More than a few people complain that characters gain levels too quickly in 3.X edition D&D. I always understood that the designers of 3.0 decided to make the game so that characters would typically gain a level every four sessions because their research indicated that most D&D campaigns ended after about 80 sessions. That way, players in an average campaign could experience all 20 levels.
But today I came across this: http://www.theescapist.com/WotCsummary1.htm
It's the Adventure Game Industry Market Research Summary provided by Ryan Dancey back in early 2000, based on a market study conducted in the summer of 1999. Amongst the findings were the following:
The average number of D&D game sessions played before a "character restart" (i. e., the players rolling-up new characters) was a mere 15.4! Breaking it down by how long the players had been playing D&D looks like this:
Players who had played D&D less than a year averaged 8.8 sessions before restarting.
Players who had played D&D from 1 to 5 years averaged 12.9 sessions before restarting.
Players who had played D&D more than 5 years averaged 19.6 sessions before restarting.
Wow.
Even rounding up, the longest an average D&D player played any given character was a mere 20 sessions!
Given that, why didn't the designers of 3.0 D&D make it so that a character gains a level every session? That way an average D&D player (i. e., someone who abandons his character after 20 sessions) could experience the full range of 20-level play with a single character.
But today I came across this: http://www.theescapist.com/WotCsummary1.htm
It's the Adventure Game Industry Market Research Summary provided by Ryan Dancey back in early 2000, based on a market study conducted in the summer of 1999. Amongst the findings were the following:
The average number of D&D game sessions played before a "character restart" (i. e., the players rolling-up new characters) was a mere 15.4! Breaking it down by how long the players had been playing D&D looks like this:
Players who had played D&D less than a year averaged 8.8 sessions before restarting.
Players who had played D&D from 1 to 5 years averaged 12.9 sessions before restarting.
Players who had played D&D more than 5 years averaged 19.6 sessions before restarting.
Wow.
Even rounding up, the longest an average D&D player played any given character was a mere 20 sessions!
Given that, why didn't the designers of 3.0 D&D make it so that a character gains a level every session? That way an average D&D player (i. e., someone who abandons his character after 20 sessions) could experience the full range of 20-level play with a single character.