cildarith said:This is kind of like the chicken and egg dilema, isn't it? Do products fracture the market or does the market fracture on its own and products are put out to cater to the fragments that aren't happy with the status quo?
I don't think any designers outside WotC (and maybe even inside) have enough market information to create games to knowingly cater to things. Designers are in a constant state of hoping they've made the thing people want, rather than knowing.
I think of "market fracturing" as a business phenomenon. The market isn't fractured until you actually have two markets that don't really interact much. A new product really can cause a fracture, because at least some portion of the players will go to a new thing merely because it is new, rather than because of any real dissatisfaction with the old.