DM-Rocco
Explorer
Let's see,, walls of force can be shaped, so they do work like that, they are invisiable, so you have line of sight and that is exactly how maximized and empowered work, takes the varible die and maxes it and empower multiplies it by 1.5 1d4+1 maximized equals 5 then empowered equals 7.Victim said:Wall of Force doesn't work like that. Maximized and Empowered doesn't work like that. There's not much precedent for denying saves simply because a character can't leave the area. Without line of effect courtesy of his own walls of force, a counterspell isn't going to work. The initiative mechanic makes it somewhat unlikely that the lich beats everyone. And Disjunction is BS - it's not unlikely that there's a Contingency floating around in the group designed to counteract it.
Even though there is not much precendent for such a thing, it is a common house rule that if you have no where to run or hide or duck behind being trapped in such a way dnies you a saving throw. The whole point of the saving throw to avoid half the damage is that you jump out of the way or hide behind something with cover or other effects. Yes, that is a house rule we apply because it makes sense, but even with a saving throw they still take a lot of damage. Sure, by the strict rules, a person with evasion really could avoid all of it, but in this case, it would be absurd to think he could avoid all damage.
Even if the party goes first they have to kill him in one round, thus increasing the arguement for save vesus death effects or one round kills and yes you can rearrange your order in initiative so the lich does go first.
Also, even though Mords might be BS and a total buzz killer for the party, it is part of the liches spells, so now you want to take that away along with death effects too?
If the party has the Christmas tree effects cooking (or as we call it the Royal with Cheese), then yes, they will not only have contingencies working but also many buffs including heros feast and other goodies, which according to the rules is fine. That just goes to my point that so what if a high level party has to make a save or die saving throw, they are protected by a spell (non-epic, but I forget the name) that automatically resurrects them when they die, the only side effect is the loss of a point of CON that they regain when the spell triggers.
Yeah, thanks for casting the save or die spell, we lived right through that, anything else?
Last edited: