(IRR) The Rokugan IR Introduction (Thread 3)


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okaly dokaly, now I, Festy Dog, am officially claiming the following:

PC: Naigotsu Akira (Samurai 10/ Iaijutsu Master 10/ Honour 4) - Male, Bamboo Spirit, LG, carries below artifacts, PL 3

Artifacts: Blood Razor (katana) - +6 / +0, Emotions (mask) - +0/+6

NPC: Naigotsu Mishica (Sorceror 14/ Honour 2) - Female, Human, NG, PL 1
NPC: Khet'get'niss (Monk 14/ Honour 3) - Male, Nezumi, LG, PL 1

Black Omega: thx for the advice :D
 

Black Omega said:
Interesting,where is this from? The art from the Way of the Wolf book and his exp 2 card both show him as right handed. His right up makes no comment either way, so I assume the default right handed.

I think it's only mentioned in the 1st edition L5R main book. I'll have to check... I thought he had the ambidextrous advantage, too, but I could be wrong.
 

Xeriar said:

I think it's only mentioned in the 1st edition L5R main book. I'll have to check... I thought he had the ambidextrous advantage, too, but I could be wrong.
Memory might be playing tricks on you here. My second printing L5R book makes no mention of it, and the art is from his non-experienced card and simply has him with a dagger in his right hand, no other weapon shown. He's statted out in the Way of the Wolf Book and had quite a few avantages but none are ambidextrous.

It's quite the shame he's gone. Between he and Ginawa L5R had some very cool ronin. Now Ginawa heads the Akodo, Dairya fell at Oblivions Gate and no one has stepped up to replace them in the Yojimbo, bitter but driven cool ronin catagory.
 

Black Omega said:

Memory might be playing tricks on you here. My second printing L5R book makes no mention of it, and the art is from his non-experienced card and simply has him with a dagger in his right hand, no other weapon shown. He's statted out in the Way of the Wolf Book and had quite a few avantages but none are ambidextrous.

You'rew right! Damnit!
Well, anyway, the L5R RPG does come with the ambidextrous advantage, anyway :-p


It's quite the shame he's gone. Between he and Ginawa L5R had some very cool ronin. Now Ginawa heads the Akodo, Dairya fell at Oblivions Gate and no one has stepped up to replace them in the Yojimbo, bitter but driven cool ronin catagory.

Dairya was indeed cool. As was my friend's expression when he learned Dairya was originally a Phoenix... :-)
 

Good by, AvarielAvanger. :(
I hope that, whatever problems you may have, these problems are solved soon. :(


Would everyone please list what active "feat" and or passive things they'd like to see and prefer for their faction?
Actually, I'm quite happy with the proposed reduction of the cost of epic level spells. The amount of reduction might be a bit high, but overall I think it is good. And yes, I do intend to use it. :)


I know that the lists won't be updated in a while, but I think I should point out that my PL total should be 130/130 now. :)
 

As of right now, this is where everyone's special abilities stand. I think that most players have given me the OK for these powers to take affect for them. Minor Clans (exception being the fox) are excluded from having a major power for now, but they might get a minor advantage if and when they pop into my head.

Crab: +1/+1 against the Shadowlands
Crane: Double Attacks during surprise rounds
Dragon: -25% to artifact construction costs
Fox: +20% to espionage and +20% to counter espionage
Lion: +1 PL per territory per turn (minimum IR of 1 required)
Mantis: -20% to costs for Advancing your Industrial Ratings
Nezumi: Immune to taint, +0/+1 against Shadowlands
Phoenix: -25% to epic spell costs
Scorpion: +20% to Diplomatic Subversion and +20% to Espionage
Unicorn: Attack of Opportunity against retreating foes
Shadowlands: 10% chance to subvert defeated enemies
Bloodspeakers: +20% to Diplomatic Subversion and -10% to costs for creating an epic level spell

Everyone can overview these and Tell me what you think (TMWYT). The only changes are the Unicorn and Mantis as of right now. To review what these mean...

Mantis: Your new power lowers the cost of raising your IR. Instead of setting aside 5 PL to raise your IR 1 point in one territory of your choice, you only have to pay 4 PL to raise your IR 1 point in one territory. This mirrors the lion clan ability slightly. I think that adds a little bit of interest to the game... TMWYT

Unicorn: Your unit can run down a scattered or retreating enemy, gaining one last attack round. Sort of like having a reversed surprise round. It sort of mirrors the opposite of the crane advantage -which is interesting... TMWYT
 

Guess we'll just have to play test it =] But a passive lucky thing would have been fun, but there is always room for that if the DM desires at certain moments.

But we'll see how effective this reduction will be when we start playing.

Btw I'm gone from 29 July till 7 august since I'm in Spain then with a friend of mine. Party time~ Just like last year, nice hotel, nice pool, nice beach, nice discos and nice women :p And no parents hehe.

But I'm sure I'll be checking in from Internet Cafes but don't coun't on it.

(Yeah nice timing I know)
 

Just some odd info I have been calculating.

Crab
Total Generated from Troops PL: 13
Total Generated from Other PL: 40
Wasted Extra IR: 24

Crane
Total Generated from Troops PL: 13
Total Generated from Other PL: 41
Wasted Extra IR: 17

Dragon
Total Generated from Troops PL: 0
Total Generated from Other PL: 0
Wasted Extra IR: 0

Fox
Total Generated from Troops PL: 28
Total Generated from Other PL: 23
Wasted Extra IR: 16

Lion
Total Generated from Troops PL: 22
Total Generated from Other PL: 40
Wasted Extra IR: 22

Mantis/Wasp
Total Generated from Troops PL: 7 *
Total Generated from Other PL: 20
Wasted Extra IR: 13

Pheonix
Total Generated from Troops PL: 15
Total Generated from Other PL: 31
Wasted Extra IR: 21

Scorpion
Total Generated from Troops PL: 19
Total Generated from Other PL: 26
Wasted Extra IR: 23

Unicorn
Total Generated from Troops PL: 17
Total Generated from Other PL: 29
Wasted Extra IR: 18

Diagotsu
Total Generated from Troops PL: 0
Total Generated from Other PL: 1
Wasted Extra IR: 0

Kyoso
Total Generated from Troops PL: 7
Total Generated from Other PL: 6
Wasted Extra IR: 6

Blood Speakers
Total Generated from Troops PL: 2
Total Generated from Other PL: 4
Wasted Extra IR: 5

*Mantis/Wasps numbers are skewed by the fact three of their armies do no have an IR rating as of this time.
 
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I have a question in referance to:

How do you raise IR: While constructing your template, you must assign a certain amount of PL to Industrialization. For every 5 PL you set aside for this purpose, you can raise the IR rating of any territory, province, city, army, or other faction that has an IR Rating –by one point.

Can an area that is listed as Heigen Ryo Kokoro (Dragon Heart Plain) PL 3 : IR 0 be designated to receive an upgrade to its IR?

Is IR 0 for these purposes counted as having IR for purposes of increasing?

Unlike a PC or NPC which isn't listed at all with an IR rating.
 
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