wgreen
First Post
It occurs to me that save-or-die is a lot like the "absolute effects" Sean Reynolds argues against on his website. An "immune to fire spells" ability means you'll inevitably come up with a "super-fire" spell that bypasses that immunity, and then an "immune to super-fire spells" ability, and so on, ad infinitum; likewise, we have save-or-die, and protection from save-or-die, and there's probably a super-save-or-die out there somewhere that isn't affected by death ward or whatever.
Reynolds argues that "fire immunity" is better modeled by simple fire resistance, and that knock is better done with a bonus to Open Locks. Fortunately, the alternative to save-or-die is already available in the game, and it's super-obvious: hit point and ability damage, which we've already been talking about.
-Will
Reynolds argues that "fire immunity" is better modeled by simple fire resistance, and that knock is better done with a bonus to Open Locks. Fortunately, the alternative to save-or-die is already available in the game, and it's super-obvious: hit point and ability damage, which we've already been talking about.
-Will