All of which ignores the question I asked.
Is it possible to add things to the game, which result in an increase in power/versatility, in such a way that this addition is a good thing? If yes, then a further question: does the term "power creep" refer to these changes as well as changes where the addition is a bad thing?
I don't think I did ignore anything you wrote- I told you exactly what my opinion was.
But to answer your question(s).
1. Power is not the same as versatility.
2. You are attaching a normative value ("good") to the "adding things" which result in an "increase in power[.]"
-When you say something vaguely, you can't answer it properly. Anything can be "good" or "bad" depending on how it is specified. For example, imagine a D&D game that is released with 6 classes. Five of the classes are roughly equivalent in power, and one of them is woefully underpowered. After a few years, they release a revised version of the sixth class that does nothing more than match the power of the other five. Is that an increase in power? Yes. But that's not how most people think of power creep. Again, if you are using the term in a different way (or narrowly applying it to a single change, which is somewhat different than "creep"), then it's difficult to discuss given how most people define the term.
3. " If yes, then a further question: does the term "power creep" refer to these changes as well as changes where the addition is a bad thing?"
