Renton
First Post
So. We're all familiar with the idea that playing styles differ, and in the end it's up to the GM to accomodate the preferred play style of the players. Ferinstance, people I have played with prefer a simpler dungeon crawl / kill 'em and take their stuff kind of game. Which is fine, and once I realised that my big stories were for naught, I saved a lot of time on creating adventures
For the record, my ideal style (whatever the genre) would be to base adventures around a tv season. Individual adventures take one or two sessions and are built around a tv episode type of format. We've all seen Buffy right? Adventures with a larger scope could be based around a feature film structure. The campaign as a whole is one year's season, so to speak.
Such a game requires a certain amount of cooperation from the players, I think. They have to sort of realize the structure the group is aiming for, and run with it. Which is not to say they need to be railroaded, but to pull it off well requires a sort of meta-awareness, and their own desire to play out a tv season.
What I am pondering is whether this desire/tension is a GM thing? The players I've known who are most likely to "play along" have GMed a lot themselves. Is it because GMing attracts a certain type of person? Are we all in some sense frustrated writer/directors? Or is it just me, and my players just by luck of the draw prefer a hack and slash game?
For the record, my ideal style (whatever the genre) would be to base adventures around a tv season. Individual adventures take one or two sessions and are built around a tv episode type of format. We've all seen Buffy right? Adventures with a larger scope could be based around a feature film structure. The campaign as a whole is one year's season, so to speak.
Such a game requires a certain amount of cooperation from the players, I think. They have to sort of realize the structure the group is aiming for, and run with it. Which is not to say they need to be railroaded, but to pull it off well requires a sort of meta-awareness, and their own desire to play out a tv season.
What I am pondering is whether this desire/tension is a GM thing? The players I've known who are most likely to "play along" have GMed a lot themselves. Is it because GMing attracts a certain type of person? Are we all in some sense frustrated writer/directors? Or is it just me, and my players just by luck of the draw prefer a hack and slash game?