Important new info
The Lortmills – About 2000 miles across the ocean, primarily to the North of Rokugan, there is a tiny continent populated by Gnomes. They have spent most of their lives peacefully living in quaint villages spread out across the semi-mountainous territory they come from. They have never encountered any outside influence, and so they have developed freely from normal interference. These gnomes are unique, in that they are exceptionally skilled at the use of machinery, and are very limited in the use of most magic. They sometimes are illusionists, but much more rarely than in a traditional DnD campaign setting. For the most part, they are scientists as they call themselves. Though actual renaissance science h
The Empire of Suel – 2000 miles to the West of the Empire, there is a kingdom that has only formed in the last few hundred years. The region is often misty, black, and quite swamped. The majority of the people living here are inherently evil, because of the dreary environment they have always lived in. There is plenty of slave trade that goes on here, and until recently it has been uncontrolled. For the most part this country has had absolutely no effect on the Emerald Empire, focusing itself on the inside. Just recently a new leader has replaced the last, as an angelic figure now rules over this dim region.
Gnomeworks, you start off with 120 PL, and 12 Locations with 10 IR each. That produces roughly 48 PL/turn, so you’re set.
MR_Draco, you start off with 120 PL, and 12 Locations with 10 IR each. That produces 48 PL/turn.
Rhialto, you start off with the same.
Janos, you start off with 2 more locations with 10 IR each, and 20 more PL.
Anyone who wants to claim artifacts loses 10 PL and 1 location.
Anyone who I didn’t include (these are off-map players) should inform me, since I’m doing this all from memory.
Every one of you players is about 2000 miles away from the Empire. You all will know a few days early when someone is approaching you by sea. They will know if you do the same.
If any of you want the excel template, email me and I’ll add you to the mailing list for it.
The Rokugan players have the advantage of having Trading somewhat easier to accomplish, so that should balance off the fact that on average the outside players produce 10 more PL/turn. Here are my current ideas for Clan based advantages for the outside powers:
The Lortmills – Gain a bonus research feat every 30 years, limited to research feats with only the science descriptor.
The Suel Empire – Gain a bonus research feat every 30 years, limited to research feats that contain the arcane descriptor.
The Empire of the Priest Kings – Gain a bonus research feat every 30 years, limited to research feats that contain the divine descriptor.
The People of the Burning Sands – Gain a bonus research feat every 40 years.
(I’ll need opinions on these, of course.)