D&D 4E Is Intelligence 4e's dump stat?

Valdrax said:
-1 for making it up. Japanese doesn't have a plural conjugation, so it's either ninja (Japanese style) or ninjas (English style). Ninjae is pretentious and goofy sounding.

Carnivorous Bean said:
Let's wait and see, folks.

Neither of you are allowed on the Internet anymore until you figure out how to properly use it.

That's like seeing that INT was important to arcane casters, and concluding that strength must be a dump stat for warriors, because it is for arcane casters, so it must be the same everywhere, right?

Actually, it's more like seeing that Wisdom isn't important to Paladins and concluding that Wisdom must be a dump stat, because Wisdom probably *should* be important to Paladidns.

Instead, they use Charisma and Dexterity for some reason...
 

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drothgery said:
It's a common house rule in Star Wars; RAW is that you can only use bonus skills from Int (and being human) on class skills.

I assumed that as Trained skills in Star Wars RAW can only ever be picked from class skills. Even if you use the Skill Training feat.
 

WyzardWhately said:
Some people over in the rogue discussion thread have theorized that INT innately gives you skill picks from the entire list - and that that fact might not be in any given class's section. It may also simply be false. I personally kind of hope it's true, because I don't really like dump-stats.

I think it must be true.

There is simply no reason in the world to remove the "Int bonus to skills".

Plus, it seems logical to have a relatively easy way to select some cross-class skills since level 1.
 

Kamikaze Midget said:
Actually, it's more like seeing that Wisdom isn't important to Paladins and concluding that Wisdom must be a dump stat, because Wisdom probably *should* be important to Paladidns.

Instead, they use Charisma and Dexterity for some reason...

I much prefer the charisma and strength over intelligence aspect for rogues. I don't think all rogues need to be smart, nor do they need to be strong and charismatic, but should look to be one over the other.

When dealing with actual execution of a plan, intelligence isn't necessarily as important. Even dumb-as-nails Mongo can sneak up and bash the guard at the right time. Not all rogues are the ones making the plans; that is what the guildmaster is for. I think every stat should have some benefit to every class, but nothing that makes it necessary to have if it isn't one of the primes. If a rogue wants to be high or low intelligence, it should only marginally effect his ability as a rogue, and should be more fluff than anything else.

The one thing I hated most about 3e was how many stats were necessary for some classes (rogues, paladins, rangers, monks, bards) and how some classes needed only 1 good stat and 2 or 3 decent ones be fully playable (fighters, sorcs, wizards). I'll be happen to see each class have only 2 or 3 primes and the rest be dumbable.
 

I much prefer the charisma and strength over intelligence aspect for rogues.

Okay.

Other people prefer Charisma and Intelligence (for instance).

What makes your view any more important than theirs?

The one thing I hated most about 3e was how many stats were necessary for some classes (rogues, paladins, rangers, monks, bards) and how some classes needed only 1 good stat and 2 or 3 decent ones be fully playable (fighters, sorcs, wizards). I'll be happen to see each class have only 2 or 3 primes and the rest be dumbable.

I think they're trying hard to get rid of the idea of a "dump stat," and trying to avoid the "one ability score pigeonhole."

I don't know why that means that rogues don't deserve abilities keyed to Intelligence, or how that explains ejecting several valid archetypes from being represented by the Rogue, but maybe you aren't saying that. :)
 

I think the chance of Int being the ultra dump stat in 4E is about equivalent to how everyone knew from the 3E previews that the monk was the ultra killer. :D

That said, it is not true that Int has never been a dump stat in D&D. It was in Red Box Basic, and every version of basic before that. (It mostly was even in later versions of Basic, but mitigated somewhat by the optional rules.)
 

Kamikaze Midget said:
Okay.

Other people prefer Charisma and Intelligence (for instance).

What makes your view any more important than theirs?

Nothing. I never said they were wrong. Nor did I say (or did I think I implied) that mine was the only correct view. I expressed my opinion, my preference, just as everyone else has done. Why should I be the one being singled out for expressing my opinion? Why should mine be less important and therefore not be made? Can I not express a contrary opinion to what is being said? I had not thought I made my statement in a demeaning manner toward people who had a difference preference than I do.

My purpose in doing so was to express an opinion that was in agreement with WotC on in this in that I don't see intelligence as necessary and important for someone to fit in a rogue-paradigm. I don't think intelligence is implied in being a rogue as it is in being a wizard (as WotC has defined wizards). Of course, I much prefer playing skill monkeys, and my last rogue had an Int of 17 or 18 by game's end. It doesn't mean I don't play that way...I just don't see it as important to fill the role the way I see either strength or charisma filling the roll (the athletic rogue or the smooth-talker).

I think they're trying hard to get rid of the idea of a "dump stat," and trying to avoid the "one ability score pigeonhole."

I don't know why that means that rogues don't deserve abilities keyed to Intelligence, or how that explains ejecting several valid archetypes from being represented by the Rogue, but maybe you aren't saying that. :)

I was not saying this either. I don't see valid archetypes being ejected by the current system, either, since nothing in this implied that Int was not important, so that a valid mastermind planning rogue could not be made. In fact, in my mind, if you have three stats that are only mildly important (con for some bonus health, wisodm for a little more will save, and int for a little bit added to skills), then none of them are actually dump stats. As I said, I would like to see ALL stats be of some small benefit to each class (as opposed to 3e where charisma either was a prime or was not important at all except for some bonus to skill), with 1-3 main stats having significant advantage to that class...and I would love it if classes weren't pigeon holed into 1 main stat, but I find it hard to believe that one.

I said in another threat a while back that I would love to see classes have 2 or 3 prime abilities that their class powers use (in this case, it seems the rogue tends toward using str, dex, and cha) with feats that require other stats. A smart rogue would then be able to pick up something a wise rogue could not, and vice versa.

I see the classes as being fairly standardized with feats being the main points of customization. A rogue will want dex and either str or cha to do their things well, and will pick their powers based on that. Your rogue might want Int to pick up these other feats, while my rogue might prefer Con or Wisdom in order to go down this feat path. This allows us to futher customize our rogues away from each other by emphasizing the difference in our stats.

If the only difference between your intelligent rogue and my wisdom rogue is your skills are a little better and my will save is a little higher, there isn't much difference at all and the stats did very little to emphasize how we are dunique. However, if we have completely different feats because of those stats...then suddenly we are quite different indeed, and each might have a little bit more of a niche we can fill in the party. If they decide to do this same thing by having 1 power based off int while another is based of wisdom, that is fine and will likewise customize characters, but it should then be offered for all the stats, not just int.
 
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I really hope that there will be no dump stats for any class anymore. All attributes should be equally useful for every character.
 
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Kamikaze Midget said:
Because hyper-muscled smooth-talkers aren't the archetypes of rogues and thieves and sneaks and 'specialists' that I know of or want to play.

If it helps, I find it pretty easy to imagine the Str-based Rogue as a sort of commando. They're highly trained, excellent strikers, but they don't go in for all this talking nonsense.
 


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