Grog said:I never said it was the same thing as a medusa or a finger of death. I was using it as an illustration that it's possible to take the "options, not restrictions" philosophy too far.
Or that it was the default method. And that's the problem. the argument against save or die effects, so far, has rested solely on one issue: the DM is a big fat jerk that wants to kill your beloved character. I am sure that happens, but I am sure that it is about as common, and welcome, as the Dm that gives +3 flameing swords out every time the PCs take out some giant rats. it is an extreme stereotype of a certain playstyle and is therefore meaningless in a larger discussion about the actualities of playing the game and maintaining any given group's ability to decide for themselves what is "fun" and "unfun".