Busting out of the forest to the north is a huge beast, an Old Boar who sniffs the air and snarls at the members of the group it can see.
GM:
The Boar is a huge creature with a natural AC of 16, it has several large tusks on its upper jaw that turn outward, a good weapon for a goring attack. Old Boar Initiative: 1d20+17
The adventures will be able to go first, the clearing is only 40by 40 so you should all be able to get to the boar if you like, he will be situated at the top of the grid, once I get home and make it.
Corsa dashes from the tree-line once Harb has the beast distracted, but it twists its head aside as she lunges. She quickly sidesteps and backs away from it.
OOC:
Move: Adjacent to boar
Action: Rapier attack
Cunning Action: Disengage
Move: 10' back from boar