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First Post
¡Saludetes!
For me, it's the opposite. The thing that really won me of d20/OGL [D&D, M&M...] was, in fact, that it was just that easy to explain: Want to do anything? Roll d20, add something, try to beat DC.
howandwhy99 said:I don't think it has to do so much with ease of play as indistinguishable mechanics. Rolling 1d20+mod for everything ever means the game feels monotone.
Real life is in color. It needs a variety of mechanics to satisfactorily simulate and stimulate. I'd actually much prefer if they added dice pools, card pulls, betting chips, and whatever else they felt worked in addition to the d20 mechanic, instead of oversimplifying even more.
For me, it's the opposite. The thing that really won me of d20/OGL [D&D, M&M...] was, in fact, that it was just that easy to explain: Want to do anything? Roll d20, add something, try to beat DC.