UngeheuerLich
Legend
Some of my players were not even born then...Most of my players have never played 3rd edition (because they where in nappies when it was current).
Some of my players were not even born then...Most of my players have never played 3rd edition (because they where in nappies when it was current).
So in other words, you do scale battles to character ability. So why is that okay, but not other challenges?I actually used a level 1 side quest in PotA for level 5 characters. And it scared the hell out of them...
but my point is not using ogres at level 10 as the final boss.
But they still make fine minions.
Well, that would just be vindictive and kind of meta-gaming. However, if you are at a level where characters have ability scores as high as +15, then they should be going up against commensurate challenges, and sometimes that might mean running into a guardian that is just as elite level as them, doesn't it? I mean, it just makes sense that other folks will also get good at doing their job.Also if I build my final boss, if there is a character with +15 stealth in the party, I don't give them +20 perception to counteract. And then add another rogue with +20 stealth in the mix to show the rogue how incompetent they are if they think just increasing stealth at max level brings them anywhere near good scores (they need to have at least 3 magic items that add +5 bonus to actually let them do anything useful).
There's usually someone as good or even better, even amongst experts. In the Olympic 100m final, someone's going to win, but it's going to be competitive. And if your rogue is level 10, what happens when they run into a level 20?Yes. But even they are not all having stealth and perception that is higher than what the party rogue can muster. The rogue who specializes in a skill should feel that their abilities can match the best of them.
This is such a peculiar way of looking at competence. Characters don't feel competence because they are still breaking into warehouses and finding it easy. They feel competence because now they are breaking into vaults that would have been way beyond them at level 1.But the difference in 4e is that everyone got 1/2 level bonus. So now even some level 10 person who never learnt anything about breaking in warhouses can now suddenly pick those locks or sneak in easily.
Becaus sometimes it is important to allow players and their characters to feel competent. To actually feel progression.
If you are constantly faced withs challenges that you only have a 50% chance to succeed at, why should your scores go up at all. Why not just using coin flips forever?
See above. I think you are defining competence very, very oddly. Especially given that the game is about creating heroic stories. Breaking into a local bandits's warehouse with a level 10 party is not exactly epic.If you think allowing your players to feel that they are competent is a waste if game time at your table, skip those.
Not necessarily, but if they do, then they were probably interesting challenges. I will agree that taking out some bandits with a level 10 party would be very quick. It could be entertaining if done for the larfs - in Critical Role campaign 2 the party actually did keep running into the same group of bandits, who went from being a minor threat in the first encounter to comic relief, strictly for RP, in future encounters.I think a bigger waste of game time is always using equal level challenges, because those are the encounters that actually take a long time to resolve.
You are writing as if there is no nuance - as if it's either always do easy or super hard, must optimize challenges. How about setting encounters commensurate with the party's level and the pacing of the story?So if I want fun encounters, I try to use rather low level challenges.
This has the added benefit of relieveing pressure from your players to always optimize their characters.
Stop always using hard encounterd and suddenly PCs may play and act as PCs and not as board figures that always do the best tactics.
NO YOU DO NOT!
For God's sake, what do I have to do to prove this to you? Do I need to dig out the difficulty classes from the most recent 5e adventure I've played? Because I guarantee you they absolutely the hell are not universally fixed at 10, 15, or 20. They are ALL OVER THE PLACE. And they go UP as you face more dangerous threats. That is literally how the actual game is written.
Your fantasy of a world where there are only and exactly three difficulty classes and they remain perfectly fixed no matter what is completely invented. That's not how 3e worked, and it's not how 5e works as the book is written nor as its adventures are written.
You created this, as a house rule, because you knew that with 5e's system, allowing DCs to keep scaling up ensured that either only experts succeeded, or experts exclusively succeed and never fail.
4e was built on the pre2e assumption that PCs all dabble in all adventuring skills in downtime so there were no skills. Fighters can pick locks in offtime and wizard can freehand climb on the weekend.
It was 3e that introduced the idea that if you didn't specifically train in something, you suuuuuuuuuuuccckkked at it.
He has learned to take off his plate mail first.But your level 14 Paladin who has spent the last two and half years sneaking into places has to have eventually learned SOMETHING about being stealthy
No. I used that premade side quest as is. I did not scale it at all. I just used it as it had been for level 1.So in other words, you do scale battles to character ability. So why is that okay, but not other challenges?
No.Page 42 says you are wrong. The example that I quoted clearly uses level to scale the DCs.
Most D&D out of combat is single rolls.How much better in 5e depends on if it's a single roll or if you have many retries. If it's a single roll, the odds are that both of you will fail against that lock. With many retries he outdoes you every time.
No. I used that premade side quest as is. I did not scale it at all. I just used it as it had been for level 1.
And yes, character of higher level usually search for higher level monsters.
I did not read the rest as you are clearly building a straw man.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.