Willie the Duck
Hero
D&D was the first true RPG, others followed, they borrowed things like Hit Points, and leveling, but made their games unique. Read of Dice and Men or Playing at the World or any of a long list of books about the origins and history of RPGs (table and video) and you can see that there is room for more than one game. I believe the OGL was a mistake in that it allowed for a copy of the game to become a competitor and I don't think Paizo is doing anything illegal; but I still don't see any reason to play it or support it. I understand that it all came out of the edition wars and some poor decisions by WotC, I just don't like the game being diluted (my opinion).
I think we've all read Of Dice and Men and Playing at the World. I think they both showcase how what happened between WotC and Piazo is 1) normal, 2) acceptable, and 3) pretty common for the industry. Piazo is similar to Judges Guild, or any other contractor/licensee. They worked with WotC because it benefited them (or else why bother), and the reverse. Of course each partner will secretly hope to gain the greater advantage out of the situation, and there's always a risk that your business partner might steel some of your business, perhaps more than they grow your brand through cross promotion.
Piazo worked with WotC, and when WotC discontinued the avenues which allowed Piazo to have a business model, cast about for another one. They chose to pursue a game based upon a model that WotC was abandoning. They were following the rules as they were laid down, and even pursuing an avenue in which WotC wasn't currently interested. I'm finding it hard to understand what they did that could be called wrong.
Is it simply that they took (legally) game mechanics from D&D and used them to compete with D&D's current producer? If so, why single them out, and not include all retro-clones in this analysis as well? Many of those hew even closer to certain A/D&D editions and even moreso are trying to market their relationship to D&D.
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