
 

Damien whistles appreciatively at the stature of the tower looming overhead. "An iron weight, a coil of rope and a sixty foot toss straight up... Hell of a throw... Who here's got a good arm?" The young sage glances about his companions questioningly before returning his attention to the tower roof. "Assuming we can get the hook up there someone will have to keep watch with a bow or sling to make sure the rooks don't attack and cause us a bad spill. I'd also be curious to see what we can spy through those slits on the way up. It'd be good to know what to expect as we descend through the interior."
 

"I do not know if my strength is enough to throw a hook all the way to the top, but I am greatly skilled with my bow." He then looks at Grendel. "You seem to be the strongest out of all of us, would you care to try your luck with the hook?"
 

"I'd be happy to give it a try," Grendel says. He aims carefully, and, then, launches the hook. The first throw falls a bit short as Grendel holds onto the line too long. He then takes careful aim and lets it rip again.[sblock]Take 20 for a 23 on the second shot. I used Strength since the idea was to throw for distance.[/sblock]
 

Throwing a grappling hook is a function of the Use Rope skill, and the throw is made in secret as there is a chance that the grappling hook doesn't attach properly. Unfortunately I'm away from my dice and out of time, so the resolution of Ghuntomas's (with the best Use Rope at +6) hook toss will most likely wait till late Sunday my time.
 

Ghuntomas will give it a shot as well when the throw appears difficult. Trying to show off his skills, he fails miserably.

[sblock=ooc]can I take 20?[/sblock]
 

Ghuntomas swings the grappling hook and lets it fly at an arc. It lands between posts of the railing on the roof of the Tower, and a tug confirms it found purchase.

As there is a penalty for failure of wide enough margin (the hook attaching but coming loose later), it is my judgement that the "secure a grappling hook" portion of Use Rope can't be used with Take 20, and a simple try tells that Ghuntomas can't get the hook to attach with Take 10.
Do note that I used a roll made by myself to judge the results.
 

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