Maxperson
Morkus from Orkus
Seems pretty self-evident to me.Yes, I know. My premise was that mismanagement caused missed opportunities, which I have been surprised to need to defend.
Seems pretty self-evident to me.Yes, I know. My premise was that mismanagement caused missed opportunities, which I have been surprised to need to defend.
Better a maybe than a guarantee.![]()
Give me a break. FANTASY realism then.
It would still be suicidal to ignore the guy stabbing you to attack someone 30 feet away.
...and this...Is it not a guarantee, there is a thing called Armor Class and an attack roll and if the guy used his reaction already then you can walk away and it is actually guaranteed that you won't get stabbed
...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.It may be suicidal to ignore someone attacking you in real combat to focus on someone else, but in "Fantasy Combat" it is actually pretty safe and not suicidal at all.
Yeah. In my game hit points are there unless you act in a suicidal manner. If you fall 100 feet and have 50 hit points, you might not even be unconscious, because luck, skill, blessing of the gods, etc.(hit points) will kick in. If you are at a 100 foot cliff and just step off, you lose any hit points about and beyond your con score. The odds are good that the 100 drop will instantly kill you as you've voluntarily given up your non-physical hit points.This...
...and this...
...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.
forget WoW, Diablo was right there too, and that was relatively cheap to make tooGame development is horribly expensive. And movies.
Easy to spend other people's money.
This...
...and this...
...only serve to tell me that the "Fantasy Combat" system being used is in serious need of repair.
Yeah. In my game hit points are there unless you act in a suicidal manner. If you fall 100 feet and have 50 hit points, you might not even be unconscious, because luck, skill, blessing of the gods, etc.(hit points) will kick in. If you are at a 100 foot cliff and just step off, you lose any hit points about and beyond your con score. The odds are good that the 100 drop will instantly kill you as you've voluntarily given up your non-physical hit points.
I can't stand metagaming like that where the PC would be in fear for his life, but the player knows how many hit points the PC has and has the PC act stupidly because of it.
There's no way that anything could have done what WoW did. WoW had multiple things going for itThe point is not to do it now, but to have done it instead of WoW. Now is to late
MUD's where the first MMO's, Everquest started development in 1996, Runescape, and the first ever graphical MMO Neverwinter Nights...which was literally D&D online from 1991-1997I'm not missing it - that was a solid part of my point.
Even BG3 shows short-sightedness in that area (and video games is only a small part of what I'm talking about when it comes to agreeing with the concept of "under-monetizing the D&D brand").
What did WotC do when BG3 was wildly successful? They fired everyone who was involved with it on their end.
Yes, that was my point. D&D should have done it first. They had everything they needed, other than vision (and probably the money at the time, but I argue that the reason for that was also the lack of vision).
Heck, I thought about the basic idea of an MMO while playing 2e-era games. It's not like the idea was impossible for anyone to come up with who (unlike me) actually had the power to make it happen.
They are still there. I loaded up Neverwinter recently, just to see.Not only that, but unless one of them tanked recently, there are two DnD MMOs currently. Dungeons & Dragons Online, and Neverwinter.