CapnZapp
Legend
Absolutely right and thank you.To the contrary, people complaining about PF2E want it to appeal to MORE people.
Absolutely right and thank you.To the contrary, people complaining about PF2E want it to appeal to MORE people.
I think this is always true. And triply so on the internet.
However, the reverse applies as well. People will insist that the thing they like is perfect "as is" and no amount of evidence will change that.
I think PF2E failed to learn from 4E when it went all-in on a math-balance first mechanic foundation.
It isn't growing. It isn't gaining popularity. It is "fine", I suppose because of course nobody can say what Paizo wanted. But you can't even point to any evidence that it is doing better than PF was doing the day before PF2E was announced. It trades off with Call of Chthulu in sales and there is now 5E 3PP that is solidly outselling it day over day on Amazon.
I know it is considered a low blow to compare PF2E to 5E. But this is 5E 3PP!!!!
I have a hard time believing that Paizo couldn't CRUSH any other 5E 3PP if they had elected to go that direction. And they could have done it with a far smaller investment.
And, of course, I'm just saying this because I'm sour. OK. Guilty. It doesn't make it not true. I'll completely own that I was super excited for the design team of Paizo to turn their talents to a more modern game that still provided the game experience I enjoy. But they turned away from that and I'm bummed by that.
I do like 5E. I like it a lot. But if they wanted to make my personal ideal game it would be a lot different. And it would be a lot less popular. A whole lot less. I am quite conscious of my personal taste bias. And I don't confuse that for trying to look at the data honestly.
I anyone thinks that four years ago the Paizo mgmt sat down and said "go design a game that will be on par with CoC and behind 5E 3PP after 18 months" then I think they are out to lunch.
The gatekeeping claims are 100% BS.
To the contrary, people complaining about PF2E want it to appeal to MORE people.
Pretending all is well with the PF2 ruleset is not what I consider a fruitful way going forward
Denial of the illness is after all the greatest barrier to healing.
Thank you for the PF2 explanation, I haven't played yet. However, @Teemu was talking about 5e. Based on your description of PF2e, it is even more like a board game than 5e according to his/her criteria. Not that I agree with that!You're getting the right point, but I'm not sure for the right reasons.
PF2 NPCs play the same in the sense that they use the same end interface (numbers like AC or Will saves) and obey the same fundamental rules (such as "you can only take the actions you have available on your character sheet plus those of the CRB").
But PF2 NPCs are created very differently from PF2 PCs. Their stats obey a completely different set of rules (by which I mean "no rules" since it's table look-up only). They have none of the feats available to players (though designers frequently give them unique actions that mimic some of the most iconic feats for each class).
They also can be equipped with special actions that simply have no counterparts for player characters. They can (and frequently do) have considerably better numeric values (and not just for obscure defense values but for highly visible ones like their attack bonus).
However, they rarely have substantial recovery resources, which of course is the single most important reason heroes routinely overcome them, despite being outclassed at first blush.
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So, yes, you're quite right in not letting any of this matter to you. That's the goal and purpose.
But they don't play the same at the table, not really.
And that's because they really aren't using the same rules at all. Yes they have three actions just like you do. Yes they can take Jump and Hide actions just like you can.
But when you dig a little deeper under the hoods the cracks become obvious. When you're interacting beyond the basic trading of blows with monsters in general and NPCs in particular you'll note monsters often lack crucial skill proficiencies.
Actions particularly with the physical fields of Athletics and Acrobatics are significantly constrained in important ways and then there are player-side feats like Combat Climber of Quick Squeezer to negate them. True some monsters are created by writers paying attention and so have corresponding unique abilities to achieve the same thing. But most don't. At high level, if you take the Cloud Jump feat, you will consistently be able to trivially win any long-jumping contest against a monster trying to play by the rules (as opposed to, say, having a Fly Speed), simply because without this specific feat, you can never jump longer than your Speed. And unless the monster's speed is three times as fast as yours you have won before the event even started.
Social interaction is governed by a little rule on page 246-247 called "Changing Attitudes", notably how player characters are immune to it. Skills like Diplomacy are otherwise extremely potent in Pathfinder 2 (bordering on the magical) simply because of how widely scores vary across levels. Just as a player hero with a decent Charisma score needs no magic to pretty much do whatever he wants to a villager four or five levels below him (because any roll will likely be a critical success even if the GM decrees an ad-hoc +2 or +5 modifier to the DC for the PC suggesting something outrageous), an NPC can't do the same to a PC against that player's will.
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I'm not stating this to hate on the system. In fact, I am supremely convinced this is the way to go (because otherwise creating high-level NPCs become a nightmare for the GM).
I'm saying this because I am convinced pretending NPCs use the same rules as PCs is not the way to go. It is too obvious they really aren't.
It is much better imo to 1) acknowledge the disparity and then 2) actively ignore it, accepting it as a price worth paying. After all, I quit DM'ing third edition specifically because NPCs had to be created as PCs, so I know that while the price is not trivial it is most certainly preferable to the alternative, which is not to play at all, or only to play the simplest of games where (N)PC creation is not a time-consuming endeavor.
Have a nice day.
Apparently 5e is also a board game because PCs and NPCs don’t follow the same rules.
I've been thinking over what makes PF2 feel like a rollplaying game (using Justice and Rule's term). I think it is because all the options are so siloed. If I play an elven rogue, I pick elf and rogue feats. Elves and rouges may or may not have a certain ability. If they don't, I am out of luck. I am not freeing my imagination to create a character, I am picking from a rather closed menu. Some abilities are based on skill feats available to anyone, but this could be many, many more.
The second thing is something I mentioned above, that the rules create a world that feel ephemeral. There is not enough connection between the rules and the in-world image. The best example here is the one i already used; the only difference between large and small animal companions is the size of the playing piece.
The third is even more nebulous. In PF1 we used squares to move, had a zone of control (reach and AoO) and generally played an advanced boardgame. But that was somehow ok. In PF2 the same thing crossed some threshold to me, it became too gamey. This might just be lack of practice, I've been playing 3E, 3.5, and PF1 for decades and PF2 around 4 months.
All these points are subjective, they are how I feel. I am happy people don't agree because I still genuinely like Paizo.
It’s much ado about nothing. 3e is unusual system for trying to build creatures and NPCs like PCs. Even Fate with its bronze rule (everything can be built like a character) doesn’t bother building most opposition that way. Only your main NPCs (i.e., someone who will antagonize the PCs over the course of a campaign) get the full treatment.Thank you for the PF2 explanation, I haven't played yet. However, @Teemu was talking about 5e. Based on your description of PF2e, it is even more like a board game than 5e according to his/her criteria. Not that I agree with that!
My objection to people hating on it isn't that I feel offended, I'm too old for that, it's that potential we lose an established creative outlet, that offers market diversity.
My biggest complaint about Pathfinder 2 is that "D&D but with different math" is anything but healthy market diversity.
Hm. How far can you stretch d20 before it no longer becomes recognizable? I'm honestly kind of interested in the options.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.