Gez
First Post
An example of rule: "Rogues get a +1d6 sneak attack damage at every odd level, starting with the first."
An example of guideline: "If you want to remove sneak attack from rogues, try to find something else that could be useful, like, I don't know, something. Maybe bardic knowledge. The rogue would then because some sort of sage classes, so give him then the knowledge skills as class skills. Maybe reduce his BAB to 1/2 and increase his Will save to a good one. Yeah, that seems a nifty idea. Or find something else."
OK, it's not exactly redacted in that particular style, but whatever. Everytime you have computations more complicated than simplle additions or substractions, that's a guideline. Calculating treasure, XPs, and magic item creation costs are all guidelines. They give you formulaes, and precise these may not always work. They give you alternates and variants (like story XP awards and ad-hoc XP awards).
An example of guideline: "If you want to remove sneak attack from rogues, try to find something else that could be useful, like, I don't know, something. Maybe bardic knowledge. The rogue would then because some sort of sage classes, so give him then the knowledge skills as class skills. Maybe reduce his BAB to 1/2 and increase his Will save to a good one. Yeah, that seems a nifty idea. Or find something else."
OK, it's not exactly redacted in that particular style, but whatever. Everytime you have computations more complicated than simplle additions or substractions, that's a guideline. Calculating treasure, XPs, and magic item creation costs are all guidelines. They give you formulaes, and precise these may not always work. They give you alternates and variants (like story XP awards and ad-hoc XP awards).